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81. Mordu's vets - in Feedback/Requests [original thread]
Alex-ZX wrote: Aeon Amadi wrote: JIMvc2 wrote: CCP Rattati wrote: cool idea, let's see how these SKIN's work out Dont you dare re release the Skinweave dropsuits. NO. I know that very few of us have them but they are special. I dont...
- by Heimdallr69 - at 2015.02.15 05:59:00
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82. Mordu's vets - in Feedback/Requests [original thread]
Nocturnal Soul wrote: ....still no love for the open betas After we get some love we can talk about it
- by Heimdallr69 - at 2015.02.15 04:12:00
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83. Mordu's vets - in Feedback/Requests [original thread]
Mordu's was deep closed beta. But not the earliest stage. I just thought those of us who stuck around should be rewarded by a mordu's bpo
- by Heimdallr69 - at 2015.02.15 03:37:00
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84. Mordu's vets - in Feedback/Requests [original thread]
Some of us are still around and we were talking about stuff when I brought up how we should be given a mordu's assault to show our commitment and how long we've been here. Yes I am awesome =ƒÿÅ
- by Heimdallr69 - at 2015.02.15 03:17:00
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85. Quafe scr - in Feedback/Requests [original thread]
Is it supposed to have a yellow laser or purple? Right now it's yellow and gross, I'd like green or purple =ƒÿç
- by Heimdallr69 - at 2015.02.14 23:49:00
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86. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
I was thinking spool up time like the RR that way it's still good but doesn't insta kill everything. Scouts now have to wait a bit to uncloak and use a weapon so I could see something like spool up time working but idk I'm just a random merc.
- by Heimdallr69 - at 2015.02.06 04:49:00
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87. 'Augmented Ammunition Facility' to provide different bonuses - in Feedback/Requests [original thread]
Ripley Riley wrote: Arkena Wyrnspire wrote: I'm not immensely concerned, personally. 5% damage won't make that much difference to TTK. You aren't just the tiniest bit worried about HMG, CR, and RR's? They can turn a durable non-sentinel dro...
- by Heimdallr69 - at 2015.01.30 18:03:00
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88. what's wrong with the amarr assault... - in Feedback/Requests [original thread]
All Gucci wrote: gustavo acosta wrote: Buffing all assaults again seems like a really bad idea. The min assault can do with a speed nerf, but the community won't like it considering most of them have switched to the min assault... hope...
- by Heimdallr69 - at 2015.01.28 18:18:00
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89. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Haerr wrote: Zatara Rought wrote: I think Radar and Haerr that you're misunderstanding me. I not suggesting that raiding shouldn't be a mechanic. I am stating that empowering corps to raid other corps who own no land and do not with to pa...
- by Heimdallr69 - at 2015.01.26 20:04:00
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90. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Heimdallr69 wrote: Thor Odinson42 wrote: What if bringing in non corp members cost more CP? Call it a clone programming fee. Don't make it much, but anything over 50% ringers would result in a negative in some resour...
- by Heimdallr69 - at 2015.01.25 17:44:00
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91. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Thor Odinson42 wrote: What if bringing in non corp members cost more CP? Call it a clone programming fee. Don't make it much, but anything over 50% ringers would result in a negative in some resource column. If all this goes down you can plan...
- by Heimdallr69 - at 2015.01.25 17:30:00
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92. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: The timer proposal seems fairly reasonable and tying these systems to Command Points which must be actively generated feels like a win. I'll update when I've re-read this a few times. x) I just have one question.. I like al...
- by Heimdallr69 - at 2015.01.23 15:51:00
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93. Major Issues with Commandos. - in Feedback/Requests [original thread]
I agree it needs a buff but let's not over do it.. Assaults are finally in a good place and after all they are the slayers not commandos. Speed should be between logi and heavies, everything else has nades so why not, hp increase sure as long as t...
- by Heimdallr69 - at 2015.01.19 17:05:00
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94. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
manboar thunder fist wrote: You can fit a cal assault that has 120 shield rep/s, a 2 second delay on shield regen and 500 shields. A scr with damage mods and proficiency may do around 450 damage to this shield tank, but given how fast it regen...
- by Heimdallr69 - at 2015.01.01 06:48:00
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95. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
Like the idea
- by Heimdallr69 - at 2015.01.01 02:20:00
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96. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
CCP Rattati wrote: there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of ...
- by Heimdallr69 - at 2014.12.30 07:05:00
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97. The Commando needs a grenade slot and EWAR - in Feedback/Requests [original thread]
Aeon Amadi wrote: Heimdallr69 wrote: Aeon Amadi wrote: TooMany Names AlreadyTaken wrote: Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a s...
- by Heimdallr69 - at 2014.12.29 04:00:00
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98. The Commando needs a grenade slot and EWAR - in Feedback/Requests [original thread]
Aeon Amadi wrote: TooMany Names AlreadyTaken wrote: Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault ...
- by Heimdallr69 - at 2014.12.29 03:45:00
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99. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Okay Ydubbs, I like you so I'm hijacking your thread. Instead of deciding what goes where how bout we start coming up with mods we'd like implemented and whether they should be high/low and how they should work. Like Kain says I'd like a ROF mod m...
- by Heimdallr69 - at 2014.12.29 03:40:00
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100. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Kain Spero wrote: What if instead of damage mods in the lows we got ROF mods instead? Could heavies use them? I see this being broken with an hmg but I've always liked the idea of a ROF mod.. Like when cod had double tap
- by Heimdallr69 - at 2014.12.29 03:32:00
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