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1341. Vehicle power sources - in General Discussions [original thread]
Knox Firmus wrote: I always assumed the reason there was no capacitor mechanic in DUST was because there was already a limiting factor built into vehicles. Modules have a recharge time, guns overheat. In EVE, everything can perma-run if you've ...
- by Harpyja - at 2014.03.16 14:16:00
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1342. And when do us vehicleers get our pilot suits? - in General Discussions [original thread]
Takahiro Kashuken wrote: Cat Merc wrote: Takahiro Kashuken wrote: Prob at the same time when we get adv/proto hulls Well then, have fun waiting forever because with tiercide, there is no such thing as proto hulls. Vehicles are very obv...
- by Harpyja - at 2014.03.16 14:10:00
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1343. Idea for redline - in General Discussions [original thread]
Forever ETC wrote: We could have AFKers manning turrets in the MCC for shooting Redliners. I've had a similar suggestion some time ago: Remove the redline completely and add large turret installations on the sides of the MCC, with a coverag...
- by Harpyja - at 2014.03.16 04:07:00
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1344. Thoughts and Idea's on proto tanks? - in General Discussions [original thread]
Lorhak Gannarsein wrote: I saw this thread four times last week. No proto tanks. Proto tanks = proto AV balanced for them. Proto AV balanced for proto tank = either no other tanks are worthwhile, and no new players can use them, making tanks...
- by Harpyja - at 2014.03.16 04:00:00
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1345. Small Missile Proficiency question - in General Discussions [original thread]
NotWhoYou ThinkEyeAm wrote: Well damn I was hoping it'd be more useful. Thanks for the replies. :D The only benefit I see for the proficiency skill when flying solo is to get the fitting resource reduction from the following skill.
- by Harpyja - at 2014.03.16 03:53:00
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1346. Lets tall about if véhicules where earned and why it is or not ... - in General Discussions [original thread]
Lorhak Gannarsein wrote: Okay, cool. You have to get 1k war points to use protogear. Also don't forget the other rules! At 0 WP: Only basic medium suits and rifles allowed At 250 WP: Basic light suits unlocked All sidearms unlocked At 500 ...
- by Harpyja - at 2014.03.15 17:40:00
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1347. 1.8: Tank Gank? - in General Discussions [original thread]
Lorhak Gannarsein wrote: Scout Registry wrote: Might patch notes include one or more of the following? * Enacted HAV team quota * Increased HAV price * Decreased HAV acceleration * Decreased Hardener efficacy * Restored AV to former state ...
- by Harpyja - at 2014.03.15 14:10:00
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1348. Railgun Nerf - in Feedback/Requests [original thread]
Komodo Jones wrote: I thought the problem was more it's capability as a long range weapon, I think you should be justly rewarded if you can use it at close range. So then by that logic the RR is fine and doesn't need any nerfs. The problems ...
- by Harpyja - at 2014.03.15 14:07:00
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1349. 887,139 clones destroyed so far, new stretch goal for 2 million! - in General Discussions [original thread]
This event is pissing me off because CCP needed to wait just one more weekend, then I would've been able to participate as well. I'm only getting further behind you guys. I think I'll only have 15 million SP when I get back next weekend... Edit:...
- by Harpyja - at 2014.03.15 13:52:00
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1350. 1.8 - The beggining of DUST 514 - in General Discussions [original thread]
Aikuchi Tomaru wrote: Proto Annihilator wrote: The Robot Devil wrote: Himiko Kuronaga wrote: No, 1.8 is the beginning of 1.8. By 1.9 it will be a totally different game again. Welcome to New Eden there isn't anything that stays th...
- by Harpyja - at 2014.03.15 01:12:00
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1351. 1.8 - The beggining of DUST 514 - in General Discussions [original thread]
I'll still be waiting for my laser SMG. Though I admit that I like the regular SMG because it lets me rip apart armor after I remove the shield with my ScR.
- by Harpyja - at 2014.03.15 01:09:00
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1352. [BUG] Swarms damage is Broken - in Technical Support/Bugs [original thread]
If swarms really aren't doing as much damage as they should against armor, then I think fixing it will put swarms in a much better place to swarm users' delight.
- by Harpyja - at 2014.03.15 00:57:00
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1353. Vehicles! (; - in General Discussions [original thread]
Here's my view on large railguns.
- by Harpyja - at 2014.03.14 13:47:00
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1354. Railgun Nerf - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: i want this: blaster madrugar strong vs rail gunlogi at close range rail gunlogi strong vs everything at long range missile gunlogi strong vs blaster madrugar at medium range and short range IF all missiles are hits i...
- by Harpyja - at 2014.03.14 13:43:00
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1355. Railgun Nerf - in Feedback/Requests [original thread]
ladwar wrote: lol.... no, ballistics is needed not a TTK change from rails. I already stated this in my other thread but I'll summarize it here. Ballistics for rails won't do anything, because even at 600 meters the projectile drops only .04...
- by Harpyja - at 2014.03.14 13:34:00
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1356. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
ladwar wrote: ballistics..... its better than any nerf. yet i have a feeling people don't want to change rail from anti-vehicle(including air and ground) to anti-ground armor and learn how to counter drop.... point and click is too "HARD" for...
- by Harpyja - at 2014.03.14 13:28:00
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1357. Railgun Nerf - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Make it charge for every shot. Boom. Alpha kept the same. RPM reduced. CQC power reduced. More skill required. I'm not quite so sure on the reduced effectiveness in CQC. Sure, DPS is reduced but doesn't change the fact...
- by Harpyja - at 2014.03.14 04:27:00
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1358. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
Dunce Masterson wrote: 300m range to rail turrets and sniper rifles would solve allot of problems with the game. No, it won't. Just because map design was bad doesn't mean that the rail needs a range nerf. Plus maps should only be getting big...
- by Harpyja - at 2014.03.14 04:02:00
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1359. Tankers - in General Discussions [original thread]
Whoever destroys the supply depots is not a tanker. I'll sit at a red supply depot and wait/watch for a blue dot to go and hack while I provide some sort of defense. It absolutely sucks when I have to go all the way back to my redline for some ammo.
- by Harpyja - at 2014.03.14 00:25:00
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1360. A New Dropship Idea: The Stomper - in General Discussions [original thread]
Please, no more dropships! Even the assault variant is pushing it.
- by Harpyja - at 2014.03.13 23:28:00
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