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121. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Regis Blackbird wrote: While turning all suites to BPOs and only buying powercores might sound like a good idea, I too would prefer if the suites cost something. The difference is negligible, but importaint to some people. I like to have the f...
- by Hawkings Greenback - at 2015.05.17 10:06:00
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122. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Nocturnal Soul wrote: Hawkings Greenback wrote: Nocturnal Soul wrote: All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD The "core" and modules w...
- by Hawkings Greenback - at 2015.05.15 23:56:00
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123. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Nocturnal Soul wrote: All this suit/module/whatever bpo needs to die in a fire...if there is no cost then there is no reason for me to play this over the next CoD The "core" and modules would still cost ISK. If needed the cost of both could ...
- by Hawkings Greenback - at 2015.05.15 22:47:00
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124. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: So as far as how this idea came into existence, as stated in the OP I'm not the original creator of this idea but only the guy who saw it and was taken back by the ingenious nature and couldn't let it sit buried in a differe...
- by Hawkings Greenback - at 2015.05.15 14:44:00
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125. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
CCP Rattati wrote: Aeon Amadi wrote: CCP Rattati wrote: Aero Yassavi wrote: Taking an idea from Avallo Kantor and expanding it. Currently we have 120 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compoun...
- by Hawkings Greenback - at 2015.05.15 05:52:00
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126. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: Taking an idea from Avallo Kantor and expanding it. Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180. The SKIN system looks to eliminate redundan...
- by Hawkings Greenback - at 2015.05.15 05:50:00
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127. Cant Deploy + I hate the Compact Nanohive change - in General Discussions [original thread]
Only scrubs use compact nano hives XD EU server is dead
- by Hawkings Greenback - at 2015.05.12 12:12:00
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128. Suit Compare - Stats - in Feedback/Requests [original thread]
Breakin Stuff wrote: Hawkings Greenback wrote: As the title suggests, how possible would it be to do a suit compare and would it be worthwhile to you? So you would pick a fitted suit from your Fittings window, the menu would pop up ( Edit, ...
- by Hawkings Greenback - at 2015.05.12 08:09:00
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129. Triage Ward - in The Locker Room [original thread]
Tesfa Alem wrote: Hmm, nanite deficiency? Had some old patients go through that. Turns out they were using a dirty, muck filled, puss infested militia grade needles. Who knows how many mercs shared it between them? *flips nova knives This cou...
- by Hawkings Greenback - at 2015.05.12 07:48:00
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130. Suit Compare - Stats - in Feedback/Requests [original thread]
As the title suggests, how possible would it be to do a suit compare and would it be worthwhile to you? So you would pick a fitted suit from your Fittings window, the menu would pop up ( Edit, Restock. . . Compare ) Select Compare, then pick anot...
- by Hawkings Greenback - at 2015.05.12 07:34:00
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131. Triage Ward - in The Locker Room [original thread]
Adipem Nothi wrote: @ Cross Interesting video start to end, but check out the spin scan at 0:42: https://www.youtube.com/watch?v=xxhOgpwIeI4&feature=youtu.be I wish there was a way to fix this. On the topic, it'd be really cool if we ...
- by Hawkings Greenback - at 2015.05.06 17:03:00
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132. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: BTW, Rattati hiding behind that ridiculous defense of "everyone went ballistic" when he tried to revamp the logi suits before is getting really old, not that it was an even remotely legitimate argument to begin with. Ho...
- by Hawkings Greenback - at 2015.04.28 21:57:00
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133. Triage Ward - in The Locker Room [original thread]
Adipem Nothi wrote: Cross Atu wrote: Hawkings Greenback wrote: Cross Atu wrote: Adipem Nothi wrote: Why not use a piece of EQ to flip red gear to green? I still want to hack deployed gear. I like the idea of that, a lot. How...
- by Hawkings Greenback - at 2015.04.25 08:35:00
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134. Triage Ward - in The Locker Room [original thread]
Cross Atu wrote: Adipem Nothi wrote: Luther Mandrix wrote: ... sucks the energy out of enemy Uplinks/Nanohives Why not use a piece of EQ to flip red gear to green? I still want to hack deployed gear. I like the idea of that, a l...
- by Hawkings Greenback - at 2015.04.23 05:39:00
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135. Triage Ward - in The Locker Room [original thread]
Crazy Cat Lady wrote: Any of you peeps know what CCP's position is on officer equipment? When they announced the warbarge and the weapon doodah module that gives you weapons I asked about equipment and Rattati did mention officer ( ? ) / ...
- by Hawkings Greenback - at 2015.04.21 19:07:00
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136. Triage Ward - in The Locker Room [original thread]
Tries to wave with arms full of equipment.
- by Hawkings Greenback - at 2015.04.19 17:35:00
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137. gg ccp - in General Discussions [original thread]
Anyway you look at it Ratatti there is scope for improvement on boosters. For the players more options that suit players with different lifestyles is a win. In revenue terms that has to be a plus for Dust and CCP and therefore the game.
- by Hawkings Greenback - at 2015.04.13 14:03:00
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138. gg ccp - in General Discussions [original thread]
Cat Merc wrote: CCP Rattati wrote: Hawkings Greenback wrote: Pokey Dravon wrote: Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would...
- by Hawkings Greenback - at 2015.04.13 11:13:00
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139. gg ccp - in General Discussions [original thread]
CCP Rattati wrote: Hawkings Greenback wrote: Pokey Dravon wrote: Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more incline...
- by Hawkings Greenback - at 2015.04.13 10:06:00
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140. gg ccp - in General Discussions [original thread]
Pokey Dravon wrote: Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far...
- by Hawkings Greenback - at 2015.04.13 09:37:00
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