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ZDub 303
TeamPlayers Negative-Feedback
2359
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Posted - 2014.03.16 17:34:00 -
[31] - Quote
Takahiro Kashuken wrote:C Saunders wrote:
Please, enlighten me on what can be enhanced?
Everything CPU/PG/HP/Speed/DMG/resistance etc
To add:
Turret rotation, reload speed, torque, we could add scan profile and scan precision to tanks as additional stats.
Shield recharge rate, delay, and the minimum damage before shields stop recharging.
As another person said, it would make a lot of sense to have anything outside of LAVs require a pilot suit to pilot as well. As a balance factor, you couldnt just use a heavy suit in a tank and hop out and gun things down. |
Pvt Numnutz
R 0 N 1 N
965
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Posted - 2014.03.16 17:58:00 -
[32] - Quote
Gelan Corbaine wrote:To do what ? Buff vehicles even more ? Should AVers simply lay down their arms and give up any remaining isk in their already cash strapped wallets ? Hurts to be on the other side doesn't it? Av gets to pay for all those dropships I lost before 1.7 to bs. I cursed av to feel as I felt, I'm glad that you posted this.
Anyway foxhound, I think vehicles should be tiered, get adv and proto vehicles and then we have a reason to implement pilot suits, otherwise there isn't much of a point. |
Hagintora
Chatelain Rapid Response Gallente Federation
313
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Posted - 2014.03.16 18:26:00 -
[33] - Quote
Takahiro Kashuken wrote:C Saunders wrote:
Please, enlighten me on what can be enhanced?
Everything CPU/PG/HP/Speed/DMG/resistance etc
Everything that both you, and Zdub, mention would be better accomplished with a more defined Skill Tree. If the Vehicle/Turret Skill Tree matched the Dropsuit/Weapon Skill Trees, Vehicle user would have their bonuses and Militia HAV's could be made much weaker. The other, more racially aligned, bonuses that vehicle users want could be accomplished by attaching them the T2 hulls; like the Enforcers and Marauders. |
Joel II X
Dah Gods O Bacon
1691
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Posted - 2014.03.16 18:27:00 -
[34] - Quote
Cat Merc wrote:As soon as tanks get nerfed. This. |
The dark cloud
The Rainbow Effect Negative-Feedback
2434
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Posted - 2014.03.16 18:36:00 -
[35] - Quote
Foxhound Elite wrote:Just wondering... Fox you do know that when pilot suits gets added all modules will be nerfbatted? Its a new method from CCP. Add something that gives bonuses but nerf the affected equipment/module so hard that it performs just like before the nerf when wearing the suit. Which means you will need to dump ~2.7 million SP into a suit just so that your dropship performs like it does now or worse.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Atiim
Living Like Larry Schwag
5783
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Posted - 2014.03.16 19:35:00 -
[36] - Quote
They most likely wouldn't be released until we have all of the racial vehicles added in as well. However the introduction of a pilot suit would almost guarantee a vehicle module nerf across the board, similar to how they did things with the Logistics class.
Though I wouldn't put introduce them in the first place. There's no need for them.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
5784
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Posted - 2014.03.16 19:40:00 -
[37] - Quote
Pvt Numnutz wrote: Hurts to be on the other side doesn't it? Av gets to pay for all those dropships I lost before 1.7 to bs. I cursed av to feel as I felt, I'm glad that you posted this.
Anyway foxhound, I think vehicles should be tiered, get adv and proto vehicles and then we have a reason to implement pilot suits, otherwise there isn't much of a point.
All while my Particle Cannon forces your restock bills :)
I wonder what you guys will cry about next. >.>
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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