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101. Command Structure of Dust - in General Discussions [original thread]
gbghg wrote: Meh every Corp will do things differently, even if we all have access to the same system, no point having 4-5 layers of command if you've only got a couple hundred mercs. I can see things being done like this Planetary commander R...
- by Hagintora - at 2013.03.06 09:42:00
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102. Command Structure of Dust - in General Discussions [original thread]
How about this: Squad Leader: In command of 1-5 Squad Members Team Commander: In command of 4 Squads Field Commander (MCC): In command of 1-4 Teams District Commander: In command of 4-6 MCC's Region Commander: In command of 3-5 Districts Pla...
- by Hagintora - at 2013.03.05 15:22:00
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103. Command Structure of Dust - in General Discussions [original thread]
Vrain Matari wrote: ...with voice and text comms that mirror this command structure and can be modified beyond that. Damn fine point, sir. Any command structure is absolutely useless without the ability to communicate within it.
- by Hagintora - at 2013.03.05 14:52:00
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104. Command Structure of Dust - in General Discussions [original thread]
What do you feel the Command Structure of Dust should be? Do you think it should stay as simple as possible, with just Squad Leaders, and a Field Commander? Do you think it should expand to include District and Planetary Commanders? Also what Ord...
- by Hagintora - at 2013.03.05 14:06:00
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105. Wednesday is grind day - in General Discussions [original thread]
CCP Eterne wrote: Deleted a troll, because I care. All Hail Eterne, Slayer of Trolls!!
- by Hagintora - at 2013.03.04 09:25:00
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106. In-game escalating bounty system; different from bounty decs EVE side. - in General Discussions [original thread]
Gunner Nightingale wrote: Edit 3- Increasing bounty: base value=isk cost of fitting(x%base value for tanks) +1-10% for each x unit of time still remaining on battlefield after bounty placement. I could be reading this incorrectly, but it see...
- by Hagintora - at 2013.03.02 20:52:00
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107. Open World or Battle Arena? - in General Discussions [original thread]
Beld Errmon wrote: Hagintora wrote: Beld Errmon wrote: DCUO might be an MMO but its not open world none of those games are they just have big maps, if your idea of open world is 1 large randomly generated map for each planet then i guess ...
- by Hagintora - at 2013.03.02 09:59:00
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108. ASSAULT RIFLE CALCULATIONS FOR DMG / WEPONRY & 3 COMPLEX MODS - in General Discussions [original thread]
ImMortal SoLDieR X wrote: START TRANSMISSION.................... AM I ASSUMING or maybe the reverse is true??? I wanna know exactly what it is. Who said its multiply? WE need clarity ! Im trying to Show & Prove. Show me why I should mult...
- by Hagintora - at 2013.03.02 09:46:00
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109. ASSAULT RIFLE CALCULATIONS FOR DMG / WEPONRY & 3 COMPLEX MODS - in General Discussions [original thread]
You're assuming that the Damage Mods are adding together. 10%+10%+10%. But as Buster pointed out, if you multiply the Damage Mods together, as 1.1*1.1*1.1, then you get 1.331. So it would seem that the evidence can support either theory, but I'm...
- by Hagintora - at 2013.03.02 09:30:00
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110. ASSAULT RIFLE CALCULATIONS FOR DMG / WEPONRY & 3 COMPLEX MODS - in General Discussions [original thread]
Spec Ops Cipher wrote: Hagintora wrote: Spec Ops Cipher wrote: 1+1 = 1 in a certain branch of mathematics. +1 to the first to name it :P Boolean Algebra? We have a winner! Sorry OP, for borrowing your thread. ^^ I would like to ...
- by Hagintora - at 2013.03.02 09:14:00
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111. ASSAULT RIFLE CALCULATIONS FOR DMG / WEPONRY & 3 COMPLEX MODS - in General Discussions [original thread]
Explain again how you're going from 10% to 1%?
- by Hagintora - at 2013.03.02 09:08:00
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112. ASSAULT RIFLE CALCULATIONS FOR DMG / WEPONRY & 3 COMPLEX MODS - in General Discussions [original thread]
I noticed that too. Same goes for the skill that increases Armor. It just doesn't seem to apply to anything else at the moment.
- by Hagintora - at 2013.03.02 09:03:00
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113. ASSAULT RIFLE CALCULATIONS FOR DMG / WEPONRY & 3 COMPLEX MODS - in General Discussions [original thread]
ImMortal SoLDieR X wrote: START TRANSMISSION................... So your saying its added to the base of the gun? Increasing the gun base by 2% per lvl? END TRANSMISSION........................ Somebody on antoher post (can't remember...
- by Hagintora - at 2013.03.02 08:54:00
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114. ASSAULT RIFLE CALCULATIONS FOR DMG / WEPONRY & 3 COMPLEX MODS - in General Discussions [original thread]
Buster Friently wrote: 2% to damage, just like it says. Applied using math, when you shoot someone. I can't show you though, because we don't have a combat log, so there is no where in the game that currently shows your points of a hit. If you...
- by Hagintora - at 2013.03.02 08:49:00
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115. ASSAULT RIFLE CALCULATIONS FOR DMG / WEPONRY & 3 COMPLEX MODS - in General Discussions [original thread]
Spec Ops Cipher wrote: 1+1 = 1 in a certain branch of mathematics. +1 to the first to name it :P Boolean Algebra?
- by Hagintora - at 2013.03.02 08:47:00
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116. ASSAULT RIFLE CALCULATIONS FOR DMG / WEPONRY & 3 COMPLEX MODS - in General Discussions [original thread]
I don't think skills are actually showing on Suit Stats. Every time I've looked at stats on my loadouts, it only shows the equipment/mods that are currently loaded, but not anything related to skills.
- by Hagintora - at 2013.03.02 08:28:00
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117. New matchmaking based on squad leaders SP? - in General Discussions [original thread]
It would make sense that if you enter a battle as a squad that the matchmaking system would place you in matches based on the overall squad SP score. But having it based off of Squad Leaders seems a bit odd.
- by Hagintora - at 2013.03.02 08:00:00
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118. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
Y0UR NAME HERE wrote: There is an argument to consider for matchmaking and input device, namely that kb/m should be considered slightly better than controller for grading purposes. However it does not (and I do not feel it is implied by their n...
- by Hagintora - at 2013.03.02 07:56:00
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119. In-game escalating bounty system; different from bounty decs EVE side. - in General Discussions [original thread]
Gunner Nightingale wrote: Sure why not? I put it up for discussion for suggestions exactly like this. The next question is what happens if a player who has a bounty changes their after they get a bounty on them, be it to resupply or get healt...
- by Hagintora - at 2013.03.02 07:24:00
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120. In-game escalating bounty system; different from bounty decs EVE side. - in General Discussions [original thread]
Just had a thought. What if the player in question actually survives the match? So they've built up a hefty Bounty on their head, but no is able to kill them by the end of the battle, shouldn't they get an additional reward as well, seeing as how ...
- by Hagintora - at 2013.03.02 06:52:00
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