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Iron Toast
Tronhadar Free Guard Minmatar Republic
9
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Posted - 2014.11.07 21:17:00 -
[31] - Quote
Here goes the hole poking (Caveat: I've never played PC so may misunderstand some of the mechanics involved):
Do battles between the attacker and defender get extra weight in the outcome or is it just battle matching preference in the queue? With a 24 hour timer there may be a fair number of attackers and defenders that never fight.
Can you clarify how the weighting works? Is it something like: (40% * attacker wins/loss + 60% * attacker support wins/loss) / (40% attacker wins/loss + 60% * attacker support wins/loss + 40% * defender wins/loss + 60% * defender support wins/loss) > 55%
If so, an attacker that throws the match (loses 4 games for the 40% weight, while defender wins 4 with 40% weight) would require 91.7% attacker support win/loss to flip the planet.
Corp A attacks and reaches their 40% cap in 4 battles with all wins. Do any losses now reduce their overall weight so that they are disincentivized to play more? If so, the attacker and defender would likely try to arrange their 4 battles as automatic wins and then the supporting battles would be the determining factor.
The automatic wins when queued for 15 minutes also seems like a mechanic that could be abused assuming the PC player base is roughly comparable to the FW player base. There are many times of day that matches don't get set up (or at least I can't get into one). Is this one win for every 15 minutes or 1 win per district every 15 minutes?
Are there any issues with queuing/battles very close to down time?
To obtain a the rewards from a neutral planet does one attacker need to achieve 55% victory or does it just go to the corp with a higher victory ratio?
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Terry Webber
Molon Labe. General Tso's Alliance
518
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Posted - 2014.12.03 06:03:00 -
[32] - Quote
In light of the roadmap CCP showed, I think this topic deserves another look. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15382
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Posted - 2014.12.03 08:03:00 -
[33] - Quote
Victor Moody Stahl wrote:I was going to post something about Goons and evil, but I decided that would be too... overdone.
Do you feel better anyways about smartass comments now?
On a more serious note, I do not currently and probably never will participate in PC (the Empire has my loyalty, after all), but I absolutely do like this idea for PC mechanics.
The only thing I see as being potentially iffy- and mostly from CCP's point of view- is the minimum personnel requirement for a corp to attack a planet. However, thing way I see this as being potentially solved is by having mercenary corps who just fight for other people and don't actually take planets/districts.
Such a corp would, naturally, have to maintain strict neutrality and integrity- they must never show preference to anyone (aside from the highest bidder, of course) but they must always strive to fulfill their contract. Unfortunately, the mechanics to support such gameplay (which would be pretty awesomely cool) are only barely extant in EVE*, let alone DUST.
*At least since I last played... and I admit that my EVE sub has been lapsing for about 11 months.
I'd only care about PC if Providence was opened up as a region..... PCLAS would likely get some serious work rolling as CVA planetary security..... but in summary I think all of these ideas a very well thought out, seem fair to me, and definitely in my mind push the focus of battles where they need to be.
Not Regions, Not Systems but Planets, districts that add up to a planetary whole!
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5607
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Posted - 2014.12.03 10:44:00 -
[34] - Quote
hfderrtgvcd wrote:As someone who has never played EVE, I can't make heads or tails of this. Do you think you could summarize the major changes in three sentences without any EVE mumbo jumbo.
PC is battles for the whole planet.
No more hour long lock window
everyone who can muster a team of 16 gets to go mash faces. EVERYONE.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Dubya Guy
Abandoned Privilege Top Men.
71
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Posted - 2014.12.05 20:09:00 -
[35] - Quote
Idea for other-than-isk reward for planet ownership:
CCP seems to have a pretty easy mechanism for creating GÇ£officerGÇ¥ weapons. What if particular planets were known for their ability to manufacture certain pieces of equipment (specific tiers of armor or shield mods, specific type of equipment, etc). If a corp held control of that planet for (insert timeframe, perhaps 30 days), then the storefront would begin selling a corp-branded version of that equipment. It would remain for sale until the planet was lost to another corp, and then would disappear from the store offerings until some other corp held it for long enough.
Either the reputational value of this alone would be sufficient motivation or...
The gear could be slightly buffed and possibly sold at small discount to the branded corp, or (and CCP will like this) available to those inside the corp for ISK and outside the corp for AUR.
I can see corp wars to control enough different planets over time to get a full fitting of corp-branded gear. I can see collector-item gear being sold once there is a player market.
Just a thought from a PC noob.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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