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Sgt Kirk
Fatal Absolution General Tso's Alliance
4801
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Posted - 2014.03.04 21:25:00 -
[31] - Quote
Leadfoot10 wrote:Sgt Kirk wrote:Leadfoot10 wrote:This just in....
This isn't Eve. This just in The DUST way isn't working obviously. It's not obvious to me -- but I can be kind of slow sometimes. Why would you say that? Caldari suits
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Cody Sietz
Bullet Cluster Legacy Rising
2506
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Posted - 2014.03.04 21:31:00 -
[32] - Quote
CCP is limited to what they can do because of code.
They wanted to make The Gallente Assault have a bonus that reduced the speed penalty of plates, but couldn't code it so only the Gallente assault would get it.
That's why they lowered the speed penalty.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4801
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Posted - 2014.03.04 21:33:00 -
[33] - Quote
Heimdallr69 wrote:Sgt Kirk wrote:Heimdallr69 wrote:They'd have to change everything so armor isn't even more op. Armor (for dropsuits) is only OP when it's associated with Dual Tanking. Armor by itself is not terribly bad. inb4 armored Logis. They don't count for obvious reasons. If they change it so armor is faster and armor has over double the hp?? That's what I mean No, that would be broken of course.
If we kept the current penalty for plates with Amarr, Gallente, and Minmitar while giving the old plate penalty ti the Caldari that might discourage dual tanking (have this vice versa for Gallente with shields as well). Plates would have to be changed as well because the Basic armor plate is way too good for what it is and the complex is a near waste for what it's worth.
If Gallente Could get a Bonus to Ferroscale efficacy that would make a great amount of sense to pair things out. That's not a solve all solution of course but it would be a step in the right direction.
Of course none of this is without it's flaws but it's just an idea that can be changed based on new information.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4801
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Posted - 2014.03.04 21:36:00 -
[34] - Quote
Cody Sietz wrote:CCP is limited to what they can do because of code.
They wanted to make The Gallente Assault have a bonus that reduced the speed penalty of plates, but couldn't code it so only the Gallente assault would get it.
That's why they lowered the speed penalty.
Yeah, I'm not sure if I mentioned this in my OP or not but I'm aware that they can't do most common sense things because code is getting in the way.
Personally I wish the overall Assault Bonus would go away and just have two racial/suit bonuses; one generic for most things, one specific for racial things.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Meeko Fent
Kirkinen Risk Control Caldari State
1902
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Posted - 2014.03.04 23:02:00 -
[35] - Quote
Sgt Kirk wrote:Learn to read. "A CCP dev (forget which one) stated that Eve Online's racial ship stats guide Dust 514, but they do not dictate all dropsuits' stats." >>. it's good that they don't have a 100% influence on dropsuit stats but the way things are currently it greatly favors one race over the other." You post OBVIOUSLY says otherwise.
You directly say "X Race is like this in EVE, and it isn't like so in DUST, so its wrong"
lrn2write
Because you Wanted to be Something your Not.
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Arkena Wyrnspire
Fatal Absolution
10391
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Posted - 2014.03.04 23:08:00 -
[36] - Quote
Oswald Rehnquist wrote:Sure but there would be a take away from the gallente too, (below are negative modifiers to separate them)
Gallente: .75 armor modifier, (speed being applied by a penalty o caldari suits) Cladari: .75 speed modifier, 1.25 shield modifier (I don't know the armor to speed conversion, these are just dump numbers)
Rather than having negative modifiers like this, why not have proper bonuses?
For example:
Amarr: 25% bonus to plate HP, 25% bonus to overheat Caldari: 25% bonus to extender HP, 50% reduction in weapon charge time Gallente: 50% bonus to repairer efficacy, 10% RoF bonus Minmatar: 50% bonus to shield regeneration rate/recharger efficacy, 25% clip bonus.
The 50% bonuses are either because the module isn't used as much as the alternative (rechargers are used less than extenders, reps are used less than plates) and/or because otherwise it would be insignificant (25% reduction in charge time would be pretty lol).
There are better bonuses, but IMHO that's a hell of a lot better than what CCP laid out and it provides each racial assault a solid grounding in their racial combat style.
