Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
761. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Haerr wrote: CCP Rattati wrote: Llast 326 wrote: You know what I would like to see in 1.9 Remove shared passiveGǪ it's to powerful but also Removal of the direction indicator on TacNetGǪ just give a dot. I agree...
- by Haerr - at 2014.10.19 22:51:00
|
762. Scout Registry / Killboard - in General Discussions [original thread]
Cross Atu wrote: There is, however, that Mystery Code, maybe... *goes off to scheme* Don't mind me, carry on scheming!
- by Haerr - at 2014.10.19 22:47:00
|
763. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: Llast 326 wrote: You know what I would like to see in 1.9 Remove shared passiveGǪ it's to powerful but also Removal of the direction indicator on TacNetGǪ just give a dot. I agree with both, yet we are not able to f...
- by Haerr - at 2014.10.19 22:45:00
|
764. [Event] The Turret Expert Challenge! - in General Discussions [original thread]
[Event] The Turret Expert Challenge! Will it happen? Will there be a balancing pass on vehicle turrets followed by an Expert Challenge Event? Who do you think would win each of the turrets?
- by Haerr - at 2014.10.19 22:43:00
|
765. Hey CCP, time to make a quick buck! - in General Discussions [original thread]
'Quafe' Nova Knives - For when opening Quafe bottles cannot be done quick enough. The thirst must be quenched!
- by Haerr - at 2014.10.19 22:39:00
|
766. ccp fix my shotgun!!! - in Technical Support/Bugs [original thread]
Espeon Bons wrote: Bons' Shotgun Gameplay :( Fix my shotgun CCP!: http://youtu.be/hldhX43GMIc :( no damage? Wait, that right there is when it is working as intended? Is it not? (I am being sarcastic because it does that all the time while ...
- by Haerr - at 2014.10.19 22:36:00
|
767. IT'S HAPPENING! - in General Discussions [original thread]
Me Want It (But Me Wait) For something that is in the SDE!
- by Haerr - at 2014.10.19 22:32:00
|
768. Sticky:How things work: Dispersion - in General Discussions [original thread]
Cool
- by Haerr - at 2014.10.19 22:24:00
|
769. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Hey all- A few of us have been setting up an independent barbershop. Spademan is designing a front end, and I am working with a couple others doing a few other things that will begin to become features in a bit. I'm pretty comfor...
- by Haerr - at 2014.10.12 07:48:00
|
770. . - in Feedback/Requests [original thread]
.
- by Haerr - at 2014.10.11 22:50:00
|
771. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: One Eyed King wrote: Haerr wrote: I am very interested in the CPM members POVs on how to go about hampering the over performance in pub matches of Scout + Cloak + Shotgun / Knives. I didn't know Knives were a prob...
- by Haerr - at 2014.10.11 22:38:00
|
772. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Haerr wrote: ... maybe you can tweak everyone's strafe speed a bit? FTFY Thanks man! ;-)
- by Haerr - at 2014.10.11 13:47:00
|
773. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Breakin Stuff wrote: Still does not address the core problem with EWAR. Until there is a margin for error at both ends balance is impossible. Adding a RNG to the system will not change the SCANNED / NOT SCANNED nature of it. Having proximi...
- by Haerr - at 2014.10.11 13:43:00
|
774. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Breakin Stuff wrote: Haerr wrote: Breakin Stuff wrote: random number generator No. There is no functional way to balance "always wins/always fails." It is a literal and absolute impossibility. Because you always get the Unstopable ...
- by Haerr - at 2014.10.11 10:48:00
|
775. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Jebus McKing wrote: In my opinion the most important things about EWAR that have to change are: removal of the wallhack chevron on TacNet
removal of the directional arrows on the radar for passive scans
(maybe make passive scans pulsa...
- by Haerr - at 2014.10.11 10:39:00
|
776. 1.8 was more than 6 months ago - in General Discussions [original thread]
Imp Smash wrote: It's a pressure. A sense of time rushing by while it seems to be standing still. I am reminded of those old magnetic clocks that hung on the walls of my classrooms in high school. Every now and then a hand would not move for s...
- by Haerr - at 2014.10.11 10:38:00
|
777. Scout Registry / Killboard - in General Discussions [original thread]
Hmm why does the Scout gk.0 have "strafeSpeedScale: 1.1" while the Assault gk.0 has "strafeSpeedScale: 1.0"? NWM that was for crouching. But... maybe you can tweak everyone's strafe speed a bit? Just for ***** and giggles of course.
- by Haerr - at 2014.10.11 10:34:00
|
778. 'Quafe' BPOs? GÇö Would buy. GÇö Links in thread. - in General Discussions [original thread]
'Quafe' BPOs? 'Quafe' Assault C-I GÇö arm_assault_ca_std_aur007_bpo 'Quafe' Scout G-I GÇö arm_scout_ga_std_aur005_bpo
- by Haerr - at 2014.10.11 10:30:00
|
779. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: Idea 1: Having an Active Cloak reduces your Scan Range. Respons to Idea 1: What about Uplink duty and Hacking? Idea 2: Having an Active Cloak makes your Scan Precision worse. (So you can still spot uplinks but not players.) Idea ...
- by Haerr - at 2014.10.11 10:19:00
|
780. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Breakin Stuff wrote: random number generator No.
- by Haerr - at 2014.10.11 09:52:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |