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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
454
|
Posted - 2014.03.02 12:03:00 -
[31] - Quote
Alternate Insano wrote:COVERT SUBTERFUGE wrote:Haha did you just try and compare real world military practices with a video game set 20,000 years in the future in a sci-fi universe? No, I'm pointing out a mechanic we were promised and will never see, without which an entire class has no purpose. Scouts can't do anything that another class can't already do. I'm trying to see if anybody can tell me what the advantage to being a DUST scout is, if there is one. Not an Easy Button, but something they can do that would com[pletely change my game experience and warrant specifically going 'scout' with an alt. I want to see something different than what I'm seeing with the light, medium ,heavy, and commando alts I'm using now. Grinding has become boring. I need something interesting to do.
Well, let's see...they will be/have:
Fastest infantry unit Invisible electronically Almost invisible visually 2 equipment slots Light weapon & side arm slots
CCP Remnant:
Quote:To me, the Scout role has always been about creating a disruptive force on the battlefield. HeGÇÖs the guy that can cover enough ground quickly enough to get drop uplinks into the right places (that is, if everyone didnGÇÖt carry one, but more on that later), hack objectives back, disperse squad members (nothing makes people scatter faster than a KC-amped shotgunner) and generally make a nuisance of himself. http://dust514.com/news/blog/2013/12/interview-with-ccp-remnant/
Scouts are already doing this, 1.8 will allow them to do it much more efficiently.
What other suit, bar logi, has 2 equipment slots? Which can avoid adv scanners with no modules? Which can fit cloaks and still be functional?
I used to think that logis where the most diverse/fun/interesting role able to facilitate victory on the battlefield without having to be a pew pew man like the rest...scouts are about to take that crown in my mind.
Subterfuge scout GOD in the making
Proud Minmatar - Republic Mercenary 6/10
Love the Art of War
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Operative 1171 Aajli
Bragian Order Amarr Empire
1389
|
Posted - 2014.03.02 12:04:00 -
[32] - Quote
Alternate Insano wrote:I was a 19D Cavalry Scout in the US Army. I have seen what real scouts do on a battlefield, and the wanna-be "scouts" in New Eden are no where close.
Your mission is to get in a squad and find enemies for your squad. Your squad comes and kills the enemies while you slip away to find more enemies for your squad.
It's so simple, yet, pretty much all scouts in this game get it wrong. This is easy to understand because CCP also doesn't understand what a scout's role is.
Scouts are not ninjas. They do not carry weapons like Nova Knives. I personally find NK scouts offensive to my former professsion.
Scouts are not CQCers. If you are engaging the enemy yourself, it's because you screwed up and they saw you.
Scout's main weapons should be their laser designator. Oh, that's right, CCP didn't include that mechanic, which is basically the ONE THING A SCOUT IS SUPPOSED TO DO. Why the F did you even include scouts at all?!?
God you guys suck at making video games.
And while we are at it GÇö Everything in this game is offensive to my former profession as a Marine infantry rifleman. People don't know how to operate as tactically as military, people jump around way too much, sniping is ruined and totally bass akwards, there are no real battle lines or solid direction of enemy approach, no real camo, no prone positions and emphasis on careful movement, neverending supplies from hives, no comms discipline, no 3D depth of field, peripheral vision or sound to better I.D. targets, no tactile feel of a rifle, only a stupid game controller to try and aim with, latency with hit and visual detection.
This is why I think this game silly and quickly lost interest in trying to treat it more as I would like to. I get drunk and run around like it's frat a party. Because that is exactly all it is, a stupid, updated version of the engine it is based on GÇö Unreal Tournament.
Rommel, you magnificent bastard, I read your book!
|
Alternate Insano
SUICIDE SPITE SQUAD
206
|
Posted - 2014.03.02 12:11:00 -
[33] - Quote
INFINITE DIVERSITY IDIC wrote:Alternate Insano wrote:I was a 19D Cavalry Scout in the US Army. I have seen what real scouts do on a battlefield, and the wanna-be "scouts" in New Eden are no where close.
Your mission is to get in a squad and find enemies for your squad. Your squad comes and kills the enemies while you slip away to find more enemies for your squad.
It's so simple, yet, pretty much all scouts in this game get it wrong. This is easy to understand because CCP also doesn't understand what a scout's role is.
Scouts are not ninjas. They do not carry weapons like Nova Knives. I personally find NK scouts offensive to my former professsion.
Scouts are not CQCers. If you are engaging the enemy yourself, it's because you screwed up and they saw you.
Scout's main weapons should be their laser designator. Oh, that's right, CCP didn't include that mechanic, which is basically the ONE THING A SCOUT IS SUPPOSED TO DO. Why the F did you even include scouts at all?!?
God you guys suck at making video games. You do realize that the classes and roles are not defined by your interpretation of what the United States Army uses scouts for? They are defined by the people who make this game, and its based on space man technology, far in the future, where scouts have knives, and do what the **** we want..... Why do people always feel the need to put their b u l l s h I t on how we are supposed to utilize our suits, why the he ll does it matter what I do with my suit? When the day comes that the insufferable amount of bitching from this player base leads to hard roles being defined by ccp to the point that we cant create the custom fits that are really at the heart of why this game is still bad ass, on that day dust will die..... Our ability to have the freedom to make suit choices both good and bad are 1of the top 3 reasons I play dust.... The game makers can define the suit role, but how you implement that role and to what end is our choice. No one here should be telling others how to use a suit or gun, thats why logis are being nerfed, and yet we will always slay because when you spawn in your gun is in your hand, not, your rep tool.... Heavies will continue to use rr, because they can, and scouts will continue to cut your efing head off because its fun and cool and difficult.... Dont define my roll, know your own, slow it down, and get good with it. CCP is already forcing us into specific roles with bs racial bonuses. But if you like running around thinking you're really being a "scout" doing whatever it is you're doing that everybody else can do, whatevs man.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
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Monkey MAC
Rough Riders..
2119
|
Posted - 2014.03.02 12:17:00 -
[34] - Quote
Alternate Insano wrote:INFINITE DIVERSITY IDIC wrote:Alternate Insano wrote:I was a 19D Cavalry Scout in the US Army. I have seen what real scouts do on a battlefield, and the wanna-be "scouts" in New Eden are no where close.
Your mission is to get in a squad and find enemies for your squad. Your squad comes and kills the enemies while you slip away to find more enemies for your squad.
It's so simple, yet, pretty much all scouts in this game get it wrong. This is easy to understand because CCP also doesn't understand what a scout's role is.
Scouts are not ninjas. They do not carry weapons like Nova Knives. I personally find NK scouts offensive to my former professsion.
Scouts are not CQCers. If you are engaging the enemy yourself, it's because you screwed up and they saw you.
Scout's main weapons should be their laser designator. Oh, that's right, CCP didn't include that mechanic, which is basically the ONE THING A SCOUT IS SUPPOSED TO DO. Why the F did you even include scouts at all?!?