You have long since made your choice. What you make now is a mistake.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4482
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Posted - 2014.03.04 23:29:00 -
[37] - Quote
Arkena Wyrnspire wrote:Oswald Rehnquist wrote:Sure but there would be a take away from the gallente too, (below are negative modifiers to separate them)
Gallente: .75 armor modifier, (speed being applied by a penalty o caldari suits) Cladari: .75 speed modifier, 1.25 shield modifier (I don't know the armor to speed conversion, these are just dump numbers) Rather than having negative modifiers like this, why not have proper bonuses? For example: Amarr: 25% bonus to plate HP, 25% bonus to overheat Caldari: 25% bonus to extender HP, 50% reduction in weapon charge time Gallente: 50% bonus to repairer efficacy, 10% RoF bonus Minmatar: 50% bonus to shield regeneration rate/recharger efficacy, 25% clip bonus. In terms of base stats, it'd be Amarr -> Caldari -> Gallente -> Minmatar for speed and Minmatar -> Gallente -> Caldari -> Amarr for HP, in ascending order. I'd cite Gallente and Caldari as fairly interchangeable on the HP front because of tanking styles provided the Caldari have excellent regen (as shields generally should). The 50% bonuses are either because the module isn't used as much as the alternative (rechargers are used less than extenders, reps are used less than plates) and/or because otherwise it would be insignificant (25% reduction in charge time would be pretty lol). There are better bonuses, but IMHO that's a hell of a lot better than what CCP laid out and it provides each racial assault a solid grounding in their racial combat style. I actually think the Caldari should continue to be the second fastest. Makes them far more maneuverable and compliments their lower HP and higher recharge rate.
As for the OP, I don't see why the Gallante should be faster given they are stacking heavy plates. Makes no sense.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Arkena Wyrnspire
Fatal Absolution
10393
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Posted - 2014.03.04 23:32:00 -
[38] - Quote
DeadlyAztec11 wrote:Arkena Wyrnspire wrote:Oswald Rehnquist wrote:Sure but there would be a take away from the gallente too, (below are negative modifiers to separate them)
Gallente: .75 armor modifier, (speed being applied by a penalty o caldari suits) Cladari: .75 speed modifier, 1.25 shield modifier (I don't know the armor to speed conversion, these are just dump numbers) Rather than having negative modifiers like this, why not have proper bonuses? For example: Amarr: 25% bonus to plate HP, 25% bonus to overheat Caldari: 25% bonus to extender HP, 50% reduction in weapon charge time Gallente: 50% bonus to repairer efficacy, 10% RoF bonus Minmatar: 50% bonus to shield regeneration rate/recharger efficacy, 25% clip bonus. In terms of base stats, it'd be Amarr -> Caldari -> Gallente -> Minmatar for speed and Minmatar -> Gallente -> Caldari -> Amarr for HP, in ascending order. I'd cite Gallente and Caldari as fairly interchangeable on the HP front because of tanking styles provided the Caldari have excellent regen (as shields generally should). The 50% bonuses are either because the module isn't used as much as the alternative (rechargers are used less than extenders, reps are used less than plates) and/or because otherwise it would be insignificant (25% reduction in charge time would be pretty lol). There are better bonuses, but IMHO that's a hell of a lot better than what CCP laid out and it provides each racial assault a solid grounding in their racial combat style. I actually think the Caldari should continue to be the second fastest. Makes them far more maneuverable and compliments their lower HP and higher recharge rate. As for the OP, I don't see why the Gallante should be faster given they are stacking heavy plates. Makes no sense.
The Gallente have a faster base speed in EVE because they use short range weaponry and use that speed to get in range. That could also apply very well here - a shotgunner would benefit greatly from increased base speed.
It fits well with the Gallente battle philosophy of charging in, going balls to the wall with short range high damage weaponry that shreds things but can't do much past that range.
You have long since made your choice. What you make now is a mistake.
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ads alt
DROID EXILES General Tso's Alliance
19
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Posted - 2014.03.04 23:35:00 -
[39] - Quote
Arkena Wyrnspire wrote:DeadlyAztec11 wrote:Arkena Wyrnspire wrote:Oswald Rehnquist wrote:Sure but there would be a take away from the gallente too, (below are negative modifiers to separate them)
Gallente: .75 armor modifier, (speed being applied by a penalty o caldari suits) Cladari: .75 speed modifier, 1.25 shield modifier (I don't know the armor to speed conversion, these are just dump numbers) Rather than having negative modifiers like this, why not have proper bonuses? For example: Amarr: 25% bonus to plate HP, 25% bonus to overheat Caldari: 25% bonus to extender HP, 50% reduction in weapon charge time Gallente: 50% bonus to repairer efficacy, 10% RoF bonus Minmatar: 50% bonus to shield regeneration rate/recharger efficacy, 25% clip bonus. In terms of base stats, it'd be Amarr -> Caldari -> Gallente -> Minmatar for speed and Minmatar -> Gallente -> Caldari -> Amarr for HP, in ascending order. I'd cite Gallente and Caldari as fairly interchangeable on the HP front because of tanking styles provided the Caldari have excellent regen (as shields generally should). The 50% bonuses are either because the module isn't used as much as the alternative (rechargers are used less than extenders, reps are used less than plates) and/or because otherwise it would be insignificant (25% reduction in charge time would be pretty lol). There are better bonuses, but IMHO that's a hell of a lot better than what CCP laid out and it provides each racial assault a solid grounding in their racial combat style. I actually think the Caldari should continue to be the second fastest. Makes them far more maneuverable and compliments their lower HP and higher recharge rate. As for the OP, I don't see why the Gallante should be faster given they are stacking heavy plates. Makes no sense. The Gallente have a faster base speed in EVE because they use short range weaponry and use that speed to get in range. That could also apply very well here - a shotgunner would benefit greatly from increased base speed. It fits well with the Gallente battle philosophy of charging in, going balls to the wall with short range high damage weaponry that shreds things but can't do much past that range. In eve caldari are slower because they use thier power to, power thier shields, not thier engines as much so, there you go. |
Meeko Fent
Kirkinen Risk Control Caldari State
1904
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Posted - 2014.03.04 23:37:00 -
[40] - Quote
Arkena Wyrnspire wrote:The Gallente have a faster base speed in EVE because they use short range weaponry and use that speed to get in range. That could also apply very well here - a shotgunner would benefit greatly from increased base speed.
