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VigSniper101
204
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Posted - 2012.07.26 15:53:00 -
[1] - Quote
Being that not everyone has access to Nanohives and DropUplinks, lm kinda curious is too why so many people blow up these valuable and infrequent buildings....theres l think 2 Supply Depots and 4 Clone Units on the Plateaus map?
Is it for easy points, or does it actually help your team?
I can possible see the use if the enemy has got behind your lines....but really, wouldnt hacking them be the real benefit for your entire team?
And l know lm not alone...was just in a game were someone stating "targeting supply depot"...and someone else chipped in with "please dont".
Im hoping lm just blind to some secret hidden tactic and its not just for easy points. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.07.26 15:55:00 -
[2] - Quote
People are dumb.
That is the only reasonable explanation.
They see a red marker on anything, and then kill it not realizing that 90% of the times they get boxed in in their home base, is because they themselves made it happen. |
ICECREAMK1NG WARRIORS
99
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Posted - 2012.07.26 16:00:00 -
[3] - Quote
Tankers mostly I'm afraid.... no thought for their team, they just blow the whole map up then spawn camp then enemy. such talent, such skill. . . . . i love my forge gun. |
VELOCIRAPTOR MORTIS
Ahrendee Mercenaries Legacy Rising
12
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Posted - 2012.07.26 16:01:00 -
[4] - Quote
because id rather fight over the objectives than getting into a damn clone reserve hack war. if you don't have people on your team with drop uplinks utilizing them it can be irritating. however most matches ive been playing for a while, have had at least two active. i have 3 builds that have them, and one simply designed to sprint and drop them specificly, incase we get pushed into the spawn. |
JAG ONE
97
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Posted - 2012.07.26 16:01:00 -
[5] - Quote
Supply depots allow infantry to swap out for AV fits. Plus forge gunners head to supply depots for reloads, because their team mates don't drop nanos and don't listen to comms! one of the reasons I've given up on forge guns.
so basically, tankers kill supply depots to give the enemy players less options for fitting and resupply. makes sense to me, although I don't like it either. |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
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Posted - 2012.07.26 16:05:00 -
[6] - Quote
When defending, denying the enemy a forward spawn point early in the game can be beneficial, but half the time I see my team (attackers) destroying our own CRUs before we've even taken an objective.
I can't think of an emote that conveys the number of WTFs I have while playing this game sometimes. Like when I watched a guy clear an objective of enemies in his tank, get out of his tank to kill a guy in a corner, then get back in the tank and drive off, while leaving the objective to finish being taken by the enemy override. |
Gelan Corbaine
BetaMax.
103
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Posted - 2012.07.26 16:09:00 -
[7] - Quote
When on defense or when as attack having all the points the CRUs are just another bloody thing to worry about . Better to blow them up and KNOW that the enemy wont spawn from there than worry about running and rehacking it dividing up your forces even more when they need to be focused.
Yes you don't get the resources but neither does the enemy .
Supply depots ? Yeah wish people wouldn't blow them up . But what can you do ? |
Thor Thunder Fist
Better Hide R Die
79
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Posted - 2012.07.26 16:15:00 -
[8] - Quote
as a tank driver I often blow up the supply depot unless there is someone close who can hack it not because I don't realize what it is I realize that's what it is and if an enemy with a forge gun gets to it I'm dead most good drivers have all come to the same conclusion if there is a supply depot in enemy hands it either needs to be blown up or hacked and if there is no one around to hack it it needs to be blown up until such a time as I can lock my tank so no one else can move into the driver seat. plus blowing it up means the enemy can't re-hack it. not saying it's right of us I am still trying to leave them alone but my friggin gunners don't but that is the main reasoning behind tanks blowing up supply depots. correct me if I'm wrong other tank drivers |
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
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Posted - 2012.07.26 16:16:00 -
[9] - Quote
Gelan Corbaine wrote:When on defense or when as attack having all the points the CRUs are just another bloody thing to worry about . Better to blow them up and KNOW that the enemy wont spawn from there than worry about running and rehacking it dividing up your forces even more when they need to be focused.
Yes you don't get the resources but neither does the enemy .