God you guys suck at making video games. You do realize that the classes and roles are not defined by your interpretation of what the United States Army uses scouts for? They are defined by the people who make this game, and its based on space man technology, far in the future, where scouts have knives, and do what the **** we want..... Why do people always feel the need to put their b u l l s h I t on how we are supposed to utilize our suits, why the he ll does it matter what I do with my suit? When the day comes that the insufferable amount of bitching from this player base leads to hard roles being defined by ccp to the point that we cant create the custom fits that are really at the heart of why this game is still bad ass, on that day dust will die..... Our ability to have the freedom to make suit choices both good and bad are 1of the top 3 reasons I play dust.... The game makers can define the suit role, but how you implement that role and to what end is our choice. No one here should be telling others how to use a suit or gun, thats why logis are being nerfed, and yet we will always slay because when you spawn in your gun is in your hand, not, your rep tool.... Heavies will continue to use rr, because they can, and scouts will continue to cut your efing head off because its fun and cool and difficult.... Dont define my roll, know your own, slow it down, and get good with it. CCP is already forcing us into specific roles with bs racial bonuses. But if you like running around thinking you're really being a "scout" doing whatever it is you're doing that everybody else can do, whatevs man. That is what the whole damn game is about.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Ghosts Chance
Inf4m0us
1183
|
Posted - 2014.03.02 12:18:00 -
[35] - Quote
Alternate Insano wrote:INFINITE DIVERSITY IDIC wrote:Alternate Insano wrote:I was a 19D Cavalry Scout in the US Army. I have seen what real scouts do on a battlefield, and the wanna-be "scouts" in New Eden are no where close.
Your mission is to get in a squad and find enemies for your squad. Your squad comes and kills the enemies while you slip away to find more enemies for your squad.
It's so simple, yet, pretty much all scouts in this game get it wrong. This is easy to understand because CCP also doesn't understand what a scout's role is.
Scouts are not ninjas. They do not carry weapons like Nova Knives. I personally find NK scouts offensive to my former professsion.
Scouts are not CQCers. If you are engaging the enemy yourself, it's because you screwed up and they saw you.
Scout's main weapons should be their laser designator. Oh, that's right, CCP didn't include that mechanic, which is basically the ONE THING A SCOUT IS SUPPOSED TO DO. Why the F did you even include scouts at all?!?
God you guys suck at making video games. You do realize that the classes and roles are not defined by your interpretation of what the United States Army uses scouts for? They are defined by the people who make this game, and its based on space man technology, far in the future, where scouts have knives, and do what the **** we want..... Why do people always feel the need to put their b u l l s h I t on how we are supposed to utilize our suits, why the he ll does it matter what I do with my suit? When the day comes that the insufferable amount of bitching from this player base leads to hard roles being defined by ccp to the point that we cant create the custom fits that are really at the heart of why this game is still bad ass, on that day dust will die..... Our ability to have the freedom to make suit choices both good and bad are 1of the top 3 reasons I play dust.... The game makers can define the suit role, but how you implement that role and to what end is our choice. No one here should be telling others how to use a suit or gun, thats why logis are being nerfed, and yet we will always slay because when you spawn in your gun is in your hand, not, your rep tool.... Heavies will continue to use rr, because they can, and scouts will continue to cut your efing head off because its fun and cool and difficult.... Dont define my roll, know your own, slow it down, and get good with it. CCP is already forcing us into specific roles with bs racial bonuses. But if you like running around thinking you're really being a "scout" doing whatever it is you're doing that everybody else can do, whatevs man.
again your thinking wrong...
they arnt being scouts, they are acting as other things in "scout" suits....
just because its a "scout" suit doesnt mean its a scout man.
"scout" suits in this game are used for targetted assasination of high priority targets, disruption, uplink hunting, uplink placing, and being able to operate in the oponents areas of control without being instantly noticed.
no other suit can acomplish those goals as well.
they dont think they are army scouts, they are in "scout" suits doing roles that only "scout" suits can do. its a game and these are game mechanics, everything operates within certain parameters that simply dont exsist in real life. |
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
455
|
Posted - 2014.03.02 12:28:00 -
[36] - Quote
I can't wait for my min scout to:
do 1000 damage in an instant (mmm charged proto NK swipe!...hope my math is right!) hack 60% quicker (25% role bonus, 10% min scout bonus, 25% hack skill) avoid adv scanners without mods (35 scan profile) cloak without gimping whole fitting (75% reduced PG CPU cost) have TWO equipment slots - this is huge AND have light and side arm
Go on about how the scout can't uniquely excel at its role compared to other suits. Post a video of you doing all of the above in another suit and I'll give you 50,000,000 ISK.
Subterfuge scout GOD in the making
Proud Minmatar - Republic Mercenary 6/10
Love the Art of War
|
Oxskull Duncarino
0uter.Heaven
451
|
Posted - 2014.03.02 12:29:00 -
[37] - Quote
Alternate Insano wrote:I was a 19D Cavalry Scout in the US Army. I have seen what real scouts do on a battlefield, and the wanna-be "scouts" in New Eden are no where close.
Your mission is to get in a squad and find enemies for your squad. Your squad comes and kills the enemies while you slip away to find more enemies for your squad.
It's so simple, yet, pretty much all scouts in this game get it wrong. This is easy to understand because CCP also doesn't understand what a scout's role is.
Scouts are not ninjas. They do not carry weapons like Nova Knives. I personally find NK scouts offensive to my former professsion.
Scouts are not CQCers. If you are engaging the enemy yourself, it's because you screwed up and they saw you.
Scout's main weapons should be their laser designator. Oh, that's right, CCP didn't include that mechanic, which is basically the ONE THING A SCOUT IS SUPPOSED TO DO. Why the F did you even include scouts at all?!?
God you guys suck at making video games. Ooh you adorable idiot Here's a fun fact! While they can and do take influence from real life, video games are not real life What, next are you going to try to compare heavies with HMGs and massive armor plates with shielding etc., to............................., or transfer of memories from one clone to another is similar in RL to.....................yeh, you're going to have a slight problem there. Actually, you'll have a problem with most elements of Dust if you try to compare them like that.
Lol, I've the utmost respect for most present/past military personal, but your post is idiotic to the extreme, when you compare what those that have served in RL have done with a game.
What I find more funny is that you think a suit class name denotes a players roles in a game that promotes flexibility. A fast suit that is usually invisible to all other classes unless they're in the FOV, is perfectly suited to the use of shotguns, NKs , remotes, etc., that involves getting in close for a ninja like ambush, and then disappearing again.
Edit - What I posted has already been said here, but a little repetition shouldn't hurt here |
Alternate Insano
SUICIDE SPITE SQUAD
206
|
Posted - 2014.03.02 12:30:00 -
[38] - Quote
Ghosts Chance wrote:Alternate Insano wrote:INFINITE DIVERSITY IDIC wrote:Alternate Insano wrote:I was a 19D Cavalry Scout in the US Army. I have seen what real scouts do on a battlefield, and the wanna-be "scouts" in New Eden are no where close.
Your mission is to get in a squad and find enemies for your squad. Your squad comes and kills the enemies while you slip away to find more enemies for your squad.
It's so simple, yet, pretty much all scouts in this game get it wrong. This is easy to understand because CCP also doesn't understand what a scout's role is.
Scouts are not ninjas. They do not carry weapons like Nova Knives. I personally find NK scouts offensive to my former professsion.
Scouts are not CQCers. If you are engaging the enemy yourself, it's because you screwed up and they saw you.
Scout's main weapons should be their laser designator. Oh, that's right, CCP didn't include that mechanic, which is basically the ONE THING A SCOUT IS SUPPOSED TO DO. Why the F did you even include scouts at all?!?
