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Aeon Amadi
Chimera Core
7623
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Posted - 2014.12.29 03:57:00 -
[31] - Quote
Heimdallr69 wrote:Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault are supposed to strafe as fast as all the other assaults and Sentinels/commandos are supposed to.... strafe as fast as the other assaults? Are we -trying- to make everyone the same? It's cuz most people tank the min ass which people don't realize actually ruins the suit. For my playstyle anyways
Agree'd. I like to sit around 700 EHP with all my assault suits.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Heimdallr69
Imperfects Negative-Feedback
4067
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Posted - 2014.12.29 04:00:00 -
[32] - Quote
Aeon Amadi wrote:Heimdallr69 wrote:Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault are supposed to strafe as fast as all the other assaults and Sentinels/commandos are supposed to.... strafe as fast as the other assaults? Are we -trying- to make everyone the same? It's cuz most people tank the min ass which people don't realize actually ruins the suit. For my playstyle anyways Agree'd. I like to sit around 700 EHP with all my assault suits. Even my Amarr only has 559 armor lol
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DeadlyAztec11
Ostrakon Agency
6630
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Posted - 2014.12.29 04:34:00 -
[33] - Quote
Aeon Amadi wrote:Heimdallr69 wrote:Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault are supposed to strafe as fast as all the other assaults and Sentinels/commandos are supposed to.... strafe as fast as the other assaults? Are we -trying- to make everyone the same? It's cuz most people tank the min ass which people don't realize actually ruins the suit. For my playstyle anyways Agree'd. I like to sit around 700 EHP with all my assault suits. I get 700+ on my Minmatar Assault with Complex Shield extenders and Ferroscale.
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DeadlyAztec11
Ostrakon Agency
6684
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Posted - 2014.12.31 04:44:00 -
[34] - Quote
Heimdallr69 wrote:Aeon Amadi wrote:Heimdallr69 wrote:Aeon Amadi wrote:TooMany Names AlreadyTaken wrote:Commandos need some more strafe speed, Assaults (particularly the Minmatar) need a strafe nerf. So, essentially, now that armor plates give a strafe penalty... Scouts and Minnie Assault are supposed to strafe as fast as all the other assaults and Sentinels/commandos are supposed to.... strafe as fast as the other assaults? Are we -trying- to make everyone the same? It's cuz most people tank the min ass which people don't realize actually ruins the suit. For my playstyle anyways Agree'd. I like to sit around 700 EHP with all my assault suits. Even my Amarr only has 559 armor lol My Amarr Assault with dampeners has less than that.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
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Alena Ventrallis
Vengeance Unbound
2365
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Posted - 2014.12.31 06:36:00 -
[35] - Quote
Here's a thought.
Suppose we switch the slot layout of scouts and commandos? Just tossing ideas around.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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DeadlyAztec11
Ostrakon Agency
6694
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Posted - 2014.12.31 11:03:00 -
[36] - Quote
Alena Ventrallis wrote:Here's a thought.
Suppose we switch the slot layout of scouts and commandos? Just tossing ideas around. No, that would mean the ability to get more health for commandos and less for scouts. Neither of those things should happen.
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And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Alena Ventrallis
Vengeance Unbound
2368
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Posted - 2014.12.31 11:35:00 -
[37] - Quote
DeadlyAztec11 wrote:Alena Ventrallis wrote:Here's a thought.
Suppose we switch the slot layout of scouts and commandos? Just tossing ideas around. No, that would mean the ability to get more health for commandos and less for scouts. Neither of those things should happen. Part of the problem with commandos is that they have ptitful health along with a heavies' hotbox. Add in slow speed, and they are quite easy to take out. The problem with scouts has been how they can stack health and still strafe insanely well, and have cloaks besides. My suggestion fixes both of these.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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DeadlyAztec11
Ostrakon Agency
6696
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Posted - 2014.12.31 11:38:00 -
[38] - Quote
Alena Ventrallis wrote:DeadlyAztec11 wrote:Alena Ventrallis wrote:Here's a thought.