Supply depots ? Yeah wish people wouldn't blow them up . But what can you do ? I usually blow these up if the enemy has them and more than two of the objectives, then I hide 4 drop uplinks in places that are hard to see/shoot at so that accomplishes two things.
1. Resource denial for the enemy 2. Resource advantage for my team.
EDIT: talking CRUs here. The supply depots? I blow those up in the last 2 mins of the match for the points. |
VigSniper101
204
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Posted - 2012.07.26 16:20:00 -
[10] - Quote
Sephoran Griffith wrote:Gelan Corbaine wrote:When on defense or when as attack having all the points the CRUs are just another bloody thing to worry about . Better to blow them up and KNOW that the enemy wont spawn from there than worry about running and rehacking it dividing up your forces even more when they need to be focused.
Yes you don't get the resources but neither does the enemy .
Supply depots ? Yeah wish people wouldn't blow them up . But what can you do ? I usually blow these up if the enemy has them and more than two of the objectives, then I hide 4 drop uplinks in places that are hard to see/shoot at so that accomplishes two things. 1. Resource denial for the enemy 2. Resource advantage for my team.
Now this l can understand, accomplishing two goals for the price of one.
From the responses l'm seeing, it seems Clone-Units are the main target, supply depots secondary.
Guessing when we see more grouping, that will change to a 50-50 ratio.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.26 16:27:00 -
[11] - Quote
They're liabilities CRUs are such a vunerability to have I dont see why you want to deploy them unless you had them enmass. |
EriktheHeartless
Royal Uhlans Amarr Empire
168
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Posted - 2012.07.26 16:28:00 -
[12] - Quote
If it does not look like anyone is going to re-hack it for my team and i am not close enough to do it or am unable i will blow it up,sucks when you need it for your team sucks more when your enemy is using it against you though. |
DILLIGAD
50
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Posted - 2012.07.26 18:03:00 -
[13] - Quote
VigSniper101 wrote:Being that not everyone has access to Nanohives and DropUplinks, lm kinda curious is too why so many people blow up these valuable and infrequent buildings....theres l think 2 Supply Depots and 4 Clone Units on the Plateaus map?
Is it for easy points, or does it actually help your team?
I can possible see the use if the enemy has got behind your lines....but really, wouldnt hacking them be the real benefit for your entire team?
And l know lm not alone...was just in a game were someone stating "targeting supply depot"...and someone else chipped in with "please dont".
Im hoping lm just blind to some secret hidden tactic and its not just for easy points.
Most peeps playing dust are COD rejects and have no sense of tactics. Anytime a CRU or SD gets hacked they stray from the objective and go back to hack them. I generally save them the trouble and help them focus on the objectives by destroying the CRUs and SDs.
If ya need ammo come find me on the field. I always run with armor repair nanohives and a repair toolkit.
Play smart! |
DILLIGAD
50
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Posted - 2012.07.26 18:05:00 -
[14] - Quote
Thor Thunder Fist wrote:as a tank driver I often blow up the supply depot unless there is someone close who can hack it not because I don't realize what it is I realize that's what it is and if an enemy with a forge gun gets to it I'm dead most good drivers have all come to the same conclusion if there is a supply depot in enemy hands it either needs to be blown up or hacked and if there is no one around to hack it it needs to be blown up until such a time as I can lock my tank so no one else can move into the driver seat. plus blowing it up means the enemy can't re-hack it. not saying it's right of us I am still trying to leave them alone but my friggin gunners don't but that is the main reasoning behind tanks blowing up supply depots. correct me if I'm wrong other tank drivers
Unless you run around with a repair tool this is not a very good tactic! Doink! I have had the pleasure of blowing up a lot of tanks, dropships and LAVs! Double Doink! |
Chihiro Itto
66
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Posted - 2012.07.26 18:22:00 -
[15] - Quote
EriktheHeartless wrote:If it does not look like anyone is going to re-hack it for my team and i am not close enough to do it or am unable i will blow it up,sucks when you need it for your team sucks more when your enemy is using it against you though.