God you guys suck at making video games. You do realize that the classes and roles are not defined by your interpretation of what the United States Army uses scouts for? They are defined by the people who make this game, and its based on space man technology, far in the future, where scouts have knives, and do what the **** we want..... Why do people always feel the need to put their b u l l s h I t on how we are supposed to utilize our suits, why the he ll does it matter what I do with my suit? When the day comes that the insufferable amount of bitching from this player base leads to hard roles being defined by ccp to the point that we cant create the custom fits that are really at the heart of why this game is still bad ass, on that day dust will die..... Our ability to have the freedom to make suit choices both good and bad are 1of the top 3 reasons I play dust.... The game makers can define the suit role, but how you implement that role and to what end is our choice. No one here should be telling others how to use a suit or gun, thats why logis are being nerfed, and yet we will always slay because when you spawn in your gun is in your hand, not, your rep tool.... Heavies will continue to use rr, because they can, and scouts will continue to cut your efing head off because its fun and cool and difficult.... Dont define my roll, know your own, slow it down, and get good with it. CCP is already forcing us into specific roles with bs racial bonuses. But if you like running around thinking you're really being a "scout" doing whatever it is you're doing that everybody else can do, whatevs man. again your thinking wrong... they arnt being scouts, they are acting as other things in "scout" suits.... just because its a "scout" suit doesnt mean its a scout man. "scout" suits in this game are used for targetted assasination of high priority targets, disruption, uplink hunting, uplink placing, and being able to operate in the oponents areas of control without being instantly noticed. no other suit can acomplish those goals as well. they dont think they are army scouts, they are in "scout" suits doing roles that only "scout" suits can do. its a game and these are game mechanics, everything operates within certain parameters that simply dont exsist in real life. Except those are not roles only a scout suit user can do. I could do all those things with my heavy, and do it with a HMG, which only a heavy can use. See what I'm getting at? I'm trying to stay interested in this game, but there's nothing to do. I've wrung the life from light, medium, and heavy suits. I've seen everything they offer. And I've only been playing like 5 weeks now. Beyond the scout suit pissing me off due to reasons I previously stated, I had hoped taking on that role would give me something new, which it apparently cannot.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
|
Ghosts Chance
Inf4m0us
1185
|
Posted - 2014.03.02 12:33:00 -
[39] - Quote
COVERT SUBTERFUGE wrote:I can't wait for my min scout to: do 1000 damage in an instant (mmm charged proto NK swipe!...hope my math is right!) hack 60% quicker (25% role bonus, 10% min scout bonus, 25% hack skill) avoid adv scanners without mods (35 scan profile) cloak without gimping whole fitting (75% reduced PG CPU cost) have TWO equipment slots - this is huge AND have light and side arm Go on about how the scout can't uniquely excel at its role compared to other suits. Post a video of you doing all of the above in another suit and I'll give you 50,000,000 ISK.
good news, the data shows that all scouts have a 5% hacking bonus built in, with the minmatar scout having an extra 10% built into the suit in addition tot he other skills :P |
Alternate Insano
SUICIDE SPITE SQUAD
206
|
Posted - 2014.03.02 12:37:00 -
[40] - Quote
Oxskull Duncarino wrote:Alternate Insano wrote:I was a 19D Cavalry Scout in the US Army. I have seen what real scouts do on a battlefield, and the wanna-be "scouts" in New Eden are no where close.
Your mission is to get in a squad and find enemies for your squad. Your squad comes and kills the enemies while you slip away to find more enemies for your squad.
It's so simple, yet, pretty much all scouts in this game get it wrong. This is easy to understand because CCP also doesn't understand what a scout's role is.
Scouts are not ninjas. They do not carry weapons like Nova Knives. I personally find NK scouts offensive to my former professsion.
Scouts are not CQCers. If you are engaging the enemy yourself, it's because you screwed up and they saw you.
Scout's main weapons should be their laser designator. Oh, that's right, CCP didn't include that mechanic, which is basically the ONE THING A SCOUT IS SUPPOSED TO DO. Why the F did you even include scouts at all?!?
God you guys suck at making video games. Ooh you adorable idiot Here's a fun fact! While they can and do take influence from real life, video games are not real life What, next are you going to try to compare heavies with HMGs and massive armor plates with shielding etc., to............................., or transfer of memories from one clone to another is similar in RL to.....................yeh, you're going to have a slight problem there. Actually, you'll have a problem with most elements of Dust if you try to compare them like that. Lol, I've the utmost respect for most present/past military personal, but your post is idiotic to the extreme, when you compare what those that have served in RL have done with a game. What I find more funny is that you think a suit class name denotes a players roles in a game that promotes flexibility. A fast suit that is usually invisible to all other classes unless they're in the FOV, is perfectly suited to the use of shotguns, NKs , remotes, etc., that involves getting in close for a ninja like ambush, and then disappearing again. Edit - What I posted has already been said here, but a little repetition shouldn't hurt here You sure can tell when players have never even seen military tactics or weapons up close. They have no appreciation for how things actually work.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
|
|
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
455
|
Posted - 2014.03.02 12:39:00 -
[41] - Quote
Ghosts Chance wrote:COVERT SUBTERFUGE wrote:I can't wait for my min scout to: do 1000 damage in an instant (mmm charged proto NK swipe!...hope my math is right!) hack 60% quicker (25% role bonus, 10% min scout bonus, 25% hack skill) avoid adv scanners without mods (35 scan profile) cloak without gimping whole fitting (75% reduced PG CPU cost) have TWO equipment slots - this is huge AND have light and side arm Go on about how the scout can't uniquely excel at its role compared to other suits. Post a video of you doing all of the above in another suit and I'll give you 50,000,000 ISK. good news, the data shows that all scouts have a 5% hacking bonus built in, with the minmatar scout having an extra 10% built into the suit in addition tot he other skills :P
Hehe . Speed hacking NEVER gets old for me so I was delighted to learn this. I think min scout will be my fav suit/role in the whole game...all of my fav things bundled into a badass Matari frame. *drool & swoon*
Subterfuge scout GOD in the making
Proud Minmatar - Republic Mercenary 6/10
Love the Art of War
|
Alternate Insano
SUICIDE SPITE SQUAD
206
|
Posted - 2014.03.02 12:41:00 -
[42] - Quote
COVERT SUBTERFUGE wrote:I can't wait for my min scout to: do 1000 damage in an instant (mmm charged proto NK swipe!...hope my math is right!) hack 60% quicker (25% role bonus, 10% min scout bonus, 25% hack skill) avoid adv scanners without mods (35 scan profile) cloak without gimping whole fitting (75% reduced PG CPU cost) have TWO equipment slots - this is huge AND have light and side arm Go on about how the scout can't uniquely excel at its role compared to other suits. Post a video of you doing all of the above in another suit and I'll give you 50,000,000 ISK.
Well, since you can't do any of the above with your SCOUT SUIT (haha) that just doesn't make any sense in the context of this discussion. Waiting on these updates, LOLLLLLLLLLLLLLLLLLLLLLLLLLLL
How long have you been waiting?
I stand by my statement that there's nothing a scout suit can do that I can't do with a sentinel, commando, or even mly heavy. I can even put your silly little knives on my suit. But you can't put my HMG on yours. I win.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
|
Oxskull Duncarino
0uter.Heaven
451
|
Posted - 2014.03.02 12:42:00 -
[43] - Quote
Alternate Insano wrote:Oxskull Duncarino wrote:Alternate Insano wrote:I was a 19D Cavalry Scout in the US Army. I have seen what real scouts do on a battlefield, and the wanna-be "scouts" in New Eden are no where close.
