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61. Questions about Tanks/Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: ..... Yea, that's the point of my post. It's dropsuits, not vehicles that is making the problem worse. Anywys, there's more problems than just that. Well that seems a pretty substantial one to me, but what other proble...
- by Hagintora - at 2014.02.15 22:58:00
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62. Questions about Tanks/Vehicles - in General Discussions [original thread]
Takahiro Kashuken wrote: [quote=Hagintora]Problem is we were against proto suits/mods and AV weapons and the proto AV weapons That's my point. If Vehicles are only at MLT/STD then that's where AV needs to be too. But as Atiim pointed out, yo...
- by Hagintora - at 2014.02.15 22:43:00
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63. Questions about Tanks/Vehicles - in General Discussions [original thread]
Atiim wrote: If CCP takes what the CPM and Playerbase says with a grain of salt, dropsuits will also be tiericided as well. When CCP adds more hulls, it will most likely be specialized hulls such as the Enforcers were. Ok, so is this more ...
- by Hagintora - at 2014.02.15 21:56:00
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64. Questions about Tanks/Vehicles - in General Discussions [original thread]
Atiim wrote: Vehicle hulls (especially HAVs) are tiericided, and techicided. All of your STD, ADV, and PRO turrets & modules are all fitted onto the same hull, and the extra benifits (such as CPU/PG) come from core skills. Balanced is ach...
- by Hagintora - at 2014.02.15 21:43:00
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65. Questions about Tanks/Vehicles - in General Discussions [original thread]
R F Gyro wrote: If that were the reason, wouldn't we have the opposite problem? Tanks not being able to survive in the face of proto AV. No, because AV would be MLT/STD as well. I'm asking why they didn't just put everything on the same bas...
- by Hagintora - at 2014.02.15 21:37:00
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66. Questions about Tanks/Vehicles - in General Discussions [original thread]
How exactly can you achieve any kind of balance if the Vehicles Chassis are at MLT/STD but all the Turrets/Modules/AV have ADV and PRO versions? It seems to me, and I could be wrong, that part of the reason the tanks are seemingly OP is because is...
- by Hagintora - at 2014.02.15 21:26:00
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67. Snipers. - in General Discussions [original thread]
I get what you're saying. All the rest of the Caldari Rail Tech has a spool up time except for the Sniper Rifle, but never gave it a thought until your post.
- by Hagintora - at 2014.02.15 20:13:00
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68. Pilot Suits - in General Discussions [original thread]
DUST Fiend wrote: As a dropship pilot, I think the concept of the Pilot suit is an abomination that will be impossible to balance while making it worth the SP and ISK sink that it will call for. Scrap that crap, give light frames a second gro...
- by Hagintora - at 2014.02.14 18:03:00
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69. Pilot Suits - in General Discussions [original thread]
Joseph Ridgeson wrote: Skihids wrote: The danger is that vehicles will be balanced assuming the use of a proto pilot suit which will merely serve to increase the SP and ISK cost of vehicles. This. There seems to me three possibilities: ...
- by Hagintora - at 2014.02.14 17:25:00
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70. Pilot Suits - in General Discussions [original thread]
It doesn't currently, but CCP is planning to put it in. I'm just trying to figure out exactly what role this thing is supposed to play that isn't already covered by the Skill Trees.
- by Hagintora - at 2014.02.14 16:54:00
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71. Pilot Suits - in General Discussions [original thread]
Not meaning to be a troll here, but can someone explain to me why the Pilot Suit is necessary? With the Vehicle Skill Tree and Turret Skill Tree essentially mirroring the Dropsuit and Weapon Skill Trees, how exactly does the Pilot Suit fit in? Why...
- by Hagintora - at 2014.02.14 16:51:00
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72. Proof the RR is OP - Proto Breach AR vs. standard RR - in General Discussions [original thread]
How does the AR lose it's niche by bringing an UP weapon variant up to usefulness? Everything else stays the same, only the ROF increases. Increasing the ROF doesn't come close to matching the RR, even if the DPS for both weapons is the same, as t...
- by Hagintora - at 2014.02.14 08:05:00
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73. Proof the RR is OP - Proto Breach AR vs. standard RR - in General Discussions [original thread]
The problem with the Breach AR, in comparison with the RR, is the ROF. The ROF of the Breach AR is far too low to be of any use in the range that it operates in. Increase the ROF to somewhere between 475 and 500 RPM, and the Breach will be useful ...
- by Hagintora - at 2014.02.14 06:48:00
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74. I've had it I'm deleting this game. - in General Discussions [original thread]
Doing the same thing, and for the same reasons. God, I hate waiting.
- by Hagintora - at 2014.01.23 16:14:00
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75. CCP, we need challenges... - in General Discussions [original thread]
Yeah, I can see this. Especially as NPC Corporate Contracts. Like, "The Ishukone Corporation is looking for 'real time' in the field data on [Specific Weapon Here]." So you have to complete X amount of matches, or get X amount of kills with that ...
- by Hagintora - at 2014.01.21 13:20:00
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76. Replacing the Red line. - in General Discussions [original thread]
I think that the redline should be linked with a suits Profile. Give the redline a Precision Threshold (I'll use 50 as a starting number), then allow suits with a lower profile than that to enter the redline by a certain percentage (say a suit wit...
- by Hagintora - at 2014.01.21 13:02:00
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77. Scout Registry / Killboard - in General Discussions [original thread]
Edited Suggested Speed Changes (Scout Buff) . Increased Sprint Speed to 35%. Added racial speed variants.
- by Hagintora - at 2013.10.10 18:20:00
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78. Scout Registry / Killboard - in General Discussions [original thread]
Looking for feedback on suggested speed changes that I think could buff the Scout https://forums.dust514.com/default.aspx?g=posts&t=114616&find=unread I'd love to hear what my Scout brothers have to say on this
- by Hagintora - at 2013.10.09 16:45:00
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79. Give Scout Suits Squad Vision - in General Discussions [original thread]
While I agree that Scouts sharing the Intel gained from their scan would give Scouts a more defined role, I do not agree that it is a buff for Scouts. Or a buff for squads for that matter. Given the Scan Range for Scouts (20m for GalScouts, 15m fo...
- by Hagintora - at 2013.10.05 21:57:00
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80. If Scouts aren't buffed in 1.4, we're doomed - in General Discussions [original thread]
Shotty GoBang wrote: Camp like the Fatties with their Forge Guns. You gonna organize a Scout Strike Shotty? Get all the Scouts in your chat channel into full squads then just redline camp/afk?
- by Hagintora - at 2013.08.16 06:53:00
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