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21. To CCP and the community, consider the following. Civil discussion p... - in General Discussions [original thread]
I agree with Vrain, I'd much rather they tweak the profiles of the assault variants than remove them completely. Removal, I feel, should be last resort.
- by Hagintora - at 2014.03.07 16:01:00
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22. Feedback Please: Assault Role? - in General Discussions [original thread]
Buster Friently wrote: Hagintora wrote: @Buster Friently: Your examples are exactly what I'm talking about. By switching layouts, and removing the Assaults equipment slot, you automatically define both roles. Assaults will be highly versati...
- by Hagintora - at 2014.03.07 03:28:00
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23. Feedback Please: Assault Role? - in General Discussions [original thread]
@Buster Friently: Your examples are exactly what I'm talking about. By switching layouts, and removing the Assaults equipment slot, you automatically define both roles. Assaults will be highly versatile, and quickly adaptable to changing battle c...
- by Hagintora - at 2014.03.06 17:23:00
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24. Feedback Please: Assault Role? - in General Discussions [original thread]
Buster Friently wrote: Hagintora wrote: I made this suggestion on another thread, but I'll put it here too. Switch the High/Low slot count of the Logi's and Assaults, and change PG/CPU accordingly. This would keep Logi's combat effective wi...
- by Hagintora - at 2014.03.06 16:31:00
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25. Feedback Please: Assault Role? - in General Discussions [original thread]
Mortedeamor wrote: oh so nerf the logi more ? no ccp is making assault logi changes in 1.8 just wait a few weeks dude I think the intent should be (and I hope CCP has the same idea) to keep Logi's combat effective without having them outshi...
- by Hagintora - at 2014.03.06 15:01:00
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26. Feedback Please: Assault Role? - in General Discussions [original thread]
I made this suggestion on another thread, but I'll put it here too. Switch the High/Low slot count of the Logi's and Assaults, and change PG/CPU accordingly. This would keep Logi's combat effective without having them outshine the Assaults. This ...
- by Hagintora - at 2014.03.06 14:48:00
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27. LOL @ "new" med suit stats.... - in General Discussions [original thread]
Bendtner92 wrote: Hagintora wrote: OK, so potentially stupid question, but why don't they just switch the High/Low Slot loadout of Logi, and Assault Suits? Off hand it would seem to fix the problem. Logi's could still be combat effective, an...
- by Hagintora - at 2014.03.06 13:48:00
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28. LOL @ "new" med suit stats.... - in General Discussions [original thread]
OK, so potentially stupid question, but why don't they just switch the High/Low Slot loadout of Logi, and Assault Suits? Off hand it would seem to fix the problem. Logi's could still be combat effective, and of course carry more equipment, but the...
- by Hagintora - at 2014.03.06 13:28:00
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29. The indirect scout nerf? - in General Discussions [original thread]
DEZKA DIABLO wrote: General12912 wrote: Obodiah Garro wrote: Imagine people used Scout as actual Recon instead of fast unscannable troll suit? Scouts can still fit CRs and be unscannable with knives and REs, I suspect they will do just f...
- by Hagintora - at 2014.03.06 11:35:00
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30. The indirect scout nerf? - in General Discussions [original thread]
STEALTH HUNTER ZERO wrote: Sinboto Simmons wrote: Obodiah Garro wrote: Imagine people used Scout as actual Recon instead of fast unscannable troll suit? Scouts can still fit CRs and be unscannable with knives and REs, I suspect they wi...
- by Hagintora - at 2014.03.06 10:02:00
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31. Pilot dropsuit - in General Discussions [original thread]
Spkr4theDead wrote: Awry Barux wrote: Egonz4 wrote: Is there any chance that's still coming cuz u would think it would come first since it already has a placed reserved for it in the marketplace. What would a pilot suit add to the game...
- by Hagintora - at 2014.03.06 05:45:00
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32. Pilot dropsuit - in General Discussions [original thread]
True Adamance wrote: Hagintora wrote: I sincerely hope not. What they need to do is make another Light Infantry Suit. The Pilot Suit is completely redundant. It doesn't have to be. I would like to see it become the difference between an u...
- by Hagintora - at 2014.03.06 05:34:00
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33. Pilot dropsuit - in General Discussions [original thread]
I sincerely hope not. What they need to do is make another Light Infantry Suit. The Pilot Suit is completely redundant.
- by Hagintora - at 2014.03.06 05:07:00
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34. So they mentioned the shotgun in the DevBlog - in General Discussions [original thread]
My main concern is the time inbetween shots. Yes that high alpha is nice, but unless it drops them OHK style you probably won't get another shot off before they start shooting back. Even if the increased TTK adds another second to the life span of...
- by Hagintora - at 2014.03.06 03:01:00
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35. The Rebirth of the Shotgun (1.8 Realizations) - in General Discussions [original thread]
Maybe I read the Dev Blog wrong, but it seemed that they lumped the Shotgun in with the other weapons when it came to the Proficiency Skill change. Currently, Proficiency gives an increase to the ROF, but if they've changed it to match the other w...
- by Hagintora - at 2014.03.05 18:05:00
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36. Shield Race =/= speed race. Armor =/= slow race - in General Discussions [original thread]
Ok so first, this. And then, this. Essentially, if you want the races to each have their own Combat Philosophy, you're going to have to do more than just make them run at different speeds. And if you want to get the detail, and race specif...
- by Hagintora - at 2014.03.05 00:44:00
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37. Shotguns are underpowered - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: P.S [I don't know what p.s means someone tell me] I'm a classic shotgun scout. "Post Script." You're Welcome.
- by Hagintora - at 2014.03.04 04:37:00
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38. Why Nerf Damage Mods? - in General Discussions [original thread]
A pattern I'm starting to see, in regards to how things are developed in Dust, is this one size fits all mentality. Profiency Skills for weapons increase damage by 15% at lvl 5, with the exception of the Shotgun where it increases ROF. Weapon Mods...
- by Hagintora - at 2014.03.03 07:10:00
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39. Ooh you adorable scouts who don't know your role - in General Discussions [original thread]
Alternate Insano wrote: Lase targets for gunships, tanks, LAVs, and missle batteries. This was dangerous. You had to sneak way into enemy lines, not get seen, and designate targets. Always a chance of getting blown up by the strike you called ...
- by Hagintora - at 2014.03.02 13:47:00
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40. Ooh you adorable scouts who don't know your role - in General Discussions [original thread]
If you think you've identified a problem (lack of role for Scouts), what would your solution be? Besides never getting into combat? This is an FPS game, and as someone else pointed out, never getting to do anything besides look at bad guys gets bo...
- by Hagintora - at 2014.03.02 12:51:00
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