It fits well with the Gallente battle philosophy of charging in, going balls to the wall with short range high damage weaponry that shreds things but can't do much past that range. Ok.
If you are going to increase speed, nerf HP.
Nobody wants a faster Gal Logi.
Because you Wanted to be Something your Not.
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Roy Ventus
Axis of Chaos
1233
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Posted - 2014.03.04 23:45:00 -
[41] - Quote
Honestly, I don't know how the Hell the Caldari are supposed to be the second slowest race in the game. The system we have pushes the idea that the Caldari are actually fast while their weaponry says they should stay at a range. How would you propose we fix this while also not making the Caldari suits weak?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Meeko Fent
Kirkinen Risk Control Caldari State
1904
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Posted - 2014.03.04 23:47:00 -
[42] - Quote
Roy Ventus wrote:Honestly, I don't know how the Hell the Caldari are supposed to be the second slowest race in the game. The system we have pushes the idea that the Caldari are actually fast while their weaponry says they should stay at a range. How would you propose we fix this while also not making the Caldari suits weak? Fast to keep range?
Because you Wanted to be Something your Not.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4482
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Posted - 2014.03.04 23:48:00 -
[43] - Quote
Arkena Wyrnspire wrote: The Gallente have a faster base speed in EVE because they use short range weaponry and use that speed to get in range. That could also apply very well here - a shotgunner would benefit greatly from increased base speed.
It fits well with the Gallente battle philosophy of charging in, going balls to the wall with short range high damage weaponry that shreds things but can't do much past that range.
The Gallante Assault could just get a bonus to running Ferroscale plates and Reactive plates; the Amarr would get a bonus for regular plates. I run two enhanced Ferroscale plates and an Enhanced repper, works very well.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Joel II X
Dah Gods O Bacon
1426
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Posted - 2014.03.04 23:49:00 -
[44] - Quote
As a player who barely knows anything about Eve, I've been enlightened. |
Roy Ventus
Axis of Chaos
1233
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Posted - 2014.03.05 00:04:00 -
[45] - Quote
Meeko Fent wrote:Roy Ventus wrote:Honestly, I don't know how the Hell the Caldari are supposed to be the second slowest race in the game. The system we have pushes the idea that the Caldari are actually fast while their weaponry says they should stay at a range. How would you propose we fix this while also not making the Caldari suits weak? Fast to keep range?
Actually I guess that makes sense for Dust side.
Caldari are fast and play keep away while Gallente are fast and try to get all in your face. Now we just need those damn reactive plates and ferroscales to have a cheaper fitting cost...
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Meeko Fent
Kirkinen Risk Control Caldari State
1904
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Posted - 2014.03.05 00:05:00 -
[46] - Quote
Roy Ventus wrote:Meeko Fent wrote:Roy Ventus wrote:Honestly, I don't know how the Hell the Caldari are supposed to be the second slowest race in the game. The system we have pushes the idea that the Caldari are actually fast while their weaponry says they should stay at a range. How would you propose we fix this while also not making the Caldari suits weak? Fast to keep range? Actually I guess that makes sense for Dust side. Caldari are fast and play keep away while Gallente are fast and try to get all in your face. Now we just need those damn reactive plates and ferroscales to have a cheaper fitting cost... Yup.
Love my reactives.
