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Thread Statistics | Show CCP posts - 2 post(s) |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.12.31 18:48:00 -
[91] - Quote
Heinz Doofenshertz wrote:
All bundles of love and sunshine. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.31 19:38:00 -
[92] - Quote
1. Okay here is the problem everyone is neglecting. Even though the random spawns suck in that it can often get you killed before you can react, it can also spawn you behind enemies who have no clue you are there and can wipe out an entire squad with a few nades and MD fire, so it effects everyone equally.
2. Now the flip side to this is having dedicated spawn locations that are protected by a redline but that will lead to even more spawn camping since people will push everyone back to that spot and then proceed to keep them there for the entirety of the match.
A few solutions to 2 is that the game could randomly spawn you on the other side of the map if a heavy force of enemies is up against your base.
With the random spawning they could fix it by allowing spawn on SL or squad in general. They could allow you to choose a point on the spawn map so long as it isnt behind or within a certain distance of enemies so that it cant be abused to ambush players behind enemy lines.
Another thing they could do is that a player that is being randomly spawned cant be spotted on the radar for 5s this, way the only way to kill them is having direct sight and killing them as opposed to being spotted on the radar and killed because someone just hunted you down before you could spawn in.
Fact is the random spawn system does have its flaws and drop uplinks are not the be all end all solution to them. Especially since they can often be camped as well, however i find randomly spawning into the map a lot better than designated spawn system.
Finally i will say they should really look at Uncharted 2 and definitely 3 spawning system, I find that that spawning system works very well but then again the maps size though small is large enough to spread out 5v5 combat very easily. But basically the spawns almost always put me in a part of the map where there are no enemies and add to it i can spawn on a buddy if they arent currently engaged in battle, this is how spawn on squad/teammate option should work. |
Tinodi
Doomheim
39
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Posted - 2012.12.31 22:30:00 -
[93] - Quote
Gunner Visari wrote:1. Okay here is the problem everyone is neglecting. Even though the random spawns suck in that it can often get you killed before you can react, it can also spawn you behind enemies who have no clue you are there and can wipe out an entire squad with a few nades and MD fire, so it effects everyone equally. The question isn't whether it affects everyone equality... obviously, it does. In the scenario you describe, that might be cool for the guy spawning, but not so fun for the squad now screwed through no fault of their own. Still certainly arguably a broken spawn. Honestly, I feel like a simple dont spawn in x meters of enemy would go a long way. doesn't stop sniping, but I think it would stop the silliest cases,and it's such a simple change. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2013.01.01 00:44:00 -
[94] - Quote
Tinodi wrote: In the scenario you describe, that might be cool for the guy spawning, but not so fun for the squad now screwed through no fault of their own.
Heh if 1 guy takes out an entire squad its entirely their own fault ambush is chaotic and they should be watching their back not all facing the same direction and bunched up. |
Tinodi
Doomheim
39
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Posted - 2013.01.01 08:56:00 -
[95] - Quote
Beld Errmon wrote:Tinodi wrote: In the scenario you describe, that might be cool for the guy spawning, but not so fun for the squad now screwed through no fault of their own. Heh if 1 guy takes out an entire squad its entirely their own fault ambush is chaotic and they should be watching their back not all facing the same direction and bunched up. Well, that's true, but I was working with the scenario given :p. The point is that spawning in a way that allows you to screw people you spawned behind isn't really a good counter to spawning in front of them. It still has the same effects of the silly spawning, it's just the joke is on the other guy. I don't think that's a valid reason for spawn being OK... that it might work for you, too. Either way I'd be annoyed, and either one is a symptom of crappy spawning... they don't cancel each other out or something.
I still say whether they intend to rely on uplinks, or whether they rely on a better random spawn, they could improve things either way to make it less frustrating for everyone. |
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