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Louis Domi
Pradox One Proficiency V.
29
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Posted - 2014.03.16 03:17:00 -
[1] - Quote
i put this in the ideas section but i think more people will see it here:
This is for enemies in the redline. Since insta death seems weird and **** How about keep the timer but have some warning like " MCC is targetting leave the area within 20 seconds" After the 20 seconds is over the mcc will start bombarding you each shot should basically 1 hit kill you
I think this would be better than the insta-no-explanation-death |
N1ck Comeau
Ahrendee Mercenaries General Tso's Alliance
2319
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Posted - 2014.03.16 03:18:00 -
[2] - Quote
would this waste mcc shooting at our mcc time?
Tankers- 'Hit us when are hardeners are down"
Proceeds to run three hardeners.
Proud member of RND
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Forever ETC
703rd Ishuk-Raata Enforcement Directive
135
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Posted - 2014.03.16 03:21:00 -
[3] - Quote
We could have AFKers manning turrets in the MCC for shooting Redliners.
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
ETC- My Initials!!
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Louis Domi
Pradox One Proficiency V.
29
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Posted - 2014.03.16 03:22:00 -
[4] - Quote
N1ck Comeau wrote:would this waste mcc shooting at our mcc time?
i would think an Mcc can dual task |
The Robot Devil
Molon Labe. General Tso's Alliance
1972
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Posted - 2014.03.16 03:43:00 -
[5] - Quote
Add a timer in the MCC that has a random time between 30 and 60 seconds and when that time is up you have to press a random button thread of five or six buttons long.
Do the same for the redline and if the team is totally redlined then the match should just end because the team is bad. I am bad at this game and I haven't been redlined in months.
AFKers and redliners should be charged ISK for every second spent in those two areas after a certain time limit has been reached and if they fail to input the code then the clone should be terminated and kicked from the battle. But the players here won't go for it for whatever reason, probably because they are the ones AFKing and in the redline. People whom are actively engaged in the fight wouldn't even notice. In two years of playing I have only been redlined so bad I couldn't get out back in closed beta.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Sgt Buttscratch
Condotta Rouvenor
2045
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Posted - 2014.03.16 03:53:00 -
[6] - Quote
As the game goes on, MCC's take damage, as the MCC weakens so does its defensive field on the floor(redline), every tick is worth 10m of redline.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Harpyja
Molon Labe. General Tso's Alliance
1278
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Posted - 2014.03.16 04:07:00 -
[7] - Quote
Forever ETC wrote:We could have AFKers manning turrets in the MCC for shooting Redliners. I've had a similar suggestion some time ago:
Remove the redline completely and add large turret installations on the sides of the MCC, with a coverage area that's only below the MCC and out to a certain distance. These turrets are also protected by the MCC's shield and armor, so they are indestructible. The consoles are inside the MCC to provide safe retaliation against redliners.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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