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121. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
I think a daily cap would be worse because it would simply limit your ability to progress your character to the end of the week instead of getting the bulk of your SP in the first 1-3 days and applying the SP right away. Remember SP is simply a m...
- by Gunner Visari - at 2013.01.08 16:26:00
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122. Should FG be vehicle only with a "lock on" function like swarm? - in General Discussions [original thread]
Yes i know FG are hard to use they have a huge charge time and they are EZ to beat 1v1 in close range, but swarms cant even touch me. I know it is very very very hard to get a kill with a FG against infantry and i am not qq because i was killed ...
- by Gunner Visari - at 2013.01.08 16:17:00
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123. The Best Solution To Laser Whining - in General Discussions [original thread]
Sleepy Zan wrote: Icy Tiger wrote: Gunner Visari wrote: Icy Tiger wrote: My answer to that idea? It'll make it absolutely f***ing useless as a killing weapon. Perhaps you need to reread the part where i said damage buidup would n...
- by Gunner Visari - at 2013.01.08 04:10:00
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124. So the mouse sensitivity is turned down..... - in General Discussions [original thread]
Beld Errmon wrote: last build was the worst for me with the sensitivity hard to tweak and feeling off, this patch has brought it back to what i remember and i'm shooting better then ever, as for DS3 vs KB/M they should improve the DS3 controls ...
- by Gunner Visari - at 2013.01.08 02:40:00
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125. The Best Solution To Laser Whining - in General Discussions [original thread]
Icy Tiger wrote: My answer to that idea? It'll make it absolutely f***ing useless as a killing weapon. Perhaps you need to reread the part where i said damage buidup would need to be adjusted to allow for the new mechanic so it can mainta...
- by Gunner Visari - at 2013.01.08 01:04:00
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126. The Best Solution To Laser Whining - in General Discussions [original thread]
Forlorn Destrier wrote: BobThe843CakeMan wrote: Forlorn Destrier wrote: Lasers are ineffective at close range as they do not spray the way AR and SMG do. Get close and you can easily dodge the brunt of the damage - this is their weakness ...
- by Gunner Visari - at 2013.01.08 00:33:00
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127. The Best Solution To Laser Whining - in General Discussions [original thread]
Sleepy Zan wrote: Tiel Syysch wrote: Icy Tiger wrote: Tiel Syysch wrote: The best solution to lasers is actually damage build-up based on time on target, not time on lolanything. That wouldn't make sense. Why? And how does shooti...
- by Gunner Visari - at 2013.01.08 00:25:00
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128. The Best Solution To Laser Whining - in General Discussions [original thread]
Main detractors here, you can make a forge gunner miss, in cqc there are other things i can do against a shotty. Against any LR, you can make that argument that it sucks when in close range, try closing range when your up on a building with only...
- by Gunner Visari - at 2013.01.07 23:14:00
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129. The Best Solution To Laser Whining - in General Discussions [original thread]
Icy Tiger wrote: BobThe843CakeMan wrote: how is damage buildup rate a downfall. If tht is your logic then you have no idea what ur talking about. buildup rate is what makes a laser so powerful. Do u mean it's to high? But i agree with the le...
- by Gunner Visari - at 2013.01.07 22:43:00
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130. make armor infantrying a viable option. - in General Discussions [original thread]
Correct me if im wrong but somebody told me that armor also isnt as protective as it should be, meaning that armor is supposed to be more resilient against certain things that it currently is. As for armor rep modules i do feel they are a bit und...
- by Gunner Visari - at 2013.01.07 22:19:00
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131. laser rifles are over powerful - in General Discussions [original thread]
The only time a sniper is OP for me is when Zitro's on top of the pillar on the 5 letter map cause i cant reach that SOB up there with any of my weapons. DARN YOU ZITRO!!!!!!!
- by Gunner Visari - at 2013.01.07 20:50:00
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132. Remote Explosive Appreciation Thread - in General Discussions [original thread]
I love my RE's but as a logi it often means having to sacrifice either an injector or a rep tool since getting rid of hives with my MD is a nonstarter. It is the ONLY reason why i want to get my proto Logi suit cause it can carry 4 equipment on ...
- by Gunner Visari - at 2013.01.07 20:30:00
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133. laser rifles are over powerful - in General Discussions [original thread]
Lazers "weakness" over armor can be easily overcome especially when super hot, the notion that oh its at the end of the clip when its like that is stupid since you know when im sitting at range can pick you off like nothing, sit on a hive. Also su...
- by Gunner Visari - at 2013.01.06 22:38:00
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134. what if flux nades disabled more than just shields - in General Discussions [original thread]
Flux do interfere with other electronics currently, just not the stuff you suggested, they disrupt or otherwise destroy all hives and uplinks and i think they might interfere or destroy RE's and Proximity. They do have a disruptive effect on elect...
- by Gunner Visari - at 2013.01.05 22:37:00
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135. Heavys, heavys everywhere! - in General Discussions [original thread]
I can 1v1 heavies with flux and MD in a LOGI suit, quit QQ, heavies are just too weak atm tbh. Oh i can do pretty well with flux and AR too if i stay outta HMG range so srysly quit the QQ. Edit- In fact w/ all the recent nerfs there really is no...
- by Gunner Visari - at 2013.01.04 17:34:00
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136. Is it just me or is it becoming another boring/bland shooter? - in General Discussions [original thread]
Jaiden Longshot wrote: While I agree that there have been some over reaction nerfs, I reserve judgement of the game's staying power until we have full release content. As it is now, Dust 514 is a generic shooter with TDM, obective based mode a...
- by Gunner Visari - at 2013.01.04 16:17:00
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137. Logistic fittings - in General Discussions [original thread]
KEROSIINI-TERO wrote: I can't understand any logi suit with: - Laser rifle - Mass Driver - SMG While equipping one of those the lack of sidearm makes you too situational and lacking in combat. (A sniper rifle is veeeeery risky to have, you ...
- by Gunner Visari - at 2013.01.04 00:24:00
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138. This is for all the people who carry a Nanoinjector - in General Discussions [original thread]
Yea that makes sense, my experience is the ER type so didnt think about it that way. Yea that does seem brutal but hey war is never pretty and i guess whatever it takes to get the job done.
- by Gunner Visari - at 2013.01.04 00:15:00
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139. This is for all the people who carry a Nanoinjector - in General Discussions [original thread]
Breakin Stuff wrote: Gunner Visari wrote: TiMeSpLiT--TeR wrote: It depends.. If the area is safe. Sometimes, I'm busy repping someone's armor. Wait in line, its a triage situation. Due respect but thats bad triage management, curing de...
- by Gunner Visari - at 2013.01.03 22:53:00
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140. Total SP for chronic cap-hitters - in General Discussions [original thread]
DEADPOOL5241 wrote: Heard of players over 10K When was the last wipe? This would make sense if they have both active and passive boost and never let them expire, especially the passive boost.
- by Gunner Visari - at 2013.01.03 22:35:00
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