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321. A challenge to all the UVT complainers out there. - in General Discussions [original thread]
ICECREAMK1NG wrote: Gunner Visari wrote: Okay if im not mistaken isn't all the AUR you spend the during the closed beta going to be returned to you after the wipe before open beta and/or again before the full game release. If so then everyon...
- by Gunner Visari - at 2012.12.19 18:10:00
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322. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
Tiel Syysch wrote: There doesn't need to be absolute balance between "power weapons" and something like an AR/SMG, there just needs to be counters. I'm not going to play a game that I can't use what I've spent SP in just because some awful pla...
- by Gunner Visari - at 2012.12.19 18:03:00
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323. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
Vermaak Kuvakei wrote: Gunner Visari wrote: Vermaak Kuvakei wrote: Terrible, just terrible And your idea for balance is? Also why terrible what is wrong with it? It makes it necessary for everyone to skill ars, and it's too cod like...
- by Gunner Visari - at 2012.12.19 17:47:00
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324. A challenge to all the UVT complainers out there. - in General Discussions [original thread]
Okay if im not mistaken isn't all the AUR you spend the during the closed beta going to be returned to you after the wipe before open beta and/or again before the full game release. If so then everyone complaining needs to STFU. A 30 day UVT is 1...
- by Gunner Visari - at 2012.12.19 17:40:00
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325. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
Kain Spero wrote: Weapons brought to the field should be limited by the ISK you are willing to loose, not some artificial cap. Im all for this concept, but then they really should consider raising the ISK of the type I/milita variants becaus...
- by Gunner Visari - at 2012.12.19 17:21:00
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326. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
I was providing map spawned power weapons as a corellary to what some games do to limit "power" weapons. I quote power weapons because there are some who feel that MD's, Forge, HMG, Snipers, and Laser currently behave like "power" weapons. I do no...
- by Gunner Visari - at 2012.12.19 17:02:00
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327. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
Vermaak Kuvakei wrote: Terrible, just terrible And your idea for balance is? Also why terrible what is wrong with it?
- by Gunner Visari - at 2012.12.19 15:38:00
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328. [PETITION] Give us back voice in corp without use of UVT! - in Feedback/Requests [original thread]
Currently UVT costs 10 AUR. 2000 AUR is = $1 U.S. Unfortunately the minimum amount PS will add to your wallet is $5 U.S. if you try to purchase through in game, maybe it's different if you go to PS store directly and perhaps there you can buy the ...
- by Gunner Visari - at 2012.12.19 15:34:00
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329. Logistic Support = Kill Assist - in Feedback/Requests [original thread]
They should also track assists as an individual stat and perhaps create an assist/death ratio as well so that people can see the true value of us support players. Edit- It would also be nice if damage dealt was taken into account when rewarding p...
- by Gunner Visari - at 2012.12.19 15:17:00
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330. {Suggestion} Limit to "power" weapon allowed on BF similarly to the wa... - in Feedback/Requests [original thread]
I think a good solution to all the spamming of so called "power" weapons is to create a team limit for snipers, forge, hmg, MD and laser like 2-4 per team or better yet 1 per squad. This will create a greater level of balancing with weaponry witho...
- by Gunner Visari - at 2012.12.19 15:09:00
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331. {Request} Symbol identifiers for different types of enemies - in Feedback/Requests [original thread]
Not entirely sure how the scan system works so if this is included please disregard. Currently when people aim at other players i see that they are present which is great. However i think it would be really nice to see if a player is using scan mo...
- by Gunner Visari - at 2012.12.19 14:56:00
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332. Squad/ team icons on the battlefield - in Feedback/Requests [original thread]
I was going to suggest a color change glad i found this thread. I would however say they should tweak the color scheme to account for people who have different types of color blindness. I think purple/yellow/black or really any color other than ...
- by Gunner Visari - at 2012.12.19 14:48:00
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333. Snipers and Mass Drivers - in General Discussions [original thread]
Mass drivers are fine until you spec into them and their get their proficiency up with the added blast radius from MD operation with the damage increase from MD proficiency they do indeed become a bit more menacing. I run a logi and i specifically...
- by Gunner Visari - at 2012.12.19 14:26:00
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334. Shotgun Proficiency-reduction of RoF? - in Technical Support/Bugs [original thread]
So the decription of the Shotty proficiency states that there is 3% reduction to ROF per level, All other proficiencies increase damage so the question is should it be an increase to damage to shotty or increase to ROF, because i cant see a decrea...
- by Gunner Visari - at 2012.12.19 03:46:00
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335. Ridiculous: the tactical assault rifle is now complete garbage - in Feedback/Requests [original thread]
I could be wrong i need to check in the skills list but isn't there a skill that reduces the recoil/dispersion of your handheld weapons, does leveling that to 5 improve the recoil of the TAR at all?
- by Gunner Visari - at 2012.12.19 02:00:00
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336. [BUG] DTS Sound only available after disabling Dolby Digital in XMB sound options. - in Technical Support/Bugs [original thread]
Why would you want DTS over DD, i thought DTS is a virtual surround, is it cause the game doesn't yet support DD?
- by Gunner Visari - at 2012.12.18 19:29:00
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337. 0 sensitivity too fast. Anyone else... - in General Discussions [original thread]
Edit-Just read the whole post nvm
- by Gunner Visari - at 2012.12.18 17:57:00
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338. Kitten iron sights....where are the other sights? camera or otherwise - in General Discussions [original thread]
I think keeping iron sights as a base weapon feature makes sense, if and only if scopes are provided either as an attachment(hopefully an attachment that doesn't take a module slot because that would be dumb) but rather a slot for weapon attachmen...
- by Gunner Visari - at 2012.12.18 17:33:00
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339. Who complained about the AR damage gap?? - in General Discussions [original thread]
This might seems silly and completely wrong but the damage reduction is stated for all "handheld" weapons. Granted every weapon is a handheld weapon, however if you look at the descriptions of the the weaspons AR's categorized as Infantry Light We...
- by Gunner Visari - at 2012.12.17 21:57:00
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340. {Suggestion} Visual skill tree instead of menu list - in Feedback/Requests [original thread]
Yea i like that idea bit better, anything will do, as it is now cross-referencing everything is a monumental pain, (i think using the module symbols would be a could way from creating a massive wall of text, of course that would assume you know wh...
- by Gunner Visari - at 2012.12.17 21:05:00
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