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![Overlord Ulath Overlord Ulath](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Overlord Ulath
Doomheim
85
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Posted - 2013.01.08 04:03:00 -
[31] - Quote
Sleepy Zan wrote:Tiel Syysch wrote:Icy Tiger wrote:Tiel Syysch wrote:The best solution to lasers is actually damage build-up based on time on target, not time on lolanything. That wouldn't make sense. Why? And how does shooting the ground until my weapon gets hot and thus does more damage to something that wasn't aimed at yet make sense? @Tiel well the fact that it's constantly heating up may be th logic why it builds up damage @Icy a damage increase only while keeping the laser on the target makes sense to me and it seems like it's a perfectly good way to balance it out to me. This boils down to the whole issue everyone has here. They can't decide if they want logic, realism or balance. IRL I imaging the laser would be full damage from the moment the trigger was pulled. The logical way they approached this to prevent it from being a win button was to give it a damage build up over time. For it to balance properly, it does make sense that you would need the beam to actually be hitting a target, not just open air. It doesn't sit well with logic, but it makes perfect sense from a balance standpoint. Tricky situation, that. |
![Gunner Visari Gunner Visari](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.08 04:10:00 -
[32] - Quote
Sleepy Zan wrote:Icy Tiger wrote:Gunner Visari wrote:Icy Tiger wrote:
My answer to that idea? It'll make it absolutely f***ing useless as a killing weapon.
Perhaps you need to reread the part where i said damage buidup would need to be adjusted to allow for the new mechanic so it can maintain killing power. But that doesn't make it a laser anymore does it? Why bother, when an AR can do the same thing? You can't charge an AR in air. If it shoots out a beam of death light it's a laser.
^This |
![Daalzebul Del'Armgo Daalzebul Del'Armgo](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2013.01.08 04:20:00 -
[33] - Quote
Icy Tiger wrote:, Heavy's can be melted pretty quick with a laser even thought it is supposedly weak against armor. This may be the best solution.
Just curious how many heavies are actually running Armor tank instead of the Shield tanked heavies? |
![Sleepy Zan Sleepy Zan](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.01.08 04:22:00 -
[34] - Quote
Daalzebul Del'Armgo wrote:Icy Tiger wrote:, Heavy's can be melted pretty quick with a laser even thought it is supposedly weak against armor. This may be the best solution. Just curious how many heavies are actually running Armor tank instead of the Shield tanked heavies? Most heavies I see are shield tanked but I still come across a descent amount of armor tanking ones. |
![Daalzebul Del'Armgo Daalzebul Del'Armgo](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2013.01.08 04:40:00 -
[35] - Quote
Ahh i use the elm-7 laser.
Guess it's the shield heavies that are dropping quick.
some heavies tend to live long enough to make it to cover. which i guess are the ones that are armor tank buffed.
Personally i think the lasers are well balanced for the niche. if you run solo you have to constantly dictate range(advancing or retreating) or camp open area's from cover.
only thing that could be tweaked is building up damage while shooting nothing. but then you run into extra server load of putting stacking penalties vs laser damage on every person that get's hit(to track how long laser is on them). alot of extra calculations besides the simple there heat is this damage=this.
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![Enji Elric Enji Elric](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.08 05:30:00 -
[36] - Quote
When I read the topic I went into mechanic mode in my mind and thought someone was talking about their laser's producing a Whine when they used it, like the bearings in their alternator going bad |
![BattleCry1791 BattleCry1791](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
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Posted - 2013.01.08 10:25:00 -
[37] - Quote
Well, walking around in a Type I Heavy suit with around 840 Armor and a standard shields, I've been melted, and that's the best term to use by ELM-7's faster than just about anything else.
Nothing kills me quicker with the exception of a Creo Shotty...which is understandable, it's a Creo. Not even Duvalles light me up as fast as the Type II Laser rifles. And they hurt from range. And they hurt a lot.
I haven't toyed with one nor have I looked at the cost in SP and ISK to spec for one, but if it isn't more expensive than Specing for Heavy with it's current attributes, then yeah, it's OP. |
![Kiiran-B Kiiran-B](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Kiiran-B
Seraphim Initiative. CRONOS.
45
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Posted - 2013.01.08 13:00:00 -
[38] - Quote
Icy Tiger wrote:Many people think that Laser Rifles are overpowered weapons. I believe that they are not, they have downfalls like Damage Build up rate, extremely low efficiency at close range, and a heat build up which causes damage and may even kill oneself if incorrectly handled.
However, a potential solution would be to reduce their effectiveness even more on Armor. This is the main reason people are complaining, Heavy's can be melted pretty quick with a laser even thought it is supposedly weak against armor. This may be the best solution.
This is what I've been saying. It's effectiveness on shield is fine but it melts armour just as fast. The weapon is OP. it needs balanced. |
![Vermaak Doe Vermaak Doe](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2013.01.08 13:05:00 -
[39] - Quote
Even as a long time laser user, I wouldn't mind trading range foe less damage vs armour |
![semperfi1999 semperfi1999](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.01.08 14:55:00 -
[40] - Quote
Tiel Syysch wrote:Sleepy Zan wrote:Tiel Syysch wrote:Icy Tiger wrote:Tiel Syysch wrote:The best solution to lasers is actually damage build-up based on time on target, not time on lolanything. That wouldn't make sense. Why? And how does shooting the ground until my weapon gets hot and thus does more damage to something that wasn't aimed at yet make sense? @Tiel well the fact that it's constantly heating up may be th logic why it builds up damage @Icy a damage increase only while keeping the laser on the target makes sense to me and it seems like it's a perfectly good way to balance it out to me. The weapon heating up doesn't require that the laser beam be ultimately burning hotter, though. It'd be like a pot on a stove. Just because the pot is getting hotter and water starts boiling, it doesn't mean the flame is now more intense too.
This post is OP. There was too much truth for it to be contained to just one post. Great analogy BTW! |
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