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1. And when do us vehicleers get our pilot suits? - in General Discussions [original thread]
Takahiro Kashuken wrote: C Saunders wrote: Please, enlighten me on what can be enhanced? Everything CPU/PG/HP/Speed/DMG/resistance etc Everything that both you, and Zdub, mention would be better accomplished with a more defined Ski...
- by Hagintora - at 2014.03.16 18:26:00
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2. AV Buff: Make vehicle profile increase SL lock range. - in General Discussions [original thread]
I'm going to have to side with the vehicle users on this one. While the idea does have merit, other changes would have to be implented first for it to be balanced properly. Vehicles vs AV would have to be balanced, Vehiculer E-War would have to be...
- by Hagintora - at 2014.03.12 19:22:00
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3. AV Buff: Make vehicle profile increase SL lock range. - in General Discussions [original thread]
Beren Hurin wrote: Hagintora wrote: There should be a way for vehicle users to counter this effect as well, either through the Skill Tree, or with Mods. First, not stacking hardeners would be the main way to 'counter' it. Basically, the m...
- by Hagintora - at 2014.03.12 18:30:00
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4. AV Buff: Make vehicle profile increase SL lock range. - in General Discussions [original thread]
There should be a way for vehicle users to counter this effect as well, either through the Skill Tree, or with Mods.
- by Hagintora - at 2014.03.12 18:07:00
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5. How well do you think the Pilot suit will fair in infantry combat? - in General Discussions [original thread]
I still say Pilot Suits are completely unnecessary. Everything that vehicles users want can/should be achieved through Skill, just like Dropsuits. The extra bonuses that they want should be attached to the specialty variants of the vehicles, just ...
- by Hagintora - at 2014.03.10 10:22:00
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6. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Zahle Undt wrote: It seems that to CCP a side arm is worth at least 2 slots. Compare Amarr logi to all other logi. All the other logos get 2 more slots of some type than Amarr. So in a sense assault suits are getting a bonus slot already Mor...
- by Hagintora - at 2014.03.08 20:45:00
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7. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Doshneil Antaro wrote: Hagintora wrote: You said that if Logi's and Assaults had equal slot layouts, that the Assault would outshine the Logi. You said that if 1 slot were taken away from the Logi that it would be combat ineffective. These t...
- by Hagintora - at 2014.03.08 20:10:00
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8. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Doshneil Antaro wrote: Hagintora wrote: The implication of your post would suggest, then, that Assaults are currently equal to Logi's in versatility, and power. If that were true, we'd see more people using Assaults, and Slayer Logi's would ...
- by Hagintora - at 2014.03.08 19:19:00
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9. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Zahle Undt wrote: Hagintora wrote: Zahle Undt wrote: Give the assault suits a second grenade slot, a CPU/PG bonus to equip a second type of grenade and leave the rest be. You have less slots because you have the sidearm slot , its what ma...
- by Hagintora - at 2014.03.08 19:08:00
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10. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Doshneil Antaro wrote: I do agree that the med suit slot layouts need reworking, but I believe making the H/L even between the assaults and logi is the best for both. On paper it does sound like a good idea to make total slot count the same, bu...
- by Hagintora - at 2014.03.08 18:55:00
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11. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Zahle Undt wrote: Give the assault suits a second grenade slot, a CPU/PG bonus to equip a second type of grenade and leave the rest be. You have less slots because you have the sidearm slot , its what makes them versatile, they are also faster ...
- by Hagintora - at 2014.03.08 18:37:00
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12. Proficiency changes - in General Discussions [original thread]
It's a perception thing. people see two numbers (120%, and 138%) immediately recognize that one is bigger than the other, and think that means higher final numbers. The only real change to the equation is that it no longer includes the weaker prof...
- by Hagintora - at 2014.03.08 12:53:00
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13. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
I agree with the slot layout idea, it would give Assaults their Slayer role back. Another way to do it would be to switch the High/Low slot layout between Logi's and Assaults. Although I would drop one Low slot for the Caldari; it should be 5 High...
- by Hagintora - at 2014.03.08 09:05:00
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14. Why can't tanks just be another dropsuit? - in General Discussions [original thread]
I think O'Dell has the right idea here, though I'm not sure about the implementation, I'll leave that to others more knowledgeable than I. Vehicles need to be thought of in terms of Dropsuits, not be their own special category. If you think in the...
- by Hagintora - at 2014.03.08 07:35:00
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15. Scout passive scan range. - in General Discussions [original thread]
Awry Barux wrote: Asher Night wrote: I was upset when I heard of the range nerf for the scouts. They die so easily, and now it will be even easier to see one from further away before they see you on the radar - which kind of makes cloaking a...
- by Hagintora - at 2014.03.07 20:07:00
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16. CR vs shields - in General Discussions [original thread]
Why isn't the CR 80% shields and 120% armor? Wouldn't it be better, balance-wise? I'm really curious as to why it's the odd man out in comparison to the other weapons.
- by Hagintora - at 2014.03.07 18:51:00
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17. No incentive for Proficiency ... - in General Discussions [original thread]
J'Hiera wrote: Hagintora wrote: That's odd, Why is the CR different from the rest? Shouldn't it be the weakest weapon against shields? Not if assuming the CR uses Depleted Uranium for ammunition. In EVE, that is High Explosive, Medium K...
- by Hagintora - at 2014.03.07 18:42:00
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18. No incentive for Proficiency ... - in General Discussions [original thread]
Sgt Kirk wrote: Hagintora wrote: That's odd, Why is the CR different from the rest? Shouldn't it be the weakest weapon against shields? Explosives are the thing that are 80% shields - 120% armor. Or at least it should be. Ya but if...
- by Hagintora - at 2014.03.07 18:06:00
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19. No incentive for Proficiency ... - in General Discussions [original thread]
Joel II X wrote: Hagintora wrote: Wait, I thought that the CR had the opposite profile of Scr. Wouldn't it be 80% shields 120% armor? So with Prof at 5 (using current mechanics) SCR: 138% shields, 80% armor. CR: 80% shields, 138% armor. RR...
- by Hagintora - at 2014.03.07 17:55:00
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20. No incentive for Proficiency ... - in General Discussions [original thread]
Wait, I thought that the CR had the opposite profile of Scr. Wouldn't it be 80% shields 120% armor? So with Prof at 5 (using current mechanics) SCR: 138% shields, 80% armor. CR: 80% shields, 138% armor. RR: 90% shields, 126% armor. AR: 126% shie...
- by Hagintora - at 2014.03.07 17:28:00
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