This. Although saying that if there were ever more than a couple of people on each team trying to hack anything it would be different. If you know very few team-mates are hacking and objectives are in enemy hands, it may be as well to deny the enemy the CRU opportunity and then head off to an objective to hack something more important. Of course that does give the enemy less objectives to hack too, so you are more likely to run into enemies at the objectives...
It's also worth considering that the enemy are just as likely to blow up your CRU as your own team are, so you may as well act as though it won't be there all match and bring in uplinks in readiness. Sod all people do that either. Do I sound tetchy?
TL;DR If more players hacked objectives/installations then CRUs would be more worth fighting for. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.26 18:26:00 -
[16] - Quote
I managed to hack a badly damaged surya once the guy was trying to repair and didnt spot me doing so. So when he finally got it all fixed up I was in it and blew him up. The trip was short lived as the other sagaris blew it up. |
Chihiro Itto
66
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Posted - 2012.07.26 18:31:00 -
[17] - Quote
Iron Wolf Saber wrote:I managed to hack a badly damaged surya once the guy was trying to repair and didnt spot me doing so. So when he finally got it all fixed up I was in it and blew him up. The trip was short lived as the other sagaris blew it up.
Does that have something to do with CRUs/Supply depots Saber, because I think I must have missed it. |
VELOCIRAPTOR MORTIS
Ahrendee Mercenaries Legacy Rising
12
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Posted - 2012.07.26 18:32:00 -
[18] - Quote
DILLIGAD wrote:Thor Thunder Fist wrote:as a tank driver I often blow up the supply depot unless there is someone close who can hack it not because I don't realize what it is I realize that's what it is and if an enemy with a forge gun gets to it I'm dead most good drivers have all come to the same conclusion if there is a supply depot in enemy hands it either needs to be blown up or hacked and if there is no one around to hack it it needs to be blown up until such a time as I can lock my tank so no one else can move into the driver seat. plus blowing it up means the enemy can't re-hack it. not saying it's right of us I am still trying to leave them alone but my friggin gunners don't but that is the main reasoning behind tanks blowing up supply depots. correct me if I'm wrong other tank drivers Unless you run around with a repair tool this is not a very good tactic! Doink! I have had the pleasure of blowing up a lot of tanks, dropships and LAVs! Double Doink!
if you're a tanker and don't roll with your own armor/shield repair tool, you're not a tanker. if you're investing a few 100,000 ISK in your vehicle you're going to fit it to where you don't need to rely on the supply depots. you're not helping if you're running to a depot to get repaired every two seconds; leaving your team to get slaughtered. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
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Posted - 2012.07.26 18:33:00 -
[19] - Quote
VELOCIRAPTOR MORTIS wrote:because id rather fight over the objectives than getting into a damn clone reserve hack war. if you don't have people on your team with drop uplinks utilizing them it can be irritating. however most matches ive been playing for a while, have had at least two active. i have 3 builds that have them, and one simply designed to sprint and drop them specificly, incase we get pushed into the spawn.
JAG ONE wrote:Supply depots allow infantry to swap out for AV fits. Plus forge gunners head to supply depots for reloads, because their team mates don't drop nanos and don't listen to comms! one of the reasons I've given up on forge guns.
so basically, tankers kill supply depots to give the enemy players less options for fitting and resupply. makes sense to me, although I don't like it either.
These two, basically.
Defensive perspective: If on defense, I usually blow up the two forward enemy CRUs as they are a liability more often then not, the two rear ones may stay if my team is doing well and I am not suspicious of a hacking war. The supply depots can stay if my team is doing well, though the forward one usually gets taken out if the people who guard A are unable to keep enemy forge/swarm infantry away from it.
Offensive perspective: If on offense, I keep the closest CRUs online as they are critical, and attempt to keep the rear ones operational if and only if my team is aggressive enough to maintain them. If we are struggling to keep control terminal C and my team can't keep hold of them, then they have to go. The closest supply depot I always keep unless I blow it up on accident when shooting an enemy forge/swarm using it as cover, the rear one though I usually take out as it is a liability.
Basically if I notice famous AV infantry on the enemy team, I always take out the Supply Depot closest to their natural spawn, same if they are sporting a Surya pilot that I know loves to take advantage of the armor rep from being near one.
