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IceShifter Childhaspawn
DUST University Ivy League
468
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Posted - 2014.01.29 12:22:00 -
[1] - Quote
The idea is being discussed as a 'Wouldn't it be cool if..." by EVE pilots.
Boarding Vessel would be a high slot module for Capital ships in EVE that acts like a probe deployed from a probe launcher, if it hits a capital ship whose shields are up it is destroyed and lost, if it hits a capital ship in armor or structure the ship become immobilized and invulnerable for the length of time necessary for a Merc battle to occur.
Either the Mercs fight to the engine room and initiate a self destruct or storm the bridge and kill the eve pilot However it happens, the goal is to remove control of the capital ship and transfer it to whomever the Mercenaries choose.
The battle itself would operate like a skirmish for control of the ships engines, or a domination to kill the pilot (or rep him/ her depending on your side)
Of course this would mean more coding, and of course it would mean new maps. The biggest point is that mercenaries would and could be a deciding factor and real threat in the world of EVE online.
Any thoughts?
Definitions: Capital ships- Really BIG ships with millions of EHP and people get really pissed when they die. High slot - A slot normally used for interactable items like scanning probes/ weapons/ energy vampires EvE pilot- The people in chat with faces. Shields/ Armor/ Structure - Slap yourself.
CCP Logibro is awesome.
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Tech De Ra
Electronic Sports League
300
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Posted - 2014.01.29 12:24:00 -
[2] - Quote
IceShifter Childhaspawn wrote:if it hits a capital ship whose shields are up it is destroyed and lost
It would be useless vs caldari and minmatar capitals then, who are primarily shield tankers
if the shields are down on those, you wont waste time trying to capture them considering you are only a few shots away from a kill mail
Tech De Ra for CPM1
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Lonegnr
Ikomari-Onu Enforcement Caldari State
59
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Posted - 2014.01.29 12:46:00 -
[3] - Quote
IceShifter Childhaspawn wrote: 'Wouldn't it be cool if..." Said no relevant Capsuleer ever. lol. |
Teilka Darkmist
142
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Posted - 2014.01.29 13:06:00 -
[4] - Quote
IceShifter Childhaspawn wrote:The idea is being discussed as a 'Wouldn't it be cool if..." by EVE pilots.
Boarding Vessel would be a high slot module for Capital ships in EVE that acts like a probe deployed from a probe launcher, if it hits a capital ship whose shields are up it is destroyed and lost, if it hits a capital ship in armor or structure the ship become immobilized and invulnerable for the length of time necessary for a Merc battle to occur.
Either the Mercs fight to the engine room and initiate a self destruct or storm the bridge and kill the eve pilot However it happens, the goal is to remove control of the capital ship and transfer it to whomever the Mercenaries choose.
The battle itself would operate like a skirmish for control of the ships engines, or a domination to kill the pilot (or rep him/ her depending on your side)
Of course this would mean more coding, and of course it would mean new maps. The biggest point is that mercenaries would and could be a deciding factor and real threat in the world of EVE online.
Any thoughts?
Definitions: Capital ships- Really BIG ships with millions of EHP and people get really pissed when they die. High slot - A slot normally used for interactable items like scanning probes/ weapons/ energy vampires EvE pilot- The people in chat with faces. Shields/ Armor/ Structure - Slap yourself. I think it is a cool idea, but I'm not sure it's feasible. Either the attacking ship has to stop fighting when the boarding party is aboard, which means the opposing ship has chance to repair and potentially gtfo or the pilot launching the bording craft keeps shooting and likely destroys the ship before the Dusties can complete their mission. A supercap is the size of a city, whilst I 'm sure there are forms of rapid transit aboard, think how long it can taken to drive from one side of a city to the other, add in combat, clearing each area so you don't get attacked from behind and keeping your supply chain, and that adds more time.
The other problem is if the other ship doesnt have mercs aboard, it gets pretty boring. Unless you're suggesting PvE opponents.
There are other arguments against it, but I'm on my phone at dinnertime and I have to get back to work. I may post more later.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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BL4CKST4R
WarRavens League of Infamy
1766
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Posted - 2014.01.29 13:16:00 -
[5] - Quote
1) SHOOT PROBE 2) IMMOBILIZE TARGET 3) SCREW EVERYBODY INSIDE AND SHOOT IT DOWN WHILE IT'S VULNERABLE 4)???? 5) PROFIT
Armor and Shields are not the same!
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Sextus Hardcock
0uter.Heaven Ishuk-Raata Enforcement Directive
238
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Posted - 2014.01.29 13:21:00 -
[6] - Quote
something to disrupt modules (like the opposite of overheating) I could see. It would have to work against armour or shield tank (for reasons stated above) and it couldn't immobilize the titan (pilots probably wouldn't be into that)
other than that, the basic idea is cool.
I am the sixth son
Chrome Vet
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knight of 6
SVER True Blood Public Disorder.
1268
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Posted - 2014.01.29 13:22:00 -
[7] - Quote
the merc in me says yes, the capsuleer says a hard no.
caps cost billions of isk, super caps cost tens of billions, titans cost hundreds of billions. boarding something like that, I dunno is sort of wrong. the capsuleer couldn't even defend his own ship after putting years of training into it and billions of isk.
null sec district ownership would be a better way of making them care.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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ANON Cerberus
Tiny Toons
201
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Posted - 2014.01.29 13:34:00 -
[8] - Quote
Forget cap ships, man every scrub has carriers and dreads. Supers and titans... mehh perhaps. I say use this idea on station capture! CCP could make some really cool environments for us! |
Fox Gaden
Immortal Guides
2318
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Posted - 2014.01.29 13:36:00 -
[9] - Quote
I like the idea, but I think it should be done with Conquerable Stations and Outposts in Null Sec first.
Some EVE pilots think it is really cool, but others will not. There could be a huge backlash if CCP started with player owned assets such as Ships. Better to start with Corporation owned assets such as Conquerable Stations and Outposts to start with, to get EVE players used to the idea.
Fox Gaden: DUST Wall of Fame, 2014
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Monkey MAC
Lost Millennium
1715
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Posted - 2014.01.29 13:40:00 -
[10] - Quote
1) Boarding should be capable irrespective of health 2) The ship should still be fully operational during the event.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Jooki Chewaka
Stalking Wolfpack
87
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Posted - 2014.01.29 13:51:00 -
[11] - Quote
I doubt this ever happens, only a tiny portion of eve players give a frikkin crap about this almost decent shooter, which means that people at eve and specially bitter vets would be really mad if some small insignificant puny ants boarded their ships and they cant do anything to stop it, and same happens with outposts, haev you heard of the recent B-5 battle? a coalition forgot to pay sovereignty on their home system, outpost was filled with assets, thousands of trillions in materials, ships. goodies... from the economic point of view, it would be more damaging this than boarding a titan.
In the case of that happening, i foresee a second Incarnageddon
See you from orbit
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VALCORE72
NECROM0NGERS The CORVOS
19
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Posted - 2014.01.29 13:55:00 -
[12] - Quote
umm station attack map ? all in side . gettn points to move walls or put up force fields |
Teilka Darkmist
142
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Posted - 2014.01.29 15:40:00 -
[13] - Quote
ANON Cerberus wrote:Forget cap ships, man every scrub has carriers and dreads. Supers and titans... mehh perhaps. I say use this idea on station capture! CCP could make some really cool environments for us! Stations is already part of the long term plan as they've announces it. No idea when though.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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