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181. Laser Rifle DIscourse [Logic Bomb Edition] - in General Discussions [original thread]
Okay its some nice numbers, but im a bit skeptical if only because i cant properly follow your work in the above link. I see you have factored in the damage coeffcient, Is that per "shot" is that the coefficient and how does the heat build up per...
- by Gunner Visari - at 2013.01.01 17:50:00
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182. Edit: SMGs Are Actually Fine With Sharpshooter - in General Discussions [original thread]
Yes it is, but that is this build, last build they were light weaponry that could fit in the sidearm slot, now they are sidearms that can also fit in the L weapon slot. Regardless the scrambler pistol is a sidearm but it still good at where it i...
- by Gunner Visari - at 2013.01.01 17:26:00
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183. Laser Rifle DIscourse [Logic Bomb Edition] - in General Discussions [original thread]
Musta Tornius wrote: Just a fyi. Laser has a roughly 750 rpm firing rate and although it looks like a beam weapon damage is done to targets in pulses like an assault rifle. Facts seems to get lost in heated debating as always. I would love...
- by Gunner Visari - at 2013.01.01 17:09:00
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184. Can bluedots spawn on your droplink?? - in General Discussions [original thread]
That may be a bug yes, but i do know the hacked drop uplinks from the merc pack allow team spawing, hence the hacked. Now i have never been able to spawn in on other squad member links except my own in skirmish. In ambush i think i have spawned ...
- by Gunner Visari - at 2013.01.01 05:43:00
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185. Laser Rifle DIscourse [Logic Bomb Edition] - in General Discussions [original thread]
Okay i just played with the lazer today just to give it a go, yes people are right it does crappy damage at close range so i had to use my smg but even then as someone posted before its about how good it is at its optimal range and the poor map de...
- by Gunner Visari - at 2013.01.01 04:21:00
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186. Rambo Revives...NO. - in General Discussions [original thread]
It probably also helps if im not in your squad and if im not in a squad to be in team chat. Its a two way street sometimes, if you can communicate to me details, like how u died, CQC, sniper, heavy. I can better assess the likelihood of threats in...
- by Gunner Visari - at 2013.01.01 00:14:00
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187. Kill All Blueberries 2 - in General Discussions [original thread]
But those dumb bluedots who fall for my RE's EVERYTIME are my bread and butter.
- by Gunner Visari - at 2012.12.31 23:40:00
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188. Kill All Blueberries 2 - in General Discussions [original thread]
Anyone notice what console all those ragers were playing?
- by Gunner Visari - at 2012.12.31 23:12:00
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189. Can bluedots spawn on your droplink?? - in General Discussions [original thread]
As far as i know the all Uplinks are for squad only. Currently the only uplinks that allow for teamspawning are the hacked uplinks that are included in the mercenary pack but not yet available in the maketplace individually. This makes sense sinc...
- by Gunner Visari - at 2012.12.31 22:37:00
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190. Laser Rifle DIscourse [Logic Bomb Edition] - in General Discussions [original thread]
I think everyone who says lazer are fine because they are crap at close range is simply lying to themselves. The fact is lazer still do plenty of damage at close range especially if the heat build is already there from having just recently killed ...
- by Gunner Visari - at 2012.12.31 21:48:00
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191. Deaths Should Aquire Negative WP - in General Discussions [original thread]
Yes perhaps not a tutorial but definitely a in game tips or out game tips in a optional sections would be nice. And i know a lot of people who didnt know about the clone count mechanic. I didnt realize it myself until i played a game or two of amb...
- by Gunner Visari - at 2012.12.31 21:30:00
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192. Deaths Should Aquire Negative WP - in General Discussions [original thread]
Oh another solution would be to raise to clone count from 150-200 and in the tutorial section of the game and/or create a introductory battle session similar to Assassin's Creed MP that walk players through the finer points of things in battle, ri...
- by Gunner Visari - at 2012.12.31 21:04:00
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193. Reasons to teabag a clone - in General Discussions [original thread]
Breakin Stuff wrote: I cannot wait for friendly fire so I can properly express how stupid I think this activity is. You are wasting time better spent doing something useful. Then i can also FF you and teabag you for teamkilling me. No of co...
- by Gunner Visari - at 2012.12.31 19:54:00
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194. So.... - in General Discussions [original thread]
1. Okay here is the problem everyone is neglecting. Even though the random spawns suck in that it can often get you killed before you can react, it can also spawn you behind enemies who have no clue you are there and can wipe out an entire squad w...
- by Gunner Visari - at 2012.12.31 19:38:00
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195. Reasons to teabag a clone - in General Discussions [original thread]
haha, Nah i meant more like its kinda a rude thing to do, but every now and again you just need to make an exception to engage in being a douche.
- by Gunner Visari - at 2012.12.31 17:47:00
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196. Reasons to teabag a clone - in General Discussions [original thread]
If im a logibro and i kill you when you are: a scout shotty agasint my AR A scout MD against my AR A redline sniper and i flank and gank your entire squad on the hill A heavy using a shotty or MD, or when they try to revenge nade you when you ...
- by Gunner Visari - at 2012.12.31 17:36:00
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197. Community Vote - in General Discussions [original thread]
Berserker007 wrote: G-SLicK wrote: Should CCP tell us their goals and visions on dust? Are they doing things their own way? Or are they listening to the newer players too much? I personally want to know more details about what they want dust...
- by Gunner Visari - at 2012.12.31 17:16:00
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198. Deaths Should Aquire Negative WP - in General Discussions [original thread]
Well given this player in a later post mentions he primarily plays ambush i can understand the penalty there as a kills and deaths is the point of that mode, not in skirmish of course. For skirmish as a logibro i may go 5/11 really bad game for m...
- by Gunner Visari - at 2012.12.31 16:54:00
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199. Should there be stacking penalties on more modules? - in General Discussions [original thread]
Th3rdSun wrote: So I was looking at some of the modules,and it seems that the shield extenders,shield regulators,damage mods,and all of the biotics are the only mods that have stacking penalties(quite a bit actually).Would it actually help the ...
- by Gunner Visari - at 2012.12.30 19:31:00
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200. Match-making is effed up in this game - in General Discussions [original thread]
The player count in this game is extremely low, you know since its a closed beta and not everyone is going out there actively pursuing beta keys. So that right there is the primary reason all your points are the way they are. Of course matchmaki...
- by Gunner Visari - at 2012.12.30 15:20:00
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