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341. Is this game starting to feel...right? - in General Discussions [original thread]
'Right' is too strong a word. A good step, as been previously mentioned, sure. Limiting the number of tanks- awesome. Making scout suits just as fitting friendly as assaults - Great. Introducing cloaking modules- Cool A good step. The game still ...
- by IceShifter Childhaspawn - at 2014.04.01 04:01:00
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342. Can plasma cannon ohk heavy? - in General Discussions [original thread]
Your PLC hurts us heavies very much so. Enjoy.
- by IceShifter Childhaspawn - at 2014.03.26 10:26:00
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343. RIP legs! its all treds and thrusters now! - in General Discussions [original thread]
Yup. Im sure the scout are happy, with the forge gun glitched to hell n back, it seems like ADS is the only way to play if you aren't using meth.
- by IceShifter Childhaspawn - at 2014.03.26 03:23:00
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344. Miracles are happening - in General Discussions [original thread]
Mercs are just using vehicle scanners. All the fun of the ole 360 degree scan with none of the risk of being killed.
- by IceShifter Childhaspawn - at 2014.03.25 22:22:00
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345. Cloaked Scouts - 2nd Equipment Slot? - in General Discussions [original thread]
Seems like the R/E is a good choice with a dampened suit and cloak.
- by IceShifter Childhaspawn - at 2014.03.25 22:21:00
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346. How is it? - in General Discussions [original thread]
The weapons are fine, cloak might shimmer too much inside darker rooms, but nothing is too bad. If you see tanks or ADS just quit the match. You still can't hurt them.
- by IceShifter Childhaspawn - at 2014.03.25 22:14:00
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347. Laggy cloaking device? - in General Discussions [original thread]
Its not just you. Equipment lag is equipment lag cloaks are no different. if you are unlucky enough to be in a match full of scouts, prepare for the lagfest with popcorn and beer.
- by IceShifter Childhaspawn - at 2014.03.25 21:57:00
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348. Ran into an old squad mate, he ain't playing Dust. - in General Discussions [original thread]
This is like an art project we get to play in while it grows. Props to CCP for the idea and the iterations and the progress. Its a shame they don't have a way to filter what needs done to make a game better from agenda which pushes the game in a ...
- by IceShifter Childhaspawn - at 2014.02.28 12:33:00
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349. If 1.8 Is Perfect... - in General Discussions [original thread]
More players
- by IceShifter Childhaspawn - at 2014.02.22 12:42:00
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350. Making DUST514 matter to EvE pilots: Boarding - in General Discussions [original thread]
The idea is being discussed as a 'Wouldn't it be cool if..." by EVE pilots. Boarding Vessel would be a high slot module for Capital ships in EVE that acts like a probe deployed from a probe launcher, if it hits a capital ship whose shields are u...
- by IceShifter Childhaspawn - at 2014.01.29 12:22:00
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351. Dust Math Help - Rounding - in General Discussions [original thread]
Only on the menu displayed values. The values the game uses for calculations is carried out to many decimal places.
- by IceShifter Childhaspawn - at 2014.01.25 04:56:00
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352. So fw deploy times? - in General Discussions [original thread]
I WISH i could get 57 seconds, mine usually take 13 minutes. I queue up before I do the dishes. So when I am finished it doesn't seem so long.
- by IceShifter Childhaspawn - at 2013.12.25 21:17:00
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353. FW is just fun - in General Discussions [original thread]
Having played FW almost exclusively since deployment, I can say that the thing that makes the difference is the FF. When everyone cares where their bullets land this game is MUCH more balanced. Im in favor of FF in every game mode all the time.
- by IceShifter Childhaspawn - at 2013.12.21 16:52:00
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354. NOT AGAIN - in General Discussions [original thread]
Well, its an infantry game. Just happens to have DS/ LAV/ and HAV as support units.
- by IceShifter Childhaspawn - at 2013.12.19 14:58:00
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355. AV infantry and mobility. - in General Discussions [original thread]
I could agree with the mobility bit if the mechanics would allow some sort of benefit to being more mobile. aV grenades are too slow to throw, require a team effort, and require the tank not noticing your approach. Being more mobile would aide on...
- by IceShifter Childhaspawn - at 2013.12.15 17:07:00
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356. The Tank Problem - Ongoing Feedback 2 - in General Discussions [original thread]
The problem definitely lies in the speed of a tank. They have far too much agility for the amount of HP they are given. Why are so many tanks on the field? The have several thousand HP, and NO drawback. Their weapons track like infantry weapons, t...
- by IceShifter Childhaspawn - at 2013.12.13 22:28:00
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357. 1.7 - Revenge of the Tankers - in General Discussions [original thread]
There is something wrong with tanks that can climb mountains, fly across the map (literally), and are invincible.
- by IceShifter Childhaspawn - at 2013.12.13 21:52:00
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358. CCP good job on 1.7 but... - in General Discussions [original thread]
Or at least make a statement to the effect of -'We really do believe that TTK is completely fine.' Force the Devs and GMs to play this game ON EACH SERVER -DURING PRIME TIME -AT THE PROTO LEVEL for 3 hour stretches. Don't allow them to use their...
- by IceShifter Childhaspawn - at 2013.12.12 04:31:00
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359. The problem with AV - in General Discussions [original thread]
AV is useless. Tankers are the new FOTM.
- by IceShifter Childhaspawn - at 2013.12.12 04:25:00
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360. I don't think it ever really hit me; just how bad things were. - in General Discussions [original thread]
Yeah the HMG sucks a little bit less than the plasma cannon.
- by IceShifter Childhaspawn - at 2013.12.12 04:20:00
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