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161. I really dislike that there are players I can't hit - in General Discussions [original thread]
Saw that with a gk.0 suit that was moving so fast he was lagging everyone out whenever you got near him. Figured it was a glitch with the server trying to keep up with stacked kincats.
- by IceShifter Childhaspawn - at 2015.07.14 18:48:00
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162. 1 weapon - in General Discussions [original thread]
The jumpfits of today mixed with the swarms of codex The nightmares return.
- by IceShifter Childhaspawn - at 2015.07.13 22:20:00
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163. ragequitting and stomping is destroying this game - in General Discussions [original thread]
Stomping is a problem but it is a symptom of the lack of vision. In short we hack and win for isk payouts but why? If the goal is to gain higher and higher degrees of effectiveness, then stomping is attainment of the desired goal. If the goal ...
- by IceShifter Childhaspawn - at 2015.07.13 22:17:00
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164. why were team scans necessary? - in General Discussions [original thread]
The quitting is just a symptom. Its not the weapons nor the scans, its just that the quitters feel they have zero chance. Its the totality of the battlefield. If a single soldier sees an enemy which is organized, equipped, bloodthirsty and loud...
- by IceShifter Childhaspawn - at 2015.07.13 16:26:00
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165. does nobody play scrim anymore? - in General Discussions [original thread]
Awesome uplinks Awesome reppers Awesome scanners Awesome hives Specialist weapons Cheap proto suits Why are you NOT playing FW?
- by IceShifter Childhaspawn - at 2015.07.12 13:06:00
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166. Progression Tab. - in General Discussions [original thread]
What about moving it below the vehicle tab instead of above the dropsuit tab. Ill admit my own stupidity in spamming buttons to get to the menus to restock, but the Progression interface is like loading ITunes everything lags and locks until its l...
- by IceShifter Childhaspawn - at 2015.07.11 16:02:00
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167. This was brought up a long time ago - in General Discussions [original thread]
The old definition or explanation of what an isk represents indicated that a single isk is sufficient to live out an entire lifetime in wealth on a planet. So its more of a relative value regardless of quantity.
- by IceShifter Childhaspawn - at 2015.07.11 13:38:00
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168. FOTM basic suits - in General Discussions [original thread]
I see what you mean. I swore I was witnessing the return of the killer bees and realized they are all just basic frames. Nice to see variety at least. Personally think its great for new people they wont feel the pressure to go into X assault or...
- by IceShifter Childhaspawn - at 2015.07.11 13:35:00
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169. Scammed - in General Discussions [original thread]
I sympathize, but CCP will define this as scamming and they give the blind eye to encourage player based trust systems, as was previously mentioned. You won't find in-game 'justice' from CCP. You will have to get it for yourself somehow and that ...
- by IceShifter Childhaspawn - at 2015.07.11 10:23:00
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170. Shields are still broken - in General Discussions [original thread]
Squagga wrote: Well if that's the direct route we're going, then raising the "threshold" would be the answer. Which I honestly can't say is the right thing to do, because I haven't seen it actually work You see it like when a RR is firing fr...
- by IceShifter Childhaspawn - at 2015.07.10 15:42:00
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171. Im loving the new update GG CCP <3 - in General Discussions [original thread]
Jack is another Vet. Some just don't vent their frustrations on forums as often as others.
- by IceShifter Childhaspawn - at 2015.07.09 13:42:00
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172. This update is pretty cool. - in General Discussions [original thread]
Stomp restriction, a new player roadmap (a little EVE-ish for DUST but a start), full slots and the higher thought behind managing grid and CPU. All on top of a roadmap showing where this heads from here? Im thinking once the bugs are patched thi...
- by IceShifter Childhaspawn - at 2015.07.08 10:19:00
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173. I Sense an Update Coming - in General Discussions [original thread]
Hope for post event just in case the hamster cant handle it. Poor guy must look like a mosaic by now. Poor lil frankenhamster.
- by IceShifter Childhaspawn - at 2015.07.03 16:07:00
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174. Logi's Need A Buff - in General Discussions [original thread]
Count- -Crotchula wrote: logis do not need a buff, some russian players yesterday were on the bridge map in domination, 2 major laser warbarge strikes as the logi got 7700+ wp!! I have however NEVER seen a logistics ak.0 and can't remember the...
- by IceShifter Childhaspawn - at 2015.07.03 16:04:00
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175. Logi's Need A Buff - in General Discussions [original thread]
Radiant Pancake3 wrote: Spaceman-Rob wrote: Simple, make it so only logistics can carry and use equipment. Problem solved. Give Logis the leveled resistance to damage to increase the ehp. (akin to the sentinels leveled resistance to spla...
- by IceShifter Childhaspawn - at 2015.07.03 10:46:00
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176. Scammers - in General Discussions [original thread]
CCP and the pod people refer to it as the 'meta.' like the games people play within the game. It is disgusting but that is what makes New Eden. Its like a snapshot of reality. HTFU, Welcome to new eden and a slew of related "get over it" colloquia...
- by IceShifter Childhaspawn - at 2015.07.03 10:40:00
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177. Explosive/lazor dmg profiles. - in General Discussions [original thread]
JARREL THOMAS wrote: I need a reason as to why they need these profiles. And also please no "but the rr is used more" "but the CR is way more op" this post is about explosive/lazor dmg profiles not what's used most. Its about customization. ...
- by IceShifter Childhaspawn - at 2015.07.03 10:32:00
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178. Need answers please - in General Discussions [original thread]
rizan baig wrote: Player trading: 1)Can I trade things for AUR? If you buy them first there is a p2p symbol on tradeable items. 2)Can I buy and sell Blue prints? Some. See question one. 3)Is there a cap to how much I can send or receive ...
- by IceShifter Childhaspawn - at 2015.07.03 10:24:00
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179. Modded Controllers - in General Discussions [original thread]
They could finally animate the trigger pull and lock the firing speed in that manner. In beta some corps had modded controllers and the forums or chat told mercs where to buy em. Fear the animation lock.
- by IceShifter Childhaspawn - at 2015.07.02 15:30:00
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180. One way to make melee vailable. - in General Discussions [original thread]
Think hes addressing making melee into a role in its own right by allowing it to pass through shielding. We do bleed out btw. Its not so obvious anymore but the counter post being shot in the face used to be accompanied by mindlessly stating out y...
- by IceShifter Childhaspawn - at 2015.07.01 02:36:00
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