Your mission is to get in a squad and find enemies for your squad. Your squad comes and kills the enemies while you slip away to find more enemies for your squad.
It's so simple, yet, pretty much all scouts in this game get it wrong. This is easy to understand because CCP also doesn't understand what a scout's role is.
Scouts are not ninjas. They do not carry weapons like Nova Knives. I personally find NK scouts offensive to my former professsion.
Scouts are not CQCers. If you are engaging the enemy yourself, it's because you screwed up and they saw you.
Scout's main weapons should be their laser designator. Oh, that's right, CCP didn't include that mechanic, which is basically the ONE THING A SCOUT IS SUPPOSED TO DO. Why the F did you even include scouts at all?!?
God you guys suck at making video games. Ooh you adorable idiot Here's a fun fact! While they can and do take influence from real life, video games are not real life What, next are you going to try to compare heavies with HMGs and massive armor plates with shielding etc., to............................., or transfer of memories from one clone to another is similar in RL to.....................yeh, you're going to have a slight problem there. Actually, you'll have a problem with most elements of Dust if you try to compare them like that. Lol, I've the utmost respect for most present/past military personal, but your post is idiotic to the extreme, when you compare what those that have served in RL have done with a game. What I find more funny is that you think a suit class name denotes a players roles in a game that promotes flexibility. A fast suit that is usually invisible to all other classes unless they're in the FOV, is perfectly suited to the use of shotguns, NKs , remotes, etc., that involves getting in close for a ninja like ambush, and then disappearing again. Edit - What I posted has already been said here, but a little repetition shouldn't hurt here You sure can tell when players have never even seen military tactics or weapons up close. They have no appreciation for how things actually work. I've used plenty, both hardware and tactics, but that's not the point here. The point is that some idiot, yourself, doesn't know when to stop digging the hole, whether it's a really bad troll attempt or unfortunately your actual opinion. |
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
455
|
Posted - 2014.03.02 12:47:00 -
[44] - Quote
Alternate Insano wrote:COVERT SUBTERFUGE wrote:I can't wait for my min scout to: do 1000 damage in an instant (mmm charged proto NK swipe!...hope my math is right!) hack 60% quicker (25% role bonus, 10% min scout bonus, 25% hack skill) avoid adv scanners without mods (35 scan profile) cloak without gimping whole fitting (75% reduced PG CPU cost) have TWO equipment slots - this is huge AND have light and side arm Go on about how the scout can't uniquely excel at its role compared to other suits. Post a video of you doing all of the above in another suit and I'll give you 50,000,000 ISK. Well, since you can't do any of the above with your SCOUT SUIT (haha) that just doesn't make any sense in the context of this discussion. Waiting on these updates, LOLLLLLLLLLLLLLLLLLLLLLLLLLLL How long have you been waiting? I stand by my statement that there's nothing a scout suit can do that I can't do with a sentinel, commando, or even mly heavy. I can even put your silly little knives on my suit. But you can't put my HMG on yours. I win.
Perhaps you should have indicated in your OP that you were talking specifically about pre 1.8 scouts. When 1.8 hits I'll have proven you 100% wrong with what I said though so enjoy being 'right' for another two weeks or so. Feel better?
Subterfuge scout GOD in the making
Proud Minmatar - Republic Mercenary 6/10
Love the Art of War
|
Alternate Insano
SUICIDE SPITE SQUAD
206
|
Posted - 2014.03.02 12:47:00 -
[45] - Quote
Oxskull Duncarino wrote:Alternate Insano wrote:Oxskull Duncarino wrote:Alternate Insano wrote:I was a 19D Cavalry Scout in the US Army. I have seen what real scouts do on a battlefield, and the wanna-be "scouts" in New Eden are no where close.
Your mission is to get in a squad and find enemies for your squad. Your squad comes and kills the enemies while you slip away to find more enemies for your squad.
It's so simple, yet, pretty much all scouts in this game get it wrong. This is easy to understand because CCP also doesn't understand what a scout's role is.
Scouts are not ninjas. They do not carry weapons like Nova Knives. I personally find NK scouts offensive to my former professsion.
Scouts are not CQCers. If you are engaging the enemy yourself, it's because you screwed up and they saw you.
Scout's main weapons should be their laser designator. Oh, that's right, CCP didn't include that mechanic, which is basically the ONE THING A SCOUT IS SUPPOSED TO DO. Why the F did you even include scouts at all?!?
God you guys suck at making video games. Ooh you adorable idiot Here's a fun fact! While they can and do take influence from real life, video games are not real life What, next are you going to try to compare heavies with HMGs and massive armor plates with shielding etc., to............................., or transfer of memories from one clone to another is similar in RL to.....................yeh, you're going to have a slight problem there. Actually, you'll have a problem with most elements of Dust if you try to compare them like that. Lol, I've the utmost respect for most present/past military personal, but your post is idiotic to the extreme, when you compare what those that have served in RL have done with a game. What I find more funny is that you think a suit class name denotes a players roles in a game that promotes flexibility. A fast suit that is usually invisible to all other classes unless they're in the FOV, is perfectly suited to the use of shotguns, NKs , remotes, etc., that involves getting in close for a ninja like ambush, and then disappearing again. Edit - What I posted has already been said here, but a little repetition shouldn't hurt here You sure can tell when players have never even seen military tactics or weapons up close. They have no appreciation for how things actually work. I've used plenty, both hardware and tactics, but that's not the point here. The point is that some idiot, yourself, doesn't know when to stop digging the hole, whether it's a really bad troll attempt or unfortunately your actual opinion. I'm the idiot? You're the one who keeps coming back to my thread...
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
|
Ghosts Chance
Inf4m0us
1185
|
Posted - 2014.03.02 12:47:00 -
[46] - Quote
Oxskull Duncarino wrote:Alternate Insano wrote:Oxskull Duncarino wrote:Alternate Insano wrote:I was a 19D Cavalry Scout in the US Army. I have seen what real scouts do on a battlefield, and the wanna-be "scouts" in New Eden are no where close.
Your mission is to get in a squad and find enemies for your squad. Your squad comes and kills the enemies while you slip away to find more enemies for your squad.
It's so simple, yet, pretty much all scouts in this game get it wrong. This is easy to understand because CCP also doesn't understand what a scout's role is.
Scouts are not ninjas. They do not carry weapons like Nova Knives. I personally find NK scouts offensive to my former professsion.
Scouts are not CQCers. If you are engaging the enemy yourself, it's because you screwed up and they saw you.
Scout's main weapons should be their laser designator. Oh, that's right, CCP didn't include that mechanic, which is basically the ONE THING A SCOUT IS SUPPOSED TO DO. Why the F did you even include scouts at all?!?
