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221. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Wooo! Finally! Is there any chance that collision damage could be looked at as well? CCP Rattati wrote: * Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitt...
- by Harpyja - at 2014.07.09 18:44:00
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222. Slight Shield Buff - in Feedback/Requests [original thread]
Pokey Dravon wrote: I think they already do? That's how it always seems when I get picked up, shields start recharging immediately. I think that may be because by the time you get picked up the recharge delay timer has already passed.
- by Harpyja - at 2014.07.09 16:46:00
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223. CCP, Fix Collision Damage! - in Feedback/Requests [original thread]
I'm trying to have fun with vehicles but I can't! The majority of my Python losses are due to collision damage, by gently tapping another DS or a building. I'm trying to make ISK and also to have fun driving a Methana, but it costs me 100k every ...
- by Harpyja - at 2014.07.09 16:45:00
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224. Hotfix - Episode Charlie: Scotty must die - in Feedback/Requests [original thread]
Kevall Longstride wrote: The problem with KDR is that it is more often than not a reflection of poor balance mechanic. Look at the problem with tanks. The 50-1 KDR that one tank guy had in while I was running a Candidate/Q&A squad last ni...
- by Harpyja - at 2014.07.09 14:03:00
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225. Hotfix - Episode Charlie: Scotty must die - in Feedback/Requests [original thread]
I honestly believe that KDR should be a factor in matchmaking; that and average WP/battle or /death. Why KDR? Because it is a fair statistic. Someone who runs proto 24/7 but has a KDR of 1.5 isn't a stomper; they are just like the majority of pla...
- by Harpyja - at 2014.07.09 05:18:00
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226. a way to stop proto users - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: just leave the match, get out of sink with the stompers, if you notice a particular proto squad is farming a particular game mode, don't play that mode for a bit. there are many ways to get around a stomp, like running...
- by Harpyja - at 2014.07.06 14:12:00
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227. [Request for Rattati] Rethinking Acceleration - in Feedback/Requests [original thread]
General12912 wrote: Harpyja wrote: General12912 wrote: but strafing is fun. do you expect people to sit there and exchange shots Gentleman's Warfare style?? if we do that, the one with the best EHP wins. hp recovery, movement speed, ect. ...
- by Harpyja - at 2014.07.06 03:36:00
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228. Scrap Skill bonuses - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Alena Ventrallis wrote: You must be new to New Eden. In New Eden if you want to make ISK you gotta throw down on it. In fact my proposal is no different from how vehicle skills are currently. Just because vehicle s...
- by Harpyja - at 2014.07.06 02:47:00
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229. The ability to roll - in Feedback/Requests [original thread]
Mauren NOON wrote: Sorry but I don't want to see tumbleweeding scouts...they are hard enough to hit Well if it requires stamina and you can't shoot while 'rolling' (I feel like there's a technical term for it), I'd probably be fine with it.
- by Harpyja - at 2014.07.06 01:29:00
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230. [Request for Rattati] Rethinking Acceleration - in Feedback/Requests [original thread]
General12912 wrote: but strafing is fun. do you expect people to sit there and exchange shots Gentleman's Warfare style?? if we do that, the one with the best EHP wins. hp recovery, movement speed, ect. will be insignificant again. everybody wi...
- by Harpyja - at 2014.07.06 01:26:00
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231. A request to Rattati on vehicle fittings. - in Feedback/Requests [original thread]
The skills are there. They only unlock mCRUs and scanners. CCP should give them the CPU and PG bonuses as well. IMO every skill must give some sort of bonus, not simply unlock stuff. There's no reason to get them to level 2 or 4 as they currently ...
- by Harpyja - at 2014.07.06 01:20:00
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232. Stun lock needs to return - in Feedback/Requests [original thread]
Monkey MAC wrote: Meee One wrote: For light suits. I'm getting tired of trying to hit a scout only to have them strafe too fast for even ARs to touch them. I'm also getting tired of seeing basic scouts go toe-to-toe with Proto Sents equipp...
- by Harpyja - at 2014.07.05 13:50:00
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233. how to remove/fix jihadd jeeping. - in Feedback/Requests [original thread]
lithkul devant wrote: Jihad Jeeps are a legitmate tactic, this sort of thing has been done since ancient times, and yes they often use the least valuable ship or vehicle they can in order to do this. This would be similar to setting one of your...
- by Harpyja - at 2014.07.05 13:08:00
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234. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Considering AV actually affects vehicles properly (since the proficiency bug was fixed) and since the vehicle changes were made to render them mortal like everything else, JLAVs are entirely uncommon. Are they irritating ...
- by Harpyja - at 2014.07.04 02:29:00
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235. I see that JLAV's are still a thing - in Feedback/Requests [original thread]
Bump because this thread is older and my "duplicate" got locked
- by Harpyja - at 2014.07.04 01:51:00
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236. CCP Rattati I am official requesting Min/Amarr Vehicle Concept Art - in Feedback/Requests [original thread]
True Adamance wrote: OP FOTM wrote: Coming from someone who tried Eve and hates it? They're going to look like Amarrian space ships, bro. . . . . . . . . . . . . . . . . . . . ________ . . . . . .. . . . . . . . . . . ,.-GÇÿGÇ¥. . . . . ....
- by Harpyja - at 2014.07.03 04:50:00
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237. Vehicle damage mods: almost there. - in Feedback/Requests [original thread]
True Adamance wrote: Harpyja wrote: This is something I've been wanting to happen for a while. All that shield gets for low slots are ammo expanders, fitting enhancers, and armor mods. A vehicle that actually tanks shield doesn't have much r...
- by Harpyja - at 2014.07.03 04:39:00
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238. Vehicle damage mods: almost there. - in Feedback/Requests [original thread]
This is something I've been wanting to happen for a while. All that shield gets for low slots are ammo expanders, fitting enhancers, and armor mods. A vehicle that actually tanks shield doesn't have much room left for armor, so those mods are out....
- by Harpyja - at 2014.07.03 02:12:00
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239. The camera rotation sensitivity with laser rifle is too high when ze... - in Feedback/Requests [original thread]
I don't know. Yes it's a b**ch to aim beyond 90 meters but I can easily track targets under 80 meters. Too bad that's other rifles' territory, but I guess I'd rather be able to track someone who's more dangerous than someone who isn't at 105 meters.
- by Harpyja - at 2014.07.02 13:22:00
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240. [Feedback] HAV's - in Feedback/Requests [original thread]
CCP needs to finish the vehicle tree and light/heavy AV weapons or to at least tell us their plans. Because ultimately, their balance is being brought upon standard vehicles from two factions with an extremely limited AV arsenal. I also believe t...
- by Harpyja - at 2014.07.01 13:36:00
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