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661. Why don't all the sockets rotate on maps? - in General Discussions [original thread]
I'd like to see more sockets for each of the races in the future. That way you can still have a Gallente themed map and the sockets are able to rotate without repeating each other or simply swapping themselves. Scheneighnay McBob wrote: You fo...
- by Harpyja - at 2014.04.05 17:31:00
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662. Is Fracture Road too big for 16v16? - in General Discussions [original thread]
I love Fracture Road. Though I do feel that C and D are a bit too far out and they almost never see much combat unless one of the teams is redlined. And it's always the case where the west team gets redlined; I've never seen the eastern team get ...
- by Harpyja - at 2014.04.05 17:25:00
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663. Vehicles vs AV is almost balanced - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Takahiro Kashuken wrote: I can only work with what i have and what CCP have given us and frankly CCP have been taking away more things and nerfing them Anyway this is the only real answer to vehicles Part 1:...
- by Harpyja - at 2014.04.05 15:43:00
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664. Vehicles vs AV is almost balanced - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Takahiro Kashuken wrote: KAGEHOSHI Horned Wolf wrote: Takahiro Kashuken wrote: Missile/Rail tanks do wonders against nonhardened tanks Its a large blaster of course its going to kill infantry it is what i...
- by Harpyja - at 2014.04.05 15:42:00
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665. Part 4: Vehicles - in General Discussions [original thread]
Auris Lionesse wrote: I agree with your break down of vehicles because it means gallente are getting their rails back so now cal and gal can share them. Disagree with some of the other stuff. light suits are frigates. cruisers are medium suits...
- by Harpyja - at 2014.04.05 14:38:00
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666. DUST 514 : Tanks Are Not OP, Take 2... You Have Been Judged ! - in General Discussions [original thread]
Leonid Tybalt wrote: Harpyja wrote: Dauth Jenkins wrote: I don't believe tanks are op anymore, now, it's just the blaster turrets efficiency against infantry. I'd argue that it's the blaster turret's AV efficiency that's the problem. Y...
- by Harpyja - at 2014.04.05 14:28:00
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667. I want this! - in General Discussions [original thread]
What do you currently want the most to be in the game that isn't in already? For me, it'd have to be the Amarr dropship, based on this concept art. How much longer till we get all of the racial vehicles?!
- by Harpyja - at 2014.04.05 02:51:00
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668. Dropships aren't attack ships - in General Discussions [original thread]
KalOfTheRathi wrote: Shavan D wrote: The title speaks for it self. Flying a dropship is difficut Was there supposed to be more to this post? Derp ships have always been hard to fly. They are a little better of late as the Militia controls...
- by Harpyja - at 2014.04.05 02:44:00
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669. Dropships aren't attack ships - in General Discussions [original thread]
Scheneighnay McBob wrote: DANG3R DOG wrote: I see your python and raise you a ram with a viper An incubus suicide-rammed my viper. I DON'T UNDERSTAND! I once rammed a Viper with my Python on purpose. I was on top of him and he was close...
- by Harpyja - at 2014.04.05 02:37:00
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670. Something depressing about swarms - in General Discussions [original thread]
Buddha Brown wrote: Cinder Integ wrote: Buddha Brown wrote: Swarms are 100% uselss against HAVs Wrong Either the tanks are **** fit or a full squad of swarms firing simultaneously. They're **** w anything less than masterful coordina...
- by Harpyja - at 2014.04.04 23:38:00
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671. A call to forge gunners. - in General Discussions [original thread]
SALH wrote: Alena Ventrallis wrote: I need a forge gunner to run some testing against my tank. I want someone with prof 5 and proto modules. I want the most possible forge damage against my highest repping tank under a number of situations. ...
- by Harpyja - at 2014.04.04 23:34:00
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672. Can somebody explain to me how having vehicles in ambush is fun? - in General Discussions [original thread]
I think that smartdeploy is to blame for any issues that remain in ambush. The new two vehicle limit is indeed fun and gives tankers a chance to destroy the two enemy tanks instead of destroying one and having five more to worry about as the one y...
- by Harpyja - at 2014.04.04 22:21:00
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673. militia tanks. devs read this - in General Discussions [original thread]
Joseph Ridgeson wrote: Glass cannon are too strong at the moment. With the nerf that happened to hardeners, damage mods should be lowered as well. I do not agree with removing militia tanks or any militia modules though. People need to learn ho...
- by Harpyja - at 2014.04.04 21:19:00
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674. SCRUBS - in General Discussions [original thread]
Atiim wrote: Harpyja wrote: What's this now? Tanks are finally balanced against AV now? A few posts ago you were crying about the fact that it shouldn't take more than one person to destroy a tank. With the hardeners being nerfed, yes it ...
- by Harpyja - at 2014.04.04 19:24:00
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675. Vehicles vs AV is almost balanced - in General Discussions [original thread]
I really like where the AV vs tanks balance is. Now tank v tank just needs balancing. The railgun needs some nerfing to damage and RoF with an increase to heat cost. I disagree with your points on the blaster turret. It will still be the most ef...
- by Harpyja - at 2014.04.04 19:15:00
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676. What AV needs: - in General Discussions [original thread]
I think that CCP and the community are too focused now on balancing what we have. We're still missing a bunch of variables that factor into the whole equation (such as webs and other forms of E-war). For example, right now tanks got acceleration ...
- by Harpyja - at 2014.04.04 17:53:00
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677. Railguns are still ****** -_- - in General Discussions [original thread]
Lorhak Gannarsein wrote: Harpyja wrote: Kharma. It's what you get when you use a broken and OP weapon. I don't feel sorry for you that your railgun didn't fire. Come on, dude. This is like saying 'nope, you deserved it when your missiles...
- by Harpyja - at 2014.04.04 14:57:00
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678. SCRUBS - in General Discussions [original thread]
Jack McReady wrote: DEZKA DIABLO wrote: You went flavor of the month, you have the mass driver pro 5, the faylock, the rr, scr,damage mods, LOGI suits, ADS, CR, active scanners, all at proto and proficiency, you wear no e war mods, you have ...
- by Harpyja - at 2014.04.04 14:18:00
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679. SCRUBS - in General Discussions [original thread]
Atiim wrote: Harpyja wrote: This is New Eden, where things are inherently unfair. This is what sets Dust apart from other titles where things are no longer balanced on a 1v1 basis. If you can't handle that, go back to crying because that's...
- by Harpyja - at 2014.04.04 13:59:00
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680. SCRUBS - in General Discussions [original thread]
Atiim wrote: Harpyja wrote: This isn't CoD. Also, I need multiple people to bring down a heavy and a skilled proto dropsuit. So why don't you cry that heavies and skilled players are OP too? This isn't EvE, nor is it an RTS, and it's als...
- by Harpyja - at 2014.04.04 13:35:00
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