Suppose we switch the slot layout of scouts and commandos? Just tossing ideas around. No, that would mean the ability to get more health for commandos and less for scouts. Neither of those things should happen. Part of the problem with commandos is that they have ptitful health along with a heavies' hotbox. Add in slow speed, and they are quite easy to take out. The problem with scouts has been how they can stack health and still strafe insanely well, and have cloaks besides. My suggestion fixes both of these. It would lead to a severe imbalance between both.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Alena Ventrallis
Vengeance Unbound
2369
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Posted - 2014.12.31 11:53:00 -
[39] - Quote
Care to explain why?
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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killian178
63
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Posted - 2014.12.31 18:05:00 -
[40] - Quote
The commando role is more of a variable threat response, not a behind enemy lines fighter. Its a supporting assault. Been commando since day one of amarr, the thing they need the most, is an slot increase, high/low depending on race, a turn speed increase, not movement speed. And a nade slot but maybe not. Maybe a slight regen buff, but not much. These are the most under utilized suits, but i believe a few MINOR adjustments could really make them a force to be reckoned with.
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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killian178
63
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Posted - 2014.12.31 18:11:00 -
[41] - Quote
DeadlyAztec11 wrote:Banjo Robertson wrote:Commando suits need more module slots than Sentinels, but less than Assaults. They don't need Grenades, but I would advocate for a boost to their natural EWAR stats, particularly in scan range (30 or even 40 meters base), and scan precision (35db base) More modules means more health and the Commando doesn't need that. It needs to fulfill a more tactical role. That is what adding EWAR will achieve. More mods doesnt mean more health, i have 20 commando fits of all 4 races, only maybe 6 of which are tank fits, i use ewar, damage, regen fits. Can be a great suit, if it just had a few tweaks to bring it up to par imo
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Ydubbs81
Ahrendee Mercenaries
12
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Posted - 2015.01.01 05:34:00 -
[42] - Quote
Is this a serious request or troll thread? |
DeadlyAztec11
Ostrakon Agency
6722
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Posted - 2015.01.01 06:04:00 -
[43] - Quote
Ydubbs81 wrote:Is this a serious request or troll thread? It is as true as the freedom the Federation stands for.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Iria Gren
Liquid Swords
23
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Posted - 2015.01.01 09:40:00 -
[44] - Quote
The Commando needs a BPO! other than that maybe one slot or a higher base scan range not both |
Ice Royal Glantix
Subsonic Synthesis RISE of LEGION
52
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Posted - 2015.01.01 11:37:00 -
[45] - Quote
I feel that the Commando is in desperate need of a shield regen buff, but that could just be because I run Caldari........
Honestly though, the Commando has the best armour regen, so why are we stuck with the short end of the stick when it comes to shield regen?
A weapon switch speed buff is also something that would be nice to see. As a Commando switching between my primary weapon and my secondary weapon is something I do constantly, and on many occasions the delay that occurs while switching weapons has gotten me killed.
I don't think the Commando needs a grenade, but if we get one I won't complain.
"Don't be dead; be happy!"
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DeadlyAztec11
Ostrakon Agency
6731
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Posted - 2015.01.01 15:53:00 -
[46] - Quote
Iria Gren wrote:The Commando needs a BPO! other than that maybe one slot or a higher base scan range not both No more high or low slots. Just a grenade slot (with matching CPU and PG) and overall EWAR buff.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Juedfin90
BLACK-GUARD E.B.O.L.A.
6
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Posted - 2015.01.01 23:13:00 -
[47] - Quote
DeadlyAztec11 wrote:Iria Gren wrote:The Commando needs a BPO! other than that maybe one slot or a higher base scan range not both No more high or low slots. Just a grenade slot (with matching CPU and PG) and overall EWAR buff.
Its so hard to survive with a Commando, the worst EWAR, and bad Shield regen & rep ...
+1
" If you aren´t strong, be smart " citation from Sun Zu´s Book Tactics of War
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Talos Vagheitan
Ancient Exiles.
757
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Posted - 2015.01.02 01:18:00 -
[48] - Quote
Give them lots of EWAR to be Scout Hunters. Scouts need a counter
Who cares what some sniper has to say
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Leovarian L Lavitz
NECROM0NGERS
1247
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Posted - 2015.01.02 07:51:00 -
[49] - Quote
commandos are a competitive fit for competitive matches. I'm surprised that commandos + logies and a few scouts aren't the only fits used in pc.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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