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61. Just spray at the shimmer! - in General Discussions [original thread]
Harpyja wrote: I think the cloak should deactivate if sufficient damage is taken. This avoids decloaking from stray bullets but actually puts the cloaked user at risk if someone knows where to shoot. The cloak user is already at risk if som...
- by Ivan Avogadro - at 2014.03.31 15:07:00
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62. Just spray at the shimmer! - in General Discussions [original thread]
watch the spray n pray during Faction Warfare please! I'd rather not get riddled from both sides.
- by Ivan Avogadro - at 2014.03.31 14:19:00
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63. Question for pre 1.8 scouts - in General Discussions [original thread]
cloak is fun times, and not unbalanced. it's ridiculously easy to kill a cloaker, or die while using one. The problem is what it always was: TTK is wonky, and CCP doesn't have good definitions for roles. Assaults and Scouts are too similar. I'd a...
- by Ivan Avogadro - at 2014.03.28 18:59:00
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64. CPM cloak discussion - in General Discussions [original thread]
ZDub 303 wrote: The only issue i have with cloak atm is that you can swap to weapon far too quickly. I would like to see an animation where the user actually turns it off my hitting the button on their arm like they do to turn it on. The exact ...
- by Ivan Avogadro - at 2014.03.28 18:49:00
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65. Early Heavy Concept Art Found - in General Discussions [original thread]
Compare the Amarr Sentinel and Caldari Sentinel Concepts
- by Ivan Avogadro - at 2014.03.28 18:01:00
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66. [Suggestion] Increase Breach Shotgun Clip Size to 4 - in Feedback/Requests [original thread]
Given that RoF on the shotgun was removed and replaced with damage add to shields, I think the 2 shot over-under would be the best change to the Breach. Instead of adding pure damage in the form of extra shots, this would just increase the DPS. Th...
- by Ivan Avogadro - at 2014.03.28 14:48:00
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67. Scout Registry / Killboard - in General Discussions [original thread]
yeah, ok. I think the only option left is to nerf both cal and gal racial bonuses. that helps enhance the amarr bonus too, by bringing all bonuses too similar power levels.
- by Ivan Avogadro - at 2014.03.27 23:25:00
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68. Scout Registry / Killboard - in General Discussions [original thread]
not to derail the spelling bee, but I was thinking about a response to my own post for much of today. I *think that the Gallente Scout Dampening debacle can be fixed with none other than our very own Active Scanner. Right now, scanners have set pr...
- by Ivan Avogadro - at 2014.03.27 22:36:00
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69. Scout Registry / Killboard - in General Discussions [original thread]
IGÇÖve since changed my mind about cloaks decreasing profile. I am in favor of it. The reason being is that the cloak works differently than I expected it to. ItGÇÖs actually pretty easy to see cloak effects if you are looking for them, they only ...
- by Ivan Avogadro - at 2014.03.27 16:10:00
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70. Caldari Scouts - in General Discussions [original thread]
Ironyimation Inception wrote: These guys, man. Caldari scouts have that x-ray vision that scanners wish they could have. You could even be a Gallente scout dampened to the max and these could see you. But, can you see why kids love the taste o...
- by Ivan Avogadro - at 2014.03.27 14:54:00
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71. WTF, NOOOO CCP! - in General Discussions [original thread]
so what is the complaint exactly? Your OP was a rambling mess that is nearly impossible to comprehend. You are upset because they changed the railgun after you spent SP on it? 300m was OP, you had an OP gun. It got nerfed in range only and you can...
- by Ivan Avogadro - at 2014.03.27 12:29:00
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72. ***Important Question on Cloaks, Visibility, and Hives*** - in General Discussions [original thread]
Nevyn Tazinas wrote: Gaurdian Satyr wrote: Its hard to see anyone in a room of 25 nanohives/ spawners Other than the shine of the 125 war points just waiting for your grenade anyway. I'm not sure that hiding in the middle of a target zon...
- by Ivan Avogadro - at 2014.03.27 10:59:00
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73. Any tips for going scout? - in General Discussions [original thread]
Like Logi, scout just needs to spec right. This means deep biotics and deep electronics. You will want core biotic upgrades will make you sprint faster and unlock bio mods like kin cats. You'll also want level 5 in both dampening and precision enh...
- by Ivan Avogadro - at 2014.03.27 02:41:00
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74. Cloaks Under Fire - in General Discussions [original thread]
shaman oga wrote: I hope they will add a damage threshold, beyond that you will decloak, lose the cloak for a vagrant bullet would not be funny. Naw. 99% of cloak users are scouts anyway, with a ton of fitting just in the cloak. if you start...
- by Ivan Avogadro - at 2014.03.26 10:41:00
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75. How to fix the Ion Pistol - in General Discussions [original thread]
Hecarim Van Hohen wrote: jerrmy12 kahoalii wrote: Cat Merc wrote: Give it an extra 10 damage, bringing up the damage per clip to a reasonable level, and the DPS to a reasonable level too. Reduce hip fire dispersion, I mean wtf it's a CQC ...
- by Ivan Avogadro - at 2014.03.26 10:36:00
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76. Dragon Fly Scout Wrong Suit - in Technical Support/Bugs [original thread]
The dragonfly scout suit is Gallente... It's a BPO from over a year ago, Cal Scout didn't exist until today
- by Ivan Avogadro - at 2014.03.25 18:43:00
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77. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Denesian Morenti wrote: CCP Logibro wrote: With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future. Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further inter...
- by Ivan Avogadro - at 2014.03.25 12:59:00
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78. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Joseph Ridgeson wrote: CCP Logibro wrote: Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed). This has me quite interested, specifically the...
- by Ivan Avogadro - at 2014.03.25 12:58:00
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79. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Ivan Avogadro wrote: I agree with Monk on the Pistoleer suit. Your scan range is over 90m and your effective range with that gun is 60m. Also, do you need to go Proto on the RE? The only benefit is carry 4, activate 5 (instea...
- by Ivan Avogadro - at 2014.03.21 23:14:00
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80. Scout Registry / Killboard - in General Discussions [original thread]
I agree with Monk on the Pistoleer suit. Your scan range is over 90m and your effective range with that gun is 60m. Also, do you need to go Proto on the RE? The only benefit is carry 4, activate 5 (instead of 3 and 3). For 31 CPU you could open yo...
- by Ivan Avogadro - at 2014.03.21 19:15:00
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