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261. Proximity Mine Buffs - in Feedback/Requests [original thread]
Any buffs to proxies should also come with an increase to the beeping radius. They are already deadly enough because you don't have enough time to react before they blow you up, if you're headed in a path that goes directly over them. Proxies ca...
- by Harpyja - at 2014.06.23 14:30:00
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262. New Vehicle - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: DESTROYER STAR wrote: True Adamance wrote: It's called and MTAC as was planned for Dust. With half the HP of an LAV on a vehicle frame it would be worth less than a Sentinel Suit. https://wiki.eveonline.com/wikiE...
- by Harpyja - at 2014.06.23 13:55:00
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263. (feedback) shield tanks - in Feedback/Requests [original thread]
DarthJT5 wrote: You can't say shield tanks are terrible when you only have 3 mill into them... As a 16 mill SP missile Gunnlogi pilot, I almost never die to any tank that isn't a hardened rail Gunny, and even then I usually win. Though it tak...
- by Harpyja - at 2014.06.23 13:51:00
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264. A General Idea For Specialist HAVs - in Feedback/Requests [original thread]
Well either way, I'm not spending any SP into vehicles that I can't operate and shoot at the same time, at least while I got better stuff to skill into and upgrade. I don't want to invest SP into something that requires another player that's also ...
- by Harpyja - at 2014.06.23 04:38:00
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265. A General Idea For Specialist HAVs - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Infantry < Marauders < Enforcers < Infantry, and Basic HAVs can be fitted to slot in anywhere. Essentially what I'm thinking is make Marauders a hyper-durable hull, in the order of 2-3x as durable as a tradit...
- by Harpyja - at 2014.06.23 03:07:00
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266. Hotfix Charlie Suggestion: Vehicle Shields - in Feedback/Requests [original thread]
Tebu Gan wrote: Harpyja wrote: I'm curious to see what would happen if the regular depleted shield recharge delay on vehicles is removed while the depleted recharge delay is increased by at least 50%. I feel that since shield vehicles have ...
- by Harpyja - at 2014.06.22 17:14:00
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267. Hotfix Charlie Suggestion: Vehicle Shields - in Feedback/Requests [original thread]
Stefan Stahl wrote: I think Shield Boosters are supposed to make regen centered shield fittings more viable. However they seem comparatively useless. A heavy shield booster replenishes 1900 hp, if I remember correctly. Congratulations, that's ...
- by Harpyja - at 2014.06.22 15:36:00
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268. A change to armor penalties: fixing GalScouts - in Feedback/Requests [original thread]
SAIRAX SIS wrote: NO Cal Scouts and Sentinels are OP than Gal Scout... Tell that to those Gal Scouts that have as much, if not more, EHP than my Amarr assault (725). They can run faster, see better, become invisible, and are harder to detec...
- by Harpyja - at 2014.06.22 14:21:00
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269. Hotfix Charlie Suggestion: Vehicle Shields - in Feedback/Requests [original thread]
I'm curious to see what would happen if the regular depleted shield recharge delay on vehicles is removed while the depleted recharge delay is increased by at least 50%. I feel that since shield vehicles have lower HP ceilings than armor vehicles...
- by Harpyja - at 2014.06.22 14:13:00
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270. [Rant] Vehicle Armor Composition Skill (or Why Does CCP Hate Shields... - in Feedback/Requests [original thread]
Cat Merc wrote: Actually armor is weak to Forge, AV Grenades and Swarms, shields are weak to the PLC. Well I'd say that shields are weaker to those than armor due to regeneration. While reps constantly replenish armor which allows that vehicl...
- by Harpyja - at 2014.06.21 21:00:00
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271. DUST 1.9 suggestions/expectations - in Feedback/Requests [original thread]
Fox Gaden wrote: Kallas Hallytyr wrote: Really, what we, as a player base, really need is: - Player Market - Racial Vehicles and Weapons (Amarr/Minmatar vehicles; Gallente/Amarr heavy weapons) - PVE Client side work is possible, but with...
- by Harpyja - at 2014.06.21 04:17:00
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272. Enemy Tanks On Your Tacnet - in Feedback/Requests [original thread]
Only if forgers and swarmers appear on the TacNet when they fire/charge as well. I mean, it's a god damn bright light and loud sound!
- by Harpyja - at 2014.06.20 17:03:00
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273. Hotfix Charlie Suggestion: Side Strafing - in Feedback/Requests [original thread]
Gavr1Io Pr1nc1p wrote: IMO strafing speeds don't need a nerf, but the left to right acceleration does Id say that if you start moving in one direction there would be no need to accelerate, but if you try to move back then it would require acce...
- by Harpyja - at 2014.06.20 03:15:00
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274. Militia Vehicles - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: I would welcome any nerfs you can bring on MLT HAVs. I would also like the addition of higher tiered HAVs at some point; that would be amazing and allow for some more tweaks to lower tiered goods. (I want a missile Fa...
- by Harpyja - at 2014.06.19 14:30:00
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275. Suggestions for Charlie Hotfix No drama just suggestions please - in Feedback/Requests [original thread]
If damage increases, I think it's only fair to increase the radius at which the beeping activates.
- by Harpyja - at 2014.06.19 00:56:00
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276. Hotfix Charlie Suggestion: Side Strafing - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: beating straifers 101. lesson 1. Strafe the same direction they are wile aiming at their leading arm.. IE if im strafing right(left on your screen) you strafe left to match me and shoot at my right arm(the left side of...
- by Harpyja - at 2014.06.19 00:49:00
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277. feedback on HAV's for bravo - in Feedback/Requests [original thread]
Godin Thekiller wrote: Kallas Hallytyr wrote: Unless missile reload goes down, missiles need insane alpha damage. It does need to go down, I'd even say give it better tracking. There are only three things I'd give up my missile damage f...
- by Harpyja - at 2014.06.18 23:40:00
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278. Hotfix Charlie Suggestion: Side Strafing - in Feedback/Requests [original thread]
Updated OP. Quote: Each suit should have its own acceleration constant, that way lights, mediums, and heavies all take the same amount of time to come to complete stops, change direction, etc. Let's say, for example, a heavy suit has an accele...
- by Harpyja - at 2014.06.18 23:31:00
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279. Hotfix Charlie Suggestion: Side Strafing - in Feedback/Requests [original thread]
Adipem Nothi wrote: I'd support reduction to both lateral strafe speeds and backpedal speeds. I think they're all 100% of walk speed at the moment ... Maybe start with a 5% or 10% reduction and see how it works? Pretty sure you'd have the supp...
- by Harpyja - at 2014.06.18 23:24:00
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280. Rattati, a question - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Would adding back in the vehicles that were taken out (surya, safaris, logo vehicles, etc.) Require a client side update? Or is the data all still there, but they are simply hidden on the marketplace? An answer either wa...
- by Harpyja - at 2014.06.18 23:06:00
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