Because you Wanted to be Something your Not.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4482
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Posted - 2014.03.05 00:12:00 -
[47] - Quote
Roy Ventus wrote:Meeko Fent wrote:Roy Ventus wrote:Honestly, I don't know how the Hell the Caldari are supposed to be the second slowest race in the game. The system we have pushes the idea that the Caldari are actually fast while their weaponry says they should stay at a range. How would you propose we fix this while also not making the Caldari suits weak? Fast to keep range? Actually I guess that makes sense for Dust side. Caldari are fast and play keep away while Gallente are fast and try to get all in your face. Now we just need those damn reactive plates and ferroscales to have a cheaper fitting cost... The CPU and PG skills will give you 25% more for each.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Roy Ventus
Axis of Chaos
1233
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Posted - 2014.03.05 00:28:00 -
[48] - Quote
DeadlyAztec11 wrote:Roy Ventus wrote:Meeko Fent wrote:Roy Ventus wrote:Honestly, I don't know how the Hell the Caldari are supposed to be the second slowest race in the game. The system we have pushes the idea that the Caldari are actually fast while their weaponry says they should stay at a range. How would you propose we fix this while also not making the Caldari suits weak? Fast to keep range? Actually I guess that makes sense for Dust side. Caldari are fast and play keep away while Gallente are fast and try to get all in your face. Now we just need those damn reactive plates and ferroscales to have a cheaper fitting cost... The CPU and PG skills will give you 25% more for each.
Hmm? Yeah but it ends up being that you need those skills to fit the reactive plates and ferroscales properly. You don't really need those skills for Shield Extenders, Armor Plates, Armor Repair, or Damage Mods.
The ferroscales shouldn't even have a higher fitting cost than the armor plates...considering that you're throwing on less armor. Logically it would make sense. I mean if the armor ways so little that there's no movement penalty, where does the extra cost come from?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Hagintora
Chatelain Rapid Response Gallente Federation
278
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Posted - 2014.03.05 00:44:00 -
[49] - Quote
Ok so first, this.
And then, this.
Essentially, if you want the races to each have their own Combat Philosophy, you're going to have to do more than just make them run at different speeds.
And if you want to get the detail, and race specific bonuses that everybody has been asking for, then the best way to go about that is to split the Dropsuit Skill Tree so that each Frame Size, of each Race, has it's own Tree. That way when you want/need to alter something (like, say, the CalLogi) you only have affect their skill tree. |
Leadfoot10
Molon Labe. General Tso's Alliance
628
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Posted - 2014.03.05 00:45:00 -
[50] - Quote
Sgt Kirk wrote:Leadfoot10 wrote:Sgt Kirk wrote:Leadfoot10 wrote:This just in....
This isn't Eve. This just in The DUST way isn't working obviously. It's not obvious to me -- but I can be kind of slow sometimes. Why would you say that? Caldari suits
What's wrong with Caldari suits?
I run them all the time and virtually exclusively.
I'm not being obtuse, I simply don't understand what you're getting at.
Thanks for your response...Lead |
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safura trotsky
Kill Mode Activated Galactic Skyfleet Empire
19
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Posted - 2014.03.05 00:48:00 -
[51] - Quote
[quote=Sgt Kirk]Post Script: This is a thread you should read all comments before posting. Please and thank you.
pre script*
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4806
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Posted - 2014.03.05 00:50:00 -
[52] - Quote
Leadfoot10 wrote:
What's wrong with Caldari suits?
I run them all the time and virtually exclusively.
I'm not being obtuse, I simply don't understand what you're getting at.
Thanks for your response...Lead
Hahaha there's absolutely nothing wrong with Caldari suits, that's my point. The Caldari suits are usually the best suits to use in the game capable of a vast range of versatility that other suits would only dream of having.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4806
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Posted - 2014.03.05 00:51:00 -
[53] - Quote
safura trotsky wrote:[quote=Sgt Kirk]Post Script: This is a thread you should read all comments before posting. Please and thank you.
pre script* Lol Yeah I added that after I posted it and then moved it to the front so people wouldn't miss it.
*Fixed now :D
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2134
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Posted - 2014.03.05 00:53:00 -
[54] - Quote
Beren Hurin wrote:Chunky Munkey wrote:When Assaults get bonuses to these playstyles instead of these w@nk weapon bonuses people will have a better grasp of this setup. You guys don't get it. Its the weapons themselves that lend themselves to the assaults play styles. Gallente: up close and personal, screw anyone that's strafing. Caldari: pick people off, if you can get any armor damage you can cut it like butter. Stay far away. Minmatar: High burst damage, prepare to retreat before you have to reload. Time your entrance/exit with your burst weapon and tank. Amarr: You hybrid tank and endurance lets you get in the perfect position to maybe even take a hit or two before getting a drop-em-dead alpha strike on your target that neutralizes their threat. Your confused about the Amarr young one.
"But we have been blessed"
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4806
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Posted - 2014.03.05 00:53:00 -
[55] - Quote
Hagintora wrote: ...split the Dropsuit Skill Tree so that each Frame Size, of each Race, has it's own Tree. That way when you want/need to alter something (like, say, the CalLogi) you only have affect their skill tree.
Several others and myself have wanted this from the beginning, I'm glad you like that Idea because it's hell of a good one.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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