Sorry for the inconvenience, but I can't afford AV infantry taking unlimited potshots at my HAV.
EDIT: For the record, I always drop two droplinks in proper locations when playing my HAV. |
fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2012.07.26 18:37:00 -
[20] - Quote
VigSniper101 wrote:Being that not everyone has access to Nanohives and DropUplinks, lm kinda curious is too why so many people blow up these valuable and infrequent buildings....theres l think 2 Supply Depots and 4 Clone Units on the Plateaus map?
Is it for easy points, or does it actually help your team?
I can possible see the use if the enemy has got behind your lines....but really, wouldnt hacking them be the real benefit for your entire team?
And l know lm not alone...was just in a game were someone stating "targeting supply depot"...and someone else chipped in with "please dont".
Im hoping lm just blind to some secret hidden tactic and its not just for easy points.
If you have control of the map blowing up CRUs deals a devistating blow to your opponent as they are faster and less noticeable captures for your enemy that can allow them to spawn quickly in strategic locations. as for a supply depos Idiots blow them up.
And I stand by that comment despite the fact that I blew one up on accident. |
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fred orpaul
Tritan-Industries Legacy Rising
212
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Posted - 2012.07.26 18:39:00 -
[21] - Quote
Xocoyol Zaraoul wrote:VELOCIRAPTOR MORTIS wrote:because id rather fight over the objectives than getting into a damn clone reserve hack war. if you don't have people on your team with drop uplinks utilizing them it can be irritating. however most matches ive been playing for a while, have had at least two active. i have 3 builds that have them, and one simply designed to sprint and drop them specificly, incase we get pushed into the spawn. JAG ONE wrote:Supply depots allow infantry to swap out for AV fits. Plus forge gunners head to supply depots for reloads, because their team mates don't drop nanos and don't listen to comms! one of the reasons I've given up on forge guns.
so basically, tankers kill supply depots to give the enemy players less options for fitting and resupply. makes sense to me, although I don't like it either. These two, basically. Defensive perspective: If on defense, I usually blow up the two forward enemy CRUs as they are a liability more often then not, the two rear ones may stay if my team is doing well and I am not suspicious of a hacking war. The supply depots can stay if my team is doing well, though the forward one usually gets taken out if the people who guard A are unable to keep enemy forge/swarm infantry away from it. Offensive perspective: If on offense, I keep the closest CRUs online as they are critical, and attempt to keep the rear ones operational if and only if my team is aggressive enough to maintain them. If we are struggling to keep control terminal C and my team can't keep hold of them, then they have to go. The closest supply depot I always keep unless I blow it up on accident when shooting an enemy forge/swarm using it as cover, the rear one though I usually take out as it is a liability. Basically if I notice famous AV infantry on the enemy team, I always take out the Supply Depot closest to their natural spawn, same if they are sporting a Surya pilot that I know loves to take advantage of the armor rep from being near one. Sorry for the inconvenience, but I can't afford AV infantry taking unlimited potshots at my HAV. EDIT: For the record, I always drop two droplinks in proper locations when playing my HAV.
seems like a poor tactic Ive always found the ones behind your front line to be the most devistating. tho the crus in front of your line do tend to intensify battlles unless destroyed
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Qn1f3
Tritan-Industries Legacy Rising
18
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Posted - 2012.07.26 18:40:00 -
[22] - Quote
A little bit of the actual topic, but they do respawn right?
And if so, how long is the timer or which event spawns them again? |
Deskalkulos Ildigan
CrimeWave Syndicate
115
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Posted - 2012.07.26 18:43:00 -
[23] - Quote
I personally see CRU's more as an advantage for Attackers than for Defenders. So if i am attacking i hack them (top left near B is my first target ingame) if i am defending i destroy them. And i am dropping Droplinks so that my people can still spawn near A / B |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.07.26 23:10:00 -
[24] - Quote
If my team is holding the objectives I always blow up the CRUs as a denial tactic. We've got 3 spawn points, you've got 1. |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.07.26 23:12:00 -
[25] - Quote
NO
point A is right next to the clone on the right side of the map. Leaving it there alive means it can be hacked back and needs to be defended
Point B is on the left side as well as the right side starting clone spawner. this has almost no spawn points or anything near it. It is also closer to the red side of the field meaning unless you have people defending it 24/7 it will get hacked back.
