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441. The Official Explosions/Gunfire Interfering With Aim Is Kitten Stupid Thread - in Feedback/Requests [original thread]
Nova Knife wrote: Getting shot/exploded and keeping perfect aim? Seems legit. It's pretty easily compensated for in most cases, and in the ones where it is not, running is usually a better option than staying around to get shot. Maybe it cou...
- by Ignatius Crumwald - at 2012.08.18 08:40:00
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442. The Official Explosions/Gunfire Interfering With Aim Is Kitten Stupid Thread - in Feedback/Requests [original thread]
Heinz Doofenshertz wrote: Ok, and the problem is???? Your mad, ok, about what? The lag? Hit detection? the disconnects? the fact that in doing something no one else has ever done, they encountered issues? the fact that this is a beta, in which...
- by Ignatius Crumwald - at 2012.08.18 08:31:00
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443. The Official Explosions/Gunfire Interfering With Aim Is Kitten Stupid Thread - in Feedback/Requests [original thread]
This is it. The thread of the build. This addition is the worst thing I have ever seen in an FPS since... since... Since, I don't know when. Innovative you say? Yeah, about as innovative as QWOP. If you like the "mechanic", if you can call mak...
- by Ignatius Crumwald - at 2012.08.18 07:55:00
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444. capitol class breaching - in Feedback/Requests [original thread]
I'm all for anything that effects Eve players negatively and forces them to take Dust seriously - or forces them to shed tears.
- by Ignatius Crumwald - at 2012.08.18 03:44:00
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445. concerned by the overpowerness of forge guns - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Forge guns also got nerfed signifcantly with a range hit, its now possible for dropships to bomabrd forge gunners with impunity and even tanks that gets the high ground. Add to this that once you get spotted and start...
- by Ignatius Crumwald - at 2012.08.17 06:27:00
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446. So, how are you gonna manage your isk - in General Discussions [original thread]
NEGA LEAVESEY wrote: parko7890 wrote: ill probably blow it all on coke and hookers Thanks buddy, now I need to go ring my sponsor You have a sponsor? Lucky you. I have to buy my own hookers and blow.
- by Ignatius Crumwald - at 2012.08.17 01:01:00
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447. heavys are designed to stand toe to toe with Vehicles. - in General Discussions [original thread]
Let's add to this the fact that missile splash makes it impossible to aim a forge gun and you have completely useless suit class out side of a very small set of extremely rare situations.
- by Ignatius Crumwald - at 2012.08.16 22:24:00
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448. If the creodron gets unnerfed i'll support unnerfing tanks - in General Discussions [original thread]
Lurchasaurus wrote: Ignatius Crumwald wrote: Lurchasaurus wrote: Ignatius Crumwald wrote: I won't be running heavy at all this build. Too much of an SP investment for too little return. Heavy weapon upgrades are 50% higher cost to trai...
- by Ignatius Crumwald - at 2012.08.16 21:35:00
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449. If the creodron gets unnerfed i'll support unnerfing tanks - in General Discussions [original thread]
Lurchasaurus wrote: Ignatius Crumwald wrote: I won't be running heavy at all this build. Too much of an SP investment for too little return. Heavy weapon upgrades are 50% higher cost to train over Light Weapons. Might as well focus on swarms...
- by Ignatius Crumwald - at 2012.08.16 21:17:00
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450. If the creodron gets unnerfed i'll support unnerfing tanks - in General Discussions [original thread]
Cyn Bruin wrote: Used to ONLY run with a Creodron. But since they made me put my woobie down, I picked up the Duvolle and it's not to shabby. If they keep the Creodron nerfed, then they need to bring the price down. The thing still puts ...
- by Ignatius Crumwald - at 2012.08.16 21:04:00
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451. If the creodron gets unnerfed i'll support unnerfing tanks - in General Discussions [original thread]
I won't be running heavy at all this build. Too much of an SP investment for too little return. Heavy weapon upgrades are 50% higher cost to train over Light Weapons. Might as well focus on swarms and maybe mass drivers instead. I'll be focusing ...
- by Ignatius Crumwald - at 2012.08.16 20:52:00
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452. If the creodron gets unnerfed i'll support unnerfing tanks - in General Discussions [original thread]
Lurchasaurus wrote: Ignatius Crumwald wrote: The new flavor of the month will be tanks with large missile turrets. All missile turrets still have infinite range while the forge gun has had a hard limit imposed that not even the sharp shooter...
- by Ignatius Crumwald - at 2012.08.16 20:41:00
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453. If the creodron gets unnerfed i'll support unnerfing tanks - in General Discussions [original thread]
The new flavor of the month will be tanks with large missile turrets. All missile turrets still have infinite range while the forge gun has had a hard limit imposed that not even the sharp shooter skill can add to. The explosions knock forge gun a...
- by Ignatius Crumwald - at 2012.08.16 20:30:00
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454. [Feedback] Hit detection....... - in Feedback/Requests [original thread]
xprotoman23 wrote: games going to have a similar fate as the uncharted 3 MP. Game with zero identity and tons of features and toys to mask terrible gameplay. Dust will fail because the shooter mechanics are bad. CS:GO for $12 dollars looks bett...
- by Ignatius Crumwald - at 2012.08.16 20:24:00
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455. explosions shift aim point... - in Feedback/Requests [original thread]
Look, if you want to make explosions reduce moment or move the player physically - that's fine as long as they maintain the ability to aim. But messing with the ability to aim by randomly knocking their view point around is a huge no-no in a first...
- by Ignatius Crumwald - at 2012.08.16 19:41:00
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456. dear ccp - in General Discussions [original thread]
I don't see them hiding - I don't think they're exactly pleased with themselves unless they're on the map design team, but they aren't hiding.
- by Ignatius Crumwald - at 2012.08.16 08:53:00
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457. [Feedback] Lets talk Logistics dropsuit... - in Feedback/Requests [original thread]
I still stand by my opinion that the logisuit should have speed and stamina between assault and scout and if they need to sacrifice something like a slot or some CPU/PG to get it there then they should do it because, given the map size. speed and ...
- by Ignatius Crumwald - at 2012.08.16 08:49:00
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458. Why so much hate for CCP? - in General Discussions [original thread]
I no one's hating on CCP exactly. There's a ton of nice stuff about this build, but many bad things as well - not the just the connection issues. From my personal standpoint, the worst addition is the aim getting knocked around massively by vehi...
- by Ignatius Crumwald - at 2012.08.16 08:33:00
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459. explosions shift aim point... - in Feedback/Requests [original thread]
Seran Jinkar wrote: Ignatius Crumwald wrote: L1BERT1NE X wrote: as it should and I appreciate this addition. The animation could use a little work, right now it feels a little cheap and clunky. -minor point. The first time I confused it f...
- by Ignatius Crumwald - at 2012.08.16 08:06:00
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460. explosions shift aim point... - in Feedback/Requests [original thread]
L1BERT1NE X wrote: as it should and I appreciate this addition. The animation could use a little work, right now it feels a little cheap and clunky. -minor point. The first time I confused it for a new kind of lag/frame-rate drop hiccup. and n...
- by Ignatius Crumwald - at 2012.08.16 07:54:00
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