God you guys suck at making video games. Ooh you adorable idiot Here's a fun fact! While they can and do take influence from real life, video games are not real life What, next are you going to try to compare heavies with HMGs and massive armor plates with shielding etc., to............................., or transfer of memories from one clone to another is similar in RL to.....................yeh, you're going to have a slight problem there. Actually, you'll have a problem with most elements of Dust if you try to compare them like that. Lol, I've the utmost respect for most present/past military personal, but your post is idiotic to the extreme, when you compare what those that have served in RL have done with a game. What I find more funny is that you think a suit class name denotes a players roles in a game that promotes flexibility. A fast suit that is usually invisible to all other classes unless they're in the FOV, is perfectly suited to the use of shotguns, NKs , remotes, etc., that involves getting in close for a ninja like ambush, and then disappearing again. Edit - What I posted has already been said here, but a little repetition shouldn't hurt here You sure can tell when players have never even seen military tactics or weapons up close. They have no appreciation for how things actually work. I've used plenty, both hardware and tactics, but that's not the point here. The point is that some idiot, yourself, doesn't know when to stop digging the hole, whether it's a really bad troll attempt or unfortunately your actual opinion.
games while based on pieces of real life, are their own little universes, with different rules written then ours.
military tactics tend to fail in video gazmes where the rules have diverged far enough from real life.
mostly because in military tactics you cant literally throw away lives on an endless loop to acomplish something without facing harsh consequenses.
this isnt reality, and the rules of this little pocket universe called dust 514 are vastly different from the one we live in. as a game designer you deliberatly design things that arnt realistic for the sake of balance or entertainment as doing otherwise would result in its failure.
its a "scout" suit, not a scout.
stop applying real life rules and laws to video games and realise that the rules of this universe are different then our own. |
Hagintora
Chatelain Rapid Response Gallente Federation
272
|
Posted - 2014.03.02 12:51:00 -
[47] - Quote
If you think you've identified a problem (lack of role for Scouts), what would your solution be? Besides never getting into combat? This is an FPS game, and as someone else pointed out, never getting to do anything besides look at bad guys gets boring. So what would you propose as a possible solution/role for Scouts to play, that lives up to the name "Scout", and is still fun to play? |
Alternate Insano
SUICIDE SPITE SQUAD
206
|
Posted - 2014.03.02 12:51:00 -
[48] - Quote
COVERT SUBTERFUGE wrote:Alternate Insano wrote:COVERT SUBTERFUGE wrote:I can't wait for my min scout to: do 1000 damage in an instant (mmm charged proto NK swipe!...hope my math is right!) hack 60% quicker (25% role bonus, 10% min scout bonus, 25% hack skill) avoid adv scanners without mods (35 scan profile) cloak without gimping whole fitting (75% reduced PG CPU cost) have TWO equipment slots - this is huge AND have light and side arm Go on about how the scout can't uniquely excel at its role compared to other suits. Post a video of you doing all of the above in another suit and I'll give you 50,000,000 ISK. Well, since you can't do any of the above with your SCOUT SUIT (haha) that just doesn't make any sense in the context of this discussion. Waiting on these updates, LOLLLLLLLLLLLLLLLLLLLLLLLLLLL How long have you been waiting? I stand by my statement that there's nothing a scout suit can do that I can't do with a sentinel, commando, or even mly heavy. I can even put your silly little knives on my suit. But you can't put my HMG on yours. I win. Perhaps you should have indicated in your OP that you were talking specifically about pre 1.8 scouts. When 1.8 hits I'll have proven you 100% wrong with what I said though so enjoy being 'right' for another two weeks or so. Feel better? If we really do get all those updates I'll use the alt I've been banking SP with to do the scout suit thing.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
|
Oxskull Duncarino
0uter.Heaven
451
|
Posted - 2014.03.02 13:06:00 -
[49] - Quote
Ghosts Chance wrote:Oxskull Duncarino wrote:Alternate Insano wrote:Oxskull Duncarino wrote:Alternate Insano wrote:I was a 19D Cavalry Scout in the US Army. I have seen what real scouts do on a battlefield, and the wanna-be "scouts" in New Eden are no where close.
Your mission is to get in a squad and find enemies for your squad. Your squad comes and kills the enemies while you slip away to find more enemies for your squad.
It's so simple, yet, pretty much all scouts in this game get it wrong. This is easy to understand because CCP also doesn't understand what a scout's role is.
Scouts are not ninjas. They do not carry weapons like Nova Knives. I personally find NK scouts offensive to my former professsion.
Scouts are not CQCers. If you are engaging the enemy yourself, it's because you screwed up and they saw you.
Scout's main weapons should be their laser designator. Oh, that's right, CCP didn't include that mechanic, which is basically the ONE THING A SCOUT IS SUPPOSED TO DO. Why the F did you even include scouts at all?!?
God you guys suck at making video games. Ooh you adorable idiot Here's a fun fact! While they can and do take influence from real life, video games are not real life What, next are you going to try to compare heavies with HMGs and massive armor plates with shielding etc., to............................., or transfer of memories from one clone to another is similar in RL to.....................yeh, you're going to have a slight problem there. Actually, you'll have a problem with most elements of Dust if you try to compare them like that. Lol, I've the utmost respect for most present/past military personal, but your post is idiotic to the extreme, when you compare what those that have served in RL have done with a game. What I find more funny is that you think a suit class name denotes a players roles in a game that promotes flexibility. A fast suit that is usually invisible to all other classes unless they're in the FOV, is perfectly suited to the use of shotguns, NKs , remotes, etc., that involves getting in close for a ninja like ambush, and then disappearing again. Edit - What I posted has already been said here, but a little repetition shouldn't hurt here You sure can tell when players have never even seen military tactics or weapons up close. They have no appreciation for how things actually work. I've used plenty, both hardware and tactics, but that's not the point here. The point is that some idiot, yourself, doesn't know when to stop digging the hole, whether it's a really bad troll attempt or unfortunately your actual opinion. games while based on pieces of real life, are their own little universes, with different rules written then ours. military tactics tend to fail in video gazmes where the rules have diverged far enough from real life. mostly because in military tactics you cant literally throw away lives on an endless loop to acomplish something without facing harsh consequenses. this isnt reality, and the rules of this little pocket universe called dust 514 are vastly different from the one we live in. as a game designer you deliberatly design things that arnt realistic for the sake of balance or entertainment as doing otherwise would result in its failure. its a "scout" suit, not a scout. stop applying real life rules and laws to video games and realise that the rules of this universe are different then our own. Well said! |
Alternate Insano
SUICIDE SPITE SQUAD
206
|
Posted - 2014.03.02 13:15:00 -
[50] - Quote
Hagintora wrote:If you think you've identified a problem (lack of role for Scouts), what would your solution be? Besides never getting into combat? This is an FPS game, and as someone else pointed out, never getting to do anything besides look at bad guys gets boring. So what would you propose as a possible solution/role for Scouts to play, that lives up to the name "Scout", and is still fun to play?
These were my major jobs as a Cav scout:
Ride around in a Bradley IFV. I was too tall to drive, fit in the turret, or load the TOW tubes, so I did dismount. I carried a USAS or M249 SAW, wore heavy body armor, and would surpress an area so that the infantry unit on board could dismount the vehicle.
Switched from that to roof gunner on a Hummer. Used a Mk19. Basically a belt fed, full automatic mass driver accurate up to a mile if somebody was on the other end laseing the target.
Lase targets for gunships, tanks, LAVs, and missle batteries. This was dangerous. You had to sneak way into enemy lines, not get seen, and designate targets. Always a chance of getting blown up by the strike you called in.
Decoy Duty. Get behind enemy ines, cause enough of a distraction to get the enemy's attention, hold the aggro until the infantry can get there and save you.
Certain scout units would go in with major ground forces, then break away and recover intel. This is kind of like hacking CRUs and such I suppose.
I jumped out of every aircraft the US military uses for that purpose, and a couple that they don't. Scouts should be on a dropship every chance they get. Hitch a ride to the other end of the map, air drop in, get to work.
Scouts should be proficient with all the longer range weapons. The best way to avoid a noisy fight is to shoot the guy from like 800m with a silenced weapon. Game mechanics don't support this however.
