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321. Need help - in General Discussions [original thread]
I've called it [synonym for slowing] spawn since the "random" spawnpoints were known by everyone. They system we have is from when AR was king. They never adjusted the spawn in radius when the long range weapons took over. They could change it f...
- by IceShifter Childhaspawn - at 2014.04.16 00:12:00
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322. ISK Survey - in General Discussions [original thread]
I had 110m after the first buy back. Donated 40m to corp and have been slowly dropping ever since. My fault, really. I still bring out proto gear to help the team during a stomp. Never had the discipline to run std and below. Non-PC player of course.
- by IceShifter Childhaspawn - at 2014.04.16 00:04:00
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323. On a more positive note: - in General Discussions [original thread]
CCP has steadfastly kept DUST from becoming pay to win CCP addresses most issues as they are discovered. CCP continually (if not regularly) responds to our feedback. CCP responds to tickets and requests feedback on the process (has with all of min...
- by IceShifter Childhaspawn - at 2014.04.14 21:46:00
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324. First two weeks in dust, recounting the experiance... - in General Discussions [original thread]
31M sp and still living that nightmare OP. A corp with polite people (that you can stand) is a good way to go for this game. With the other posters suggestions, I would add that you should leave matches where you see an obvious stomp (like where...
- by IceShifter Childhaspawn - at 2014.04.10 04:00:00
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325. CCP is painted into a corner. - in General Discussions [original thread]
The reason that the forums refuse to admit the problems with DUST is simple: They are terrified of the nerf-bat The reason CCP won't address the problems is simple: They are terrified of killing their game. CCP realized that giving scouts bette...
- by IceShifter Childhaspawn - at 2014.04.08 19:42:00
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326. It is time CCP make a choice - in General Discussions [original thread]
-Find a way to play DUST that does not force a day old (hell, a year old) player to be protostomped into quitting. -Find a way to allow the elitist corps to play the way they have earned. -Find a way to allow CCP to grow the game while insulating ...
- by IceShifter Childhaspawn - at 2014.04.08 11:44:00
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327. So, Here's an Idea CCP - in General Discussions [original thread]
The ole blame the redline for your boredom thread. Troll thread recurrs every time a new op fotm is born.
- by IceShifter Childhaspawn - at 2014.04.08 11:26:00
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328. No wonder people are complaining about protostomps and stacked squad... - in General Discussions [original thread]
I understand the sentiment, but the isue isn't the suits. Its the isk. Most randoms, myself inclused, run crap suits because theres no advantage to running a proto level suit when you are in a protostomp. Extra HP? You just got shotgunned/ Just f...
- by IceShifter Childhaspawn - at 2014.04.07 11:48:00
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329. On dropsuits and the passive scans of vehicles - in General Discussions [original thread]
Lorhak Gannarsein wrote: When a tank gets inside your ten metre scan radius it shows up on your minimap, IIRC. If so, working as intended. Whether or not that's sensible or not is another matter entirely. (Also good to see you're still playi...
- by IceShifter Childhaspawn - at 2014.04.06 16:18:00
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330. On dropsuits and the passive scans of vehicles - in General Discussions [original thread]
Passive scans do not register/detect/recognize HAV/LAV/DS any differently than dropsuits. So the onboard latent scanning equipment doesn't register the loudest, biggest moving chunks of metal at any greater distance that the fiber woven mesh whi...
- by IceShifter Childhaspawn - at 2014.04.06 10:36:00
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331. Suits and Roles and Squishy Logis - in General Discussions [original thread]
Thurak1 wrote: For me logi suits are money suits. I have a really cheap fitting using all standard gear on a snandard suit i think it costs me all of 10k for the whole set up. I can easily make 200k in a match with this suit and its actually no...
- by IceShifter Childhaspawn - at 2014.04.06 10:24:00
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332. Stacking penalties & rounding..................... - in General Discussions [original thread]
Important to not that the only rounding occurs when the game displays a value. There is no rounding within the mechanics themselves. The formula is on the forums, so is the dev response which confirms rounding in the menu system only.
- by IceShifter Childhaspawn - at 2014.04.05 22:11:00
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333. #1 cause of issues in Dust - in General Discussions [original thread]
Magnus Amadeuss wrote: If only there was some type of invention that would attempt to create balanced teams. A solution that would divide the number of squads equally among the two teams in order to create a more enjoyable experience for everyo...
- by IceShifter Childhaspawn - at 2014.04.05 18:02:00
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334. One way to fix the protostomps, Ads/ Tank/cloaky spam - in General Discussions [original thread]
Fight on used to be my motto. Even when the heavies took an entire team to kill, and the swarm launchers were the anti personnel weapon of choice, when vehicles were never able to travel for the fields of persistant aV grenades. Then came AR, The ...
- by IceShifter Childhaspawn - at 2014.04.04 04:49:00
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335. One way to fix the protostomps, Ads/ Tank/cloaky spam - in General Discussions [original thread]
Don't play. Sit in the redline and snipe in a militia suit. I used to think that fighting better players made you a better player. There is no learning involved with spamming cheap vehicles, invisible suits, or purposefully causing lag. Enough peo...
- by IceShifter Childhaspawn - at 2014.04.04 03:48:00
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336. Has Ccp even acknowledged the FLAYLOCK pistol is BROKEN? - in General Discussions [original thread]
When something is mechanically fine but op as hell due to a lack of features or counters which are planned yet not implemented CCP follows these steps: Nerf every attribute Deal with it later. I would expect the Flaylock to return with dropsuit ...
- by IceShifter Childhaspawn - at 2014.04.03 17:51:00
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337. [vid] railgun OP or is the blaster and missile too specalized - in General Discussions [original thread]
When I read posts like this I think Im playing a different version of dust that you threadnaughts do. ADS wins in any straight up fight versus any infantry or tank. They are too fast to hit reliably with a forge, and they rep/resist/run through sw...
- by IceShifter Childhaspawn - at 2014.04.03 06:29:00
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338. I've been killed by... - in General Discussions [original thread]
N1ck Comeau wrote: Flaylock pistols are in a good place right now. Really good at finishing off enemies, a direct hit on someone standing still hits them pretty hard. As long as they are staining still, they can be hit. If they move at ...
- by IceShifter Childhaspawn - at 2014.04.02 11:20:00
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339. ScP or ScR - in General Discussions [original thread]
Stick with your pistol. The charging sound of the ScR is a dead giveaway that someone behind you is up to no good. Back in the day we all played with the idea of the combat or close range sniper. It was never a viable fit as the time needed to ai...
- by IceShifter Childhaspawn - at 2014.04.02 11:02:00
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340. Loving' the LR - in General Discussions [original thread]
Vell0cet wrote: [quote=Joel II X]Even though i get less kills with it than the shotgun, i completely love this thing! but not quite there IMO. Agreed. The weapon is very hard to track with and the damage just isn't there. When you can snag...
- by IceShifter Childhaspawn - at 2014.04.01 13:34:00
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