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141. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
Well the exchange has been open for more than a year now. For those interested in such things, a link to a google doc showing a transaction history, stripped of any customer's names: Link to Eve/Dust Currency Exchange transactions and charts S...
- by Gyn Wallace - at 2014.10.19 21:07:00
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142. @Rattari: How you broke the ADS - in Feedback/Requests [original thread]
Gabriella Grey wrote: Gyn Wallace wrote: ... In your experience as an ADS pilot, what's your kill/death ratio now? ... The assault dropship variants are underpowered, ... A K/D ratio of about 15:1 for ADS pilots after the nerf, doesn't...
- by Gyn Wallace - at 2014.10.19 17:07:00
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143. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
OP rates still current.
- by Gyn Wallace - at 2014.10.19 16:30:00
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144. @Rattari: How you broke the ADS - in Feedback/Requests [original thread]
Gyn Wallace wrote: In your experience as an ADS pilot, what's your kill/death ratio now? You never answered this question. Or did I miss your answer? Perhaps the single most important piece of information you can possibly tell us about you...
- by Gyn Wallace - at 2014.10.19 14:52:00
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145. @Rattari: You still havent fixed swarms - in Feedback/Requests [original thread]
Breakin Stuff wrote: Trying to reason with spkr is pointless. He is immune to logic. Just do what everyone else does and see how much you can rile him up in three sentences or less. All you have to do is use "AV" "VEHICLE" and "BALANCE" in th...
- by Gyn Wallace - at 2014.10.18 14:23:00
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146. @Rattari: You still havent fixed swarms - in Feedback/Requests [original thread]
Gyn Wallace wrote: I routinely can't get a lock on a vehicle, whether LAV, tank, DS, or ADS, unless far more than the "smallest part" is exposed from cover. Your claims to the contrary simply are not true. Spkr4theDead wrote: They are true,...
- by Gyn Wallace - at 2014.10.18 14:05:00
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147. CCP please make the default sensitivity higher in 1.9! - in Feedback/Requests [original thread]
Zindorak wrote: Speaking of sensitivity, what should my sensitivity be? Thick skinned. Everybody's too sensitive these days.
- by Gyn Wallace - at 2014.10.17 13:58:00
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148. @Rattari: You still havent fixed swarms - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 3.Speed - Increased if for ADS which means all ground vehicles cannot escape since they can still go around multiple corners, also ADS cannot escape swarms when in the air with an AB on, top speed is slower than swarms ...
- by Gyn Wallace - at 2014.10.17 13:51:00
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149. @Rattari: How you broke the ADS - in Feedback/Requests [original thread]
Apparently people write in enumerated lists now, so: 1. In your experience as an ADS pilot, what's your kill/death ratio now? Has it dropped under 6:1? Are you an under-average pilot, or do you have a K/D ratio that suggests that ADS pilots aren'...
- by Gyn Wallace - at 2014.10.17 13:31:00
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150. Reasonable solutions to give slayers more WP? - in Feedback/Requests [original thread]
Sgt Kirk wrote: Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything. ... S...
- by Gyn Wallace - at 2014.10.08 14:13:00
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151. Should CCP give out respecs soon? - in Feedback/Requests [original thread]
Infrequent periodic respecs are a good idea. The significance of our choices directly depends upon the significance of their consequences. Permanence adds to the importance of a decision, but our spec choices aren't permanent. They're changed wit...
- by Gyn Wallace - at 2014.10.08 14:02:00
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152. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
Rates updated.
- by Gyn Wallace - at 2014.10.08 13:47:00
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153. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Pokey Dravon wrote: Thinking more on it I wouldn't mind Method 2 if the concept of making Repair Tools a Role Bonus rather than a Min Bonus was brought over from Method 3. EDIT: https://docs.google.com/spreadsheets/d...
- by Gyn Wallace - at 2014.10.05 17:00:00
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154. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Would it be possible to have the missing sidearm on 3/4ths of the logistics be an equipment slot? Weapon swap would switch to it. It would give ADV logistics 4 equipment,and Pro 5. Cpu/Pg adjustments would need to be made of co...
- by Gyn Wallace - at 2014.09.23 14:42:00
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155. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Logi Bro wrote: I'd be OK with removing that bonus if in its place you put a headshot damage resistance. That way my sentinel isn't being constantly OHK'd by charge rifles post-Delta. There you go, that's much closer to the kind of proposal...
- by Gyn Wallace - at 2014.09.23 14:33:00
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156. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Michael Arck wrote: Okay it just seems that some want the sentinels to be a joke suit. If you remove splash damage then you will further turn sentinels or heavies, into a instagank situation. Not really a specific response to you Michael, b...
- by Gyn Wallace - at 2014.09.23 14:09:00
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157. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Gyn Wallace wrote: How are you using the MD? Are you maintaining range whenever possible, using its long range with no damage reduction out to maximum range to full advantage? Are you using its superb accuracy out to maximum...
- by Gyn Wallace - at 2014.09.23 13:55:00
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158. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: They accel at assaulting.. I apologize for displaying my pet peeve and/or playing the grammar policeman, but... People who excel at something are excel lent at it. Some cars accel erate quickly, but nothing "accels" bec...
- by Gyn Wallace - at 2014.09.22 17:05:00
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159. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
KA24DERT wrote: Bright Cloud wrote: Get a gallente logi. problem solved. Gallente Logi here, problem not solved. Scouts can get under any scans. I was very critical of KA24DERT's other thread; I think the MD vs. heavies is very well ...
- by Gyn Wallace - at 2014.09.22 15:55:00
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160. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Again: 1) Splash is the PRIMARY mode of damage for the mass driver. 2) No other dropsuit in the game has such a high resistance to ANY other weapon type. Instead of one or two dropsuits being resistant to explosive splash dam...
- by Gyn Wallace - at 2014.09.22 14:51:00
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