Scouts should be masters of explosives, both to eliminate enemy assets and to cause the big distractions for decoy duty. However, mechanics are not included that would give any WP for doing this role. Just like how good PlC users get screwed for no WP for clearing an obj after firing 1 shot and all the bad guys run away.
Aside from occasionally STROPE rigging or using the FARS being a scout was a crappy job, and pretty much a stepping stone toward Rangers for anyone planning to stay in long.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
|
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
543
|
Posted - 2014.03.02 13:21:00 -
[51] - Quote
Regardless of the way this guy is voicing his opinion, he has a valid point. Scouts are missing a large portion of their intended role ; scouting.
There's really no purpose for anyone using a scout suit to actually go deep into enemy territory and inform the squad of key points of enemy opposition. Afterall, anyone with a 100meter scanner can tell you anything you need to know, without putting himself in harms way.
Currently that gives a scouts best advantage very few uses IMO, their low scan profile provides them the ability to sneak up on someone for a kill, or place uplinks in strategic locations, or the ability to sneak a hack with the right setup. That might be fine to you, and thats okay. But others, like i assume our OP here, feels there could be so much more someone in a scout suit can do with their advantages if CCP provided it to the scouts.
A laser designator isn't a bad idea actually, and it would add a lot of fun to the suit.
Is there a particular HAV causing destruction more so then others? Laser designate it and your team can track that specific baby on the map and set up an ambush that will guarantee popping it. Is there a sniper somewhere that can't be found due to the new cloaking mechanic? Laser designate him and give your team a shiny beacon to go take him down/avoid him. (And yes, i'm giving a general example that isn't taking into account scan profiles and possible strength of the laser designator, those can be ironed out by the community in a different discussion).
It could also add fun layers in future gameplay. If CCP is continuing to pursue their idea of a Flaylock Pistol variant being weaker missiles that slightly home in on their target, imagine the gameplay additions of laser designating, say a Heavy Sentinel being repped by 4 logi's, and having your Flaylock missiles track onto that specific target with much more precision. Or even cooler, a logi is repping a heavy behind cover and a friendly scout who is behind enemy lines, laser designates the Logi. Then you shoot your missiles over the cover, and they home in on that logi for the "Boom". It can open up a plethora of new team styled gameplay tactics.
Take a look at the Recon class in BF4 and the use of the laser designated devices. It's some pretty fun stuff. Dust could as many fun additions to it as possible to keep the grind less monotonous.
|
Ghosts Chance
Inf4m0us
1187
|
Posted - 2014.03.02 13:27:00 -
[52] - Quote
Alternate Insano wrote:Hagintora wrote:If you think you've identified a problem (lack of role for Scouts), what would your solution be? Besides never getting into combat? This is an FPS game, and as someone else pointed out, never getting to do anything besides look at bad guys gets boring. So what would you propose as a possible solution/role for Scouts to play, that lives up to the name "Scout", and is still fun to play? These were my major jobs as a Cav scout: Ride around in a Bradley IFV. I was too tall to drive, fit in the turret, or load the TOW tubes, so I did dismount. I carried a USAS or M249 SAW, wore heavy body armor, and would surpress an area so that the infantry unit on board could dismount the vehicle. Switched from that to roof gunner on a Hummer. Used a Mk19. Basically a belt fed, full automatic mass driver accurate up to a mile if somebody was on the other end laseing the target. Lase targets for gunships, tanks, LAVs, and missle batteries. This was dangerous. You had to sneak way into enemy lines, not get seen, and designate targets. Always a chance of getting blown up by the strike you called in. Decoy Duty. Get behind enemy ines, cause enough of a distraction to get the enemy's attention, hold the aggro until the infantry can get there and save you. Certain scout units would go in with major ground forces, then break away and recover intel. This is kind of like hacking CRUs and such I suppose. I jumped out of every aircraft the US military uses for that purpose, and a couple that they don't. Scouts should be on a dropship every chance they get. Hitch a ride to the other end of the map, air drop in, get to work. Scouts should be proficient with all the longer range weapons. The best way to avoid a noisy fight is to shoot the guy from like 800m with a silenced weapon. Game mechanics don't support this however. Scouts should be masters of explosives, both to eliminate enemy assets and to cause the big distractions for decoy duty. However, mechanics are not included that would give any WP for doing this role. Just like how good PlC users get screwed for no WP for clearing an obj after firing 1 shot and all the bad guys run away. Aside from occasionally STROPE rigging or using the FARS being a scout was a crappy job, and pretty much a stepping stone toward Rangers for anyone planning to stay in long.
AAAANNNDDD none of that is applicable to dust, as the laws in the dust universe change how you would idealy want to aproch situations.
scouts should stay out of dropships, they get shot out. scouts should stay out of LAVs, they get shot out.
scouts usually do carry explosives and oeprate quite well doing exactly the thi9ng you seem to think they dont get any WP for doing....
dust=/=real life, in this game we are immortal, have different amounts of HP, can modify our suits to increase abilities that we cant have in the real world, weapons function in ways that break the laws of physics, dropships fly like spaceships, you can magically point a device around and see everyhting that isnt packing dapmeners, etcetcetcetc.
for every rule that is different from the laws of the world we live in, it changes what the ideal aproch would be inside of dust.
your amry training has made you bad at this game, and it should or you wouldnt be any good to the army.
your job means that you HAVE to think in the terms you do becuase its life or death. but ultimatly the dust universe simply doesnt work like that and CANT work like that its simply not possable. |
Hagintora
Chatelain Rapid Response Gallente Federation
272
|
Posted - 2014.03.02 13:47:00 -
[53] - Quote
Alternate Insano wrote: Lase targets for gunships, tanks, LAVs, and missle batteries. This was dangerous. You had to sneak way into enemy lines, not get seen, and designate targets. Always a chance of getting blown up by the strike you called in.
This would be kind of like Scanning (which is Logi-centric right now). Scouts can do it, but Logi's do it better. What would you suggest that would be Scout specific?
Alternate Insano wrote:Decoy Duty. Get behind enemy lines, cause enough of a distraction to get the enemy's attention, hold the aggro until the infantry can get there and save you.
Scouts already do this using current game mechanics. These would be the aggressive Scouts you referred to earlier.
Alternate Insano wrote:Certain scout units would go in with major ground forces, then break away and recover intel. This is kind of like hacking CRUs and such I suppose.
Lots of Scouts already do this as well (myself included). Although quite a few don't because they don't feel like they can Hack fast enough, or tank enough damage to get the job done. New Hack speeds in 1.8 might change that though.
Alternate Insano wrote:Scouts should be proficient with all the longer range weapons. The best way to avoid a noisy fight is to shoot the guy from like 800m with a silenced weapon. Game mechanics don't support this however.
With the addition of Cal Scouts (and their 4 high slots), you might see more Scout Snipers in game, stacking those Dmg Mods. But with the how most people view Sniper's (in game, and IRL), expect a lot QQ about it. Plus Commando's will probably do it better due their bonuses. What would you suggest that's Scout specific?
Alternate Insano wrote:Scouts should be masters of explosives, both to eliminate enemy assets and to cause the big distractions for decoy duty. However, mechanics are not included that would give any WP for doing this role.
Again, Scouts already do this with RE's.
Most of what goes into being a Scout is the mindset. If you have the mindset, you'll make a good Scout. If you don't, if you try to play them like an Assault, or Slayer-Logi, you'll find yourself sorely disappointed. Scouts use Stealth and Flanking to the job done, but the job is pretty much killing because that's what the game is all about. The other part is hacking. That's about it. So what would you add to the game that would make Scouts truly necessary and important to the team? |
Alternate Insano
SUICIDE SPITE SQUAD
206
|
Posted - 2014.03.02 13:48:00 -
[54] - Quote
Ghosts Chance wrote:Alternate Insano wrote:Hagintora wrote:If you think you've identified a problem (lack of role for Scouts), what would your solution be? Besides never getting into combat? This is an FPS game, and as someone else pointed out, never getting to do anything besides look at bad guys gets boring. So what would you propose as a possible solution/role for Scouts to play, that lives up to the name "Scout", and is still fun to play? These were my major jobs as a Cav scout: Ride around in a Bradley IFV. I was too tall to drive, fit in the turret, or load the TOW tubes, so I did dismount. I carried a USAS or M249 SAW, wore heavy body armor, and would surpress an area so that the infantry unit on board could dismount the vehicle. Switched from that to roof gunner on a Hummer. Used a Mk19. Basically a belt fed, full automatic mass driver accurate up to a mile if somebody was on the other end laseing the target. Lase targets for gunships, tanks, LAVs, and missle batteries. This was dangerous. You had to sneak way into enemy lines, not get seen, and designate targets. Always a chance of getting blown up by the strike you called in. Decoy Duty. Get behind enemy ines, cause enough of a distraction to get the enemy's attention, hold the aggro until the infantry can get there and save you. Certain scout units would go in with major ground forces, then break away and recover intel. This is kind of like hacking CRUs and such I suppose. I jumped out of every aircraft the US military uses for that purpose, and a couple that they don't. Scouts should be on a dropship every chance they get. Hitch a ride to the other end of the map, air drop in, get to work. Scouts should be proficient with all the longer range weapons. The best way to avoid a noisy fight is to shoot the guy from like 800m with a silenced weapon. Game mechanics don't support this however. Scouts should be masters of explosives, both to eliminate enemy assets and to cause the big distractions for decoy duty. However, mechanics are not included that would give any WP for doing this role. Just like how good PlC users get screwed for no WP for clearing an obj after firing 1 shot and all the bad guys run away. Aside from occasionally STROPE rigging or using the FARS being a scout was a crappy job, and pretty much a stepping stone toward Rangers for anyone planning to stay in long. AAAANNNDDD none of that is applicable to dust, as the laws in the dust universe change how you would idealy want to aproch situations. scouts should stay out of dropships, they get shot out. scouts should stay out of LAVs, they get shot out. scouts usually do carry explosives and oeprate quite well doing exactly the thi9ng you seem to think they dont get any WP for doing.... dust=/=real life, in this game we are immortal, have different amounts of HP, can modify our suits to increase abilities that we cant have in the real world, weapons function in ways that break the laws of physics, dropships fly like spaceships, you can magically point a device around and see everyhting that isnt packing dapmeners, etcetcetcetc. for every rule that is different from the laws of the world we live in, it changes what the ideal aproch would be inside of dust. your amry training has made you bad at this game, and it should or you wouldnt be any good to the army. your job means that you HAVE to think in the terms you do becuase its life or death. but ultimatly the dust universe simply doesnt work like that and CANT work like that its simply not possable. My Army training has made me excel at fps games. A workplace injury that left me with 1 fully operational hand is what hurt my game. And, no, scouts get no WP for distracting the enemy so friendlies can kill them. Just like no WP for area surpression. Also, if you're getting shot out of dropships and LAVs I'd say you're not doing it right. Your LAV driver is going to close to the main enemy force and your DS pilot is flying too low. You should look up HALO jumping and take a page from that.
DUST 514 Super Scrub
Level 262 Forum Troll
Play, or play not. There is no balance.
|
Sgt Buttscratch
KILL-EM-QUICK
1884
|
Posted - 2014.03.02 13:56:00 -
[55] - Quote
Alternate Insano wrote:I was a 19D Cavalry Scout in the US Army. I have seen what real scouts do on a battlefield, and the wanna-be "scouts" in New Eden are no where close.
Your mission is to get in a squad and find enemies for your squad. Your squad comes and kills the enemies while you slip away to find more enemies for your squad.
It's so simple, yet, pretty much all scouts in this game get it wrong. This is easy to understand because CCP also doesn't understand what a scout's role is.
Scouts are not ninjas. They do not carry weapons like Nova Knives. I personally find NK scouts offensive to my former professsion.
Scouts are not CQCers. If you are engaging the enemy yourself, it's because you screwed up and they saw you.
Scout's main weapons should be their laser designator. Oh, that's right, CCP didn't include that mechanic, which is basically the ONE THING A SCOUT IS SUPPOSED TO DO. Why the F did you even include scouts at all?!?
God you guys suck at making video games.
In todays army maybe.
THIS GAME IS SET IN THE FUTURE, THINGS CHANGE.
Back in 1700/1800 we used to line up opposite each other and take it in turns shooting at each other, does thhis mean todays army does it wrong?
CCP have made intel a non scout deal, Its easier for logi's to run scanners, scouts radars do not transfer information to the team, snipers cannot tag enemies.
In DUST514 a scout can be a ninja, if you play him like that, he can be fast assault if you play him like that, he can be a tanker, if you play him like that.
THIS IS NOT REAL LIFE, just because you let the game consume yours does not change that,
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Ghosts Chance
Inf4m0us
1189
|
Posted - 2014.03.02 13:57:00 -
[56] - Quote
Alternate Insano wrote:Ghosts Chance wrote:Alternate Insano wrote:Hagintora wrote:If you think you've identified a problem (lack of role for Scouts), what would your solution be? Besides never getting into combat? This is an FPS game, and as someone else pointed out, never getting to do anything besides look at bad guys gets boring. So what would you propose as a possible solution/role for Scouts to play, that lives up to the name "Scout", and is still fun to play? These were my major jobs as a Cav scout: Ride around in a Bradley IFV. I was too tall to drive, fit in the turret, or load the TOW tubes, so I did dismount. I carried a USAS or M249 SAW, wore heavy body armor, and would surpress an area so that the infantry unit on board could dismount the vehicle. Switched from that to roof gunner on a Hummer. Used a Mk19. Basically a belt fed, full automatic mass driver accurate up to a mile if somebody was on the other end laseing the target. Lase targets for gunships, tanks, LAVs, and missle batteries. This was dangerous. You had to sneak way into enemy lines, not get seen, and designate targets. Always a chance of getting blown up by the strike you called in. Decoy Duty. Get behind enemy ines, cause enough of a distraction to get the enemy's attention, hold the aggro until the infantry can get there and save you. Certain scout units would go in with major ground forces, then break away and recover intel. This is kind of like hacking CRUs and such I suppose. I jumped out of every aircraft the US military uses for that purpose, and a couple that they don't. Scouts should be on a dropship every chance they get. Hitch a ride to the other end of the map, air drop in, get to work. Scouts should be proficient with all the longer range weapons. The best way to avoid a noisy fight is to shoot the guy from like 800m with a silenced weapon. Game mechanics don't support this however. Scouts should be masters of explosives, both to eliminate enemy assets and to cause the big distractions for decoy duty. However, mechanics are not included that would give any WP for doing this role. Just like how good PlC users get screwed for no WP for clearing an obj after firing 1 shot and all the bad guys run away. Aside from occasionally STROPE rigging or using the FARS being a scout was a crappy job, and pretty much a stepping stone toward Rangers for anyone planning to stay in long. AAAANNNDDD none of that is applicable to dust, as the laws in the dust universe change how you would idealy want to aproch situations. scouts should stay out of dropships, they get shot out. scouts should stay out of LAVs, they get shot out. scouts usually do carry explosives and oeprate quite well doing exactly the thi9ng you seem to think they dont get any WP for doing.... dust=/=real life, in this game we are immortal, have different amounts of HP, can modify our suits to increase abilities that we cant have in the real world, weapons function in ways that break the laws of physics, dropships fly like spaceships, you can magically point a device around and see everyhting that isnt packing dapmeners, etcetcetcetc. for every rule that is different from the laws of the world we live in, it changes what the ideal aproch would be inside of dust. your amry training has made you bad at this game, and it should or you wouldnt be any good to the army. your job means that you HAVE to think in the terms you do becuase its life or death. but ultimatly the dust universe simply doesnt work like that and CANT work like that its simply not possable. My Army training has made me excel at fps games. A workplace injury that left me with 1 fully operational hand is what hurt my game. And, no, scouts get no WP for distracting the enemy so friendlies can kill them. Just like no WP for area surpression. Also, if you're getting shot out of dropships and LAVs I'd say you're not doing it right. Your LAV driver is going to close to the main enemy force and your DS pilot is flying too low. You should look up HALO jumping and take a page from that.
