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1. minmatar scouts need a slight buff - in Feedback/Requests [original thread]
Pseudogenesis wrote: Iron Toast wrote: One Eyed King wrote: Iron Toast wrote: I'd rather have a slight speed boost so they are the fastest. Gallente can be faster right now. They can't, but I think the difference is like 0.1 or 0.01 ...
- by Iron Toast - at 2014.12.23 18:25:00
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2. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
And the snowball driver should obscure viewports until the windshield wipers are activated.
- by Iron Toast - at 2014.12.22 21:33:00
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3. minmatar scouts need a slight buff - in Feedback/Requests [original thread]
One Eyed King wrote: Iron Toast wrote: I'd rather have a slight speed boost so they are the fastest. Gallente can be faster right now. They can't, but I think the difference is like 0.1 or 0.01 so its negligible. The problem is that being...
- by Iron Toast - at 2014.12.22 21:17:00
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4. minmatar scouts need a slight buff - in Feedback/Requests [original thread]
I'd rather have a slight speed boost so they are the fastest. Gallente can be faster right now.
- by Iron Toast - at 2014.12.22 20:30:00
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5. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Cat Merc wrote: What level core skills should we expect to require? 1 for STD, 3 for ADV and 5 for PRO? It makes more sense to list fits by the SP investment required rather than the level of modules equipped. Different suits / roles benefit...
- by Iron Toast - at 2014.11.24 21:44:00
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6. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
It would be super cool if there could be player contributed fits in the marketplace and the contributing player gets a tiny commission.
- by Iron Toast - at 2014.11.24 20:42:00
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7. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Sgt Kirk wrote: Meee One wrote: Sgt Kirk wrote: Llast 326 wrote: Sgt Kirk wrote: Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would su...
- by Iron Toast - at 2014.11.21 21:53:00
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8. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
Can we have both variants? I like more options! That's one of my favorite points (Skirmish B). Using the B skirmish point, we would also need to add ladders up to the ledge (maybe the tower too?) that overlooks that point from the large bridge s...
- by Iron Toast - at 2014.11.21 21:13:00
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9. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
I can track them by sound from much farther away than they show up on tacnet. That can give you some different variants. Quiet and low profile. Also low emf that only show up on active scans if possible.
- by Iron Toast - at 2014.11.21 03:39:00
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10. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I would prefer that there not be tiers to bandwidth. However, if there need to be tiers it would be better to have better equipment use less bandwidth than to have each level of suit have more bandwidth. This allows a logo to always use their best...
- by Iron Toast - at 2014.11.21 03:08:00
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11. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I propose that basic light frames and medium frames have a higher bandwidth than the assault and scout suits. The bandwidth should be similar to a std logi. New players often rely on equipment WP while they develop their role.
- by Iron Toast - at 2014.11.19 00:42:00
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12. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
I think range extenders should be a fixed distance in the 10-15 m range (for complex). Changing this would allow a buff to medium suit (and commando?) precision while keeping their range very small. Medium suits then must use range extenders and p...
- by Iron Toast - at 2014.11.17 19:16:00
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13. Payout ideas - in Feedback/Requests [original thread]
There were some epic battles when the payouts were high right after 1.9. 1) Have random battles give a very high payout. 2) Run periodic events with high payouts. 3) When the total WP of both teams goes above some (high) threshold the payouts s...
- by Iron Toast - at 2014.11.12 22:15:00
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14. [PROPOSAL] Planetary Conquest revamp, Take 1 [WALL OF TEXT] - in Feedback/Requests [original thread]
Here goes the hole poking (Caveat: I've never played PC so may misunderstand some of the mechanics involved): Do battles between the attacker and defender get extra weight in the outcome or is it just battle matching preference in the queue? With...
- by Iron Toast - at 2014.11.07 21:17:00
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15. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
For reducing the binary nature of EWAR: 1) Add an active profile dampener (a cloak but without the invisibility). It could be a high slot or equipment to make different trade-offs. For maxed versions: active damping > active scanning > pas...
- by Iron Toast - at 2014.11.06 23:58:00
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16. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: Spy uplinks - std only heavies, adv only mediums+, pro scouts+, this is to be able to use "motion sensors" to set up a defense in PC These seem super powerful, what if just the spy uplink flashed its position when trigge...
- by Iron Toast - at 2014.11.06 22:54:00
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17. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Thanks for the plots! Can you plot the number of active users skilled into each prototype rifle for the same time period? I don't have any weapons to proto, but I find the RR to be one of most viable weapons at MLT / STD (the shotgun being the ot...
- by Iron Toast - at 2014.10.29 22:14:00
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18. [PROPOSAL] NPE Revamp for Echo - in Feedback/Requests [original thread]
Vell0cet wrote: There isnGÇÖt a Militia Cloak available. I realize this is a delicate/touchy subject, but I think we should add it so suit 7 can have a cloak. It should be weak when compared to STD Cloak. Perhaps a 5 second duration, 10 secon...
- by Iron Toast - at 2014.10.18 19:31:00
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19. [PROPOSAL] NPE Revamp for Echo - in Feedback/Requests [original thread]
I really like your ideas. I am a relatively new player 4ish months and have been trying to persuade some people to play. Many of the weapons have interesting firing mechanics that are hard for a new player on top of the other new stuff. The laser...
- by Iron Toast - at 2014.10.11 19:31:00
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20. Reasonable solutions to give slayers more WP? - in Feedback/Requests [original thread]
Atiim wrote: To fix this, make how much WP you get for an Assist based on this formula: (%HP Damaged * 25 ) + 25 How do you calculate this for repped heavies and other drawn out battles where reps/shield regen matter? %HP Damaged could b...
- by Iron Toast - at 2014.10.09 21:09:00
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