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41. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Can have a defensive e-war orbital strike? Maybe it temporarily disables enemy scans/communications/dampening within the area targeted?
- by Indy Strizer - at 2014.11.10 22:34:00
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42. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Raising payouts won't make people less risk averse. Sure, people will bring out better gear, but that's because they won't lose money from dying in better gear, ie they're risk averse. I could be wrong, but the reason for...
- by Indy Strizer - at 2014.11.08 22:11:00
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43. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: Put all frames at same passive ranges at 15, otherwise amplifiers are just too good for scouts and useless for others Not gonna bother working out math on this, but I think making e-war capabilities redundant is a great tri...
- by Indy Strizer - at 2014.11.06 11:30:00
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44. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: Everyone, Easy to do Remove all directional information about the enemy - Enemies can be pure circles without the arrow Good change... I can't tell you how many times I've caught a scout and we end up playing ring arou...
- by Indy Strizer - at 2014.11.06 11:29:00
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45. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
CCP Rattati wrote: I hear you, but how do you propose we improve the situation. One way would be to shorten the blip timer massively, just so you see them instantly, and no more I have a couple of ideas floating around in my head for a whil...
- by Indy Strizer - at 2014.11.05 03:43:00
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46. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
I would really love these to be added to the game, all great ideas. Although I really love the idea of spy uplinks, I feel there are more than enough scans in the game. I'm afraid it is one more nail on the coffin that houses the corpse of old sch...
- by Indy Strizer - at 2014.11.03 09:21:00
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47. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Definitely looks good... The concept or premise anyways... Not going to bother number crunching though. It's nice to know that I'm not going to have to deal with looking for armor reps with indefinitely damaged armor after 1/4th of my encounters ...
- by Indy Strizer - at 2014.10.23 04:48:00
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48. Assault bonuses - in Feedback/Requests [original thread]
Bump. After letting my thoughts on this ferment, the hotfixes and balance passes for assaults were implemented have passed, I'm leaning more towards the idea of making the bonuses compensate for each racial rifle's weakness. My previous ideas wer...
- by Indy Strizer - at 2014.10.08 05:00:00
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49. Assault bonuses - in Feedback/Requests [original thread]
I don't like the idea of the bonuses mitigating the weaknesses of each race's rifle, I think such weaknesses should be inherent in each race's weapons, we should focus a bit more on bonuses that reflect each race's combat philosphies and lets play...
- by Indy Strizer - at 2014.08.13 03:38:00
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50. [REQUEST] Custom Named DropSuit/Vehicle Fit Grouping/Categorizing - in Feedback/Requests [original thread]
I don't post here too often, but I think this is a pretty good idea in my head that people should consider a bit... One of the things I'd really like is better organization of dropsuits in the game. This is what my list of dropsuit fittings looks...
- by Indy Strizer - at 2014.01.14 23:46:00
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51. [FEEDBACK] Patch 1.4 - in Feedback/Requests [original thread]
The gameplay hasn't been fun for me since Uprising was first deployed and now it is finally getting better... I must admit, Patch 1.4 is awesome. Good job, CCP. Please keep up the good work, I am looking look forward to patch 1.5 and beyond... ...
- by Indy Strizer - at 2013.09.10 19:36:00
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52. Alternative ways to gain SP - in Feedback/Requests [original thread]
Bump. Bump. Bump.
- by Indy Strizer - at 2013.05.04 01:03:00
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53. [Submission] MCC Orbita/Clone Disabler: The solution to redlining in Skirmish - in Feedback/Requests [original thread]
Also- if anything, fixing such issues may actually help alleviate SP farming! If a team is redlined because of SP farmers, guess what... The match is over sooner! You lost! Time to move on! You aren't obligated to die over for as long in a *****...
- by Indy Strizer - at 2013.03.31 18:02:00
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54. [Submission] MCC Orbita/Clone Disabler: The solution to redlining in Skirmish - in Feedback/Requests [original thread]
This isn't about player filtering, match making, hit detection, sniping, lag, AFK SP farming, it's about the red line ! All the red line accomplishes is mitigate the severity of losses suffered by losing teams by preventing spawn camping and bor...
- by Indy Strizer - at 2013.03.31 17:57:00
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55. [Submission] MCC Orbita/Clone Disabler: The solution to redlining in Skirmish - in Feedback/Requests [original thread]
I have to agree with Beni Rabbit, holding all the objectives should increase damage by an extra null cannon. Why? I think this would add consequence to a commander's choices- do you try to dominate all the objectives or do you just hold the majo...
- by Indy Strizer - at 2013.03.31 16:59:00
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56. [PETITION] Give us back voice in corp without use of UVT! - in Feedback/Requests [original thread]
WHY TIMMY DIDN'T PLAY DUST514 Once upon a time, there was a boy named Timmy who was mildly interested in dust514... He was a rather normal boy who liked gaming and played many other games, he was totally open to the idea of supporting a game he l...
- by Indy Strizer - at 2012.12.19 06:31:00
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57. I would love to able to change the colour of my armour ... - in Feedback/Requests [original thread]
Yes.
- by Indy Strizer - at 2012.11.09 02:35:00
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58. The New Build From The Perspective From An LAV Driver - in Feedback/Requests [original thread]
Running people over with the LAV in this build is definitely less effective, you need a gunner to keep your distance since just about everybody is carrying AV grenades now. However, having on a gunner on the LAV is STILL not effective... The turre...
- by Indy Strizer - at 2012.08.23 14:43:00
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59. Turn Speed - in Feedback/Requests [original thread]
The deadzones/acceleration are terrible, I agree... Makes aiming down sight feel terrible... I'd really love it if CCP fixed this... Also- I personally don't have an issue with the turn speeds, I actually like the idea for the most part.
- by Indy Strizer - at 2012.08.20 09:34:00
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60. Driving troubles - in Feedback/Requests [original thread]
LAV controls are just fine, I have no trouble driving them and running people over except for the smarter players who jump over me, but I do agree, the camera shaking is a bit excessive...
- by Indy Strizer - at 2012.08.20 09:30:00
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