Protecting the back two spawn points is much smarter, and the other team is most likely going to try to blow those up so you're cut off once they take all 3 points.
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Hellhammer Tactical
Algintal Core Gallente Federation
45
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Posted - 2012.07.27 00:18:00 -
[26] - Quote
i play AV using a forge gun, i carry 16 shots for my primary weapon.
STOP DESTROYING SUPPLY DEPOT.
i think any player that destroys the supply depots is an ****!! its just a sign of poor teamwork and even worse tactics, but dont get used to it! there will be a battlefield commander role, with the capability of dropping CRU, Turrets and Supply depot anywhere on the map at any time. |
Stephiano Daphiti
Subdreddit Test Alliance Please Ignore
16
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Posted - 2012.07.27 04:42:00 -
[27] - Quote
Hellhammer Tactical wrote:i play AV using a forge gun, i carry 16 shots for my primary weapon.
STOP DESTROYING SUPPLY DEPOT.
i think any player that destroys the supply depots is an ****!! its just a sign of poor teamwork and even worse tactics, but dont get used to it! there will be a battlefield commander role, with the capability of dropping CRU, Turrets and Supply depot anywhere on the map at any time.
This pretty much, I perfectly understand wanting to destroy CRUs when your team holds all/most objectives, but at other times its just really really frustrating.... also.... no reason to ever blow up a supply depot on purpose unless there is an av gunner right next to/behind it. |
zerkin gerend
Villore Sec Ops Gallente Federation
67
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Posted - 2012.07.27 05:06:00 -
[28] - Quote
if Clone Units are hacked i just blow them up cus as soon as i leave oh look an enemy drop ship hacking my Clone Unit i dont have time for that |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.07.27 05:09:00 -
[29] - Quote
As a defender the first thing I do in the match is spawn at A and work on blowing up the CRU near that point. As a defender you gain almost no advantage from hacking it, because it's impossible to defend from the direction the attackers are coming from. They'll quickly rehack and be spawning on your doorstep. Early on in this round of beta I found that there was a pattern to when a defending team would win...more often than not they destroyed that CRU before any of the objectives were hacked. Supply points I think are more useful to keep around, since they'll repair friendly vehicles near them. I'm more hesitant to blow up the CRU near C. On one hand the rear spawn point is close, but if you get boxed in it's good to be able to come from a different angle if someone manages to rehack one of those. On the other hand they're a big advantage for the attacker. When I'm playing my scout character the first thing I usually do is spawn in my speedy shotgun suit and run like hell for one of those CRUs. If I get there without being detected then the next thing you know the rear lines are swarming with attackers, and if they can get C locked down it gets much more difficult for the defenders, since it's very easy to get to A or B from the rear areas. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.27 05:21:00 -
[30] - Quote
Hellhammer Tactical wrote:i play AV using a forge gun, i carry 16 shots for my primary weapon.
STOP DESTROYING SUPPLY DEPOT.
i think any player that destroys the supply depots is an ****!! its just a sign of poor teamwork and even worse tactics, but dont get used to it! there will be a battlefield commander role, with the capability of dropping CRU, Turrets and Supply depot anywhere on the map at any time.
This is exactly the reason why i as a surya driver destroy depots if we are not dominant on the field. I dont need the enemy heavies chasing me around the field with unlimited swarms and forge guns. Obviously, there are arguments both ways and this is why i ask my team over comms if anyone will implode if i destroy them beforehand.
Look at it this way:
Guy dies and spawns in AV fitting with a proto suit protoswarm. Six shots later, he is out of ammo, at a severe disadvantage to infantry, and he cant switch to an anti infantry fit anymore. Now the enemy has one less effective mobile on the field. In addition, there is a chance he will elongate his uselessness by not wanting to die right away to quick spawn in a different fit cause his suit costs monies.
Goes both ways tho i guess....just use nanohives and rep tools...
Also, completely irrelevant once commanders come into play... |
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