if you cant shoot a scout out of a dropship your doing it wrong, it has no HP i blap scouts out of dropships all the time, its a simple matter of point the small missle at the side and BLAP instant death 1HKO vs say a heavy suit wich is a dmn 5 hit KO.
i also shoot them out of LAVs the same way, BAM 1HKO and this is with them moving at full speed BTW.
scouts get assist WP for both distraction and supression, and skills for bait and BOOMing,
your job means you think of this game in terms of real life, as if the universes follow the same rules. they dont, and so you will always think of scout suits as scouts, then scout suits most certainly are NOT scouts and CANT be scouts at least in the terms of your "scout" ideal.
its not possable, stop getting hung up on a name.
this isnt the same universe, and HP matters so naturally some tasks that your "scout" would do our scout suits cannot, and naturally our scout suits can do things your "scout" cannot do. the rules are different here and so the tactics are not the same. |
Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
277
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Posted - 2014.03.02 14:07:00 -
[57] - Quote
There's also the fact that fighting insurgents in the desert while having a serious advantage in equipment is probably different from fighting immortal space warriors 20,000 years in the future who have access to all the equipment that you have... |
Jack McReady
DUST University Ivy League
1130
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Posted - 2014.03.02 14:08:00 -
[58] - Quote
Ooh you adorable scrubs that compare real life with games
beside that, scouts like that arent in use in current "modern warfare" any more
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Patrick57
5646
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Posted - 2014.03.02 14:14:00 -
[59] - Quote
Himiko Kuronaga wrote:If they wanted it to be a ninja, they should have called it the ninja suit. That would be awesome. :D |
Patrick57
5646
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Posted - 2014.03.02 14:15:00 -
[60] - Quote
Ghosts Chance wrote:Alternate Insano wrote:Ghosts Chance wrote:Alternate Insano wrote:Hagintora wrote:If you think you've identified a problem (lack of role for Scouts), what would your solution be? Besides never getting into combat? This is an FPS game, and as someone else pointed out, never getting to do anything besides look at bad guys gets boring. So what would you propose as a possible solution/role for Scouts to play, that lives up to the name "Scout", and is still fun to play? These were my major jobs as a Cav scout: Ride around in a Bradley IFV. I was too tall to drive, fit in the turret, or load the TOW tubes, so I did dismount. I carried a USAS or M249 SAW, wore heavy body armor, and would surpress an area so that the infantry unit on board could dismount the vehicle. Switched from that to roof gunner on a Hummer. Used a Mk19. Basically a belt fed, full automatic mass driver accurate up to a mile if somebody was on the other end laseing the target. Lase targets for gunships, tanks, LAVs, and missle batteries. This was dangerous. You had to sneak way into enemy lines, not get seen, and designate targets. Always a chance of getting blown up by the strike you called in. Decoy Duty. Get behind enemy ines, cause enough of a distraction to get the enemy's attention, hold the aggro until the infantry can get there and save you. Certain scout units would go in with major ground forces, then break away and recover intel. This is kind of like hacking CRUs and such I suppose. I jumped out of every aircraft the US military uses for that purpose, and a couple that they don't. Scouts should be on a dropship every chance they get. Hitch a ride to the other end of the map, air drop in, get to work. Scouts should be proficient with all the longer range weapons. The best way to avoid a noisy fight is to shoot the guy from like 800m with a silenced weapon. Game mechanics don't support this however. Scouts should be masters of explosives, both to eliminate enemy assets and to cause the big distractions for decoy duty. However, mechanics are not included that would give any WP for doing this role. Just like how good PlC users get screwed for no WP for clearing an obj after firing 1 shot and all the bad guys run away. Aside from occasionally STROPE rigging or using the FARS being a scout was a crappy job, and pretty much a stepping stone toward Rangers for anyone planning to stay in long. AAAANNNDDD none of that is applicable to dust, as the laws in the dust universe change how you would idealy want to aproch situations. scouts should stay out of dropships, they get shot out. scouts should stay out of LAVs, they get shot out. scouts usually do carry explosives and oeprate quite well doing exactly the thi9ng you seem to think they dont get any WP for doing.... dust=/=real life, in this game we are immortal, have different amounts of HP, can modify our suits to increase abilities that we cant have in the real world, weapons function in ways that break the laws of physics, dropships fly like spaceships, you can magically point a device around and see everyhting that isnt packing dapmeners, etcetcetcetc. for every rule that is different from the laws of the world we live in, it changes what the ideal aproch would be inside of dust. your amry training has made you bad at this game, and it should or you wouldnt be any good to the army. your job means that you HAVE to think in the terms you do becuase its life or death. but ultimatly the dust universe simply doesnt work like that and CANT work like that its simply not possable. My Army training has made me excel at fps games. A workplace injury that left me with 1 fully operational hand is what hurt my game. And, no, scouts get no WP for distracting the enemy so friendlies can kill them. Just like no WP for area surpression. Also, if you're getting shot out of dropships and LAVs I'd say you're not doing it right. Your LAV driver is going to close to the main enemy force and your DS pilot is flying too low. You should look up HALO jumping and take a page from that. if you cant shoot a scout out of a dropship your doing it wrong, it has no HP i blap scouts out of dropships all the time, its a simple matter of point the small missle at the side and BLAP instant death 1HKO vs say a heavy suit wich is a dmn 5 hit KO. i also shoot them out of LAVs the same way, BAM 1HKO and this is with them moving at full speed BTW. scouts get assist WP for both distraction and supression, and skills for bait and BOOMing, your job means you think of this game in terms of real life, as if the universes follow the same rules. they dont, and so you will always think of scout suits as scouts, then scout suits most certainly are NOT scouts and CANT be scouts at least in the terms of your "scout" ideal. its not possable, stop getting hung up on a name. this isnt the same universe, and HP matters so naturally some tasks that your "scout" would do our scout suits cannot, and naturally our scout suits can do things your "scout" cannot do. the rules are different here and so the tactics are not the same. THIS IS A LONG QUOTE! |
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