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201. 90% of you suck - in General Discussions [original thread]
jane stalin wrote: Since humans are really overrated and 95% really suck we are doing better than average, So everyone that plays is entitled to swagger around the place with a smug look on their face, It is not like we needed the excuse. ...
- by Greiv Rabbah - at 2015.03.06 16:29:00
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202. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Imp Smash wrote: True Adamance wrote: Imp Smash wrote: Incorrect. Because area denial roles require mobility. Heavies don't have that. The idea of a heavy being outside but being dangerous at range doesn't work because the heavy can't m...
- by Greiv Rabbah - at 2015.03.06 15:33:00
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203. Scout Registry / Killboard - in General Discussions [original thread]
Avallo Kantor wrote: Is it still not possible / planned to give standard suits some bonuses that are unique to standard dropsuits (aka they don't apply to advanced suits i.e sentinel / assault) Something that could make them viable options, i...
- by Greiv Rabbah - at 2015.03.06 15:08:00
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204. Scout Registry / Killboard - in General Discussions [original thread]
Ghalags Destroyer wrote: I'm new to dust and I'm a scout do i need to worry about kd per battle dieing 15 times per battle how do I stop dying? If you're a gal scout your kd per battle will improve significantly, some scouts stay sad little t...
- by Greiv Rabbah - at 2015.03.06 15:04:00
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205. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Out of curiosity, Rattati - why are both of the new vehicle utility modules in high slots? Great, I get access to fitting modules, hooray, I can still fit nothing more than usual because of the catastrophically high cos...
- by Greiv Rabbah - at 2015.03.06 14:07:00
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206. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Breakin Stuff wrote: Way to take everything out of context griev. Reading comprehension. Get some. Look at what I actually SAY rather than what you think I intend. ... Finally area denisl is not limited to RE traps. Area denial is any tactic u...
- by Greiv Rabbah - at 2015.03.06 13:57:00
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207. Why is Project Legion not appearing at Fanfest 2014? - in General Discussions [original thread]
DaReaperPW wrote: This, though the only mild advantage to working in stuff for the ps3 is that in theory all ps3's are the same, so one bug on 1 ps3 should be on all. And one fix shoudl fix them all. But i think that the approval process for p...
- by Greiv Rabbah - at 2015.03.06 13:14:00
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208. Why is Project Legion not appearing at Fanfest 2014? - in General Discussions [original thread]
Kristoff Atruin wrote: Yeah, I know a bit. I've been a professional developer for 10 years now. "It didnt run on any engine" And this is where I can tell you don't know a bit, and I'm not reading the rest of that blob of text until you learn ...
- by Greiv Rabbah - at 2015.03.06 12:56:00
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209. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Most Sneakiest wrote: CLONE ALPHA 001 wrote: two small thing i really really really really REALLY wanna see fixed. 1. when an amarr logi dies all it links lose their bonus 2 vehicle requests denied when calling them in while inside of some s...
- by Greiv Rabbah - at 2015.03.06 12:24:00
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210. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Breakin Stuff wrote: Imp, area denial for a sentinel should be, for example:... Can I stop ya there for a sec? Area denial is that thing a minlogi does where you're trying to get through a doorway but they have remotes set. And have practiced...
- by Greiv Rabbah - at 2015.03.06 12:15:00
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211. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
ROMULUS H3X wrote: I got a few words.... Mid-Air Fist-Fighting. I am so Happy. You are all screwed Crouching 'Tiger' Scout, hidden 'Dragon' Scout
- by Greiv Rabbah - at 2015.03.06 11:39:00
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212. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Pagl1u M wrote: CCP Rattati wrote: Deployables Simple, we have increased the carried amount of all deployable equipment by 3, since bandwidth has reduced individual spam of equipment, allowing simpler redistribution, sort of a chain of up...
- by Greiv Rabbah - at 2015.03.06 06:56:00
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213. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: Breakin Stuff wrote: Two critiques: Assault HMG: let's just bite the bullet and make it 100% AV. take away the aim down sight and aim assist so it can be balanced to fight vehicles without becoming...
- by Greiv Rabbah - at 2015.03.06 03:17:00
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214. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Raffael-Puma Austria wrote: The Assault Heavy Machine Gun has the same scatter as the Boundless Heavy Machine Gun and also hurt even less, so it uses nobody! The Boundless is all right, dear fixes the spill Assault=0 then takes it more players!...
- by Greiv Rabbah - at 2015.03.06 03:12:00
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215. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: Greiv Rabbah wrote: Yes... But they increase the damage by less... Are you trolling? No not at all. of course they increase the damage by less but they still increase the damage. When you take a veteran that has ...
- by Greiv Rabbah - at 2015.03.06 03:01:00
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216. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Baal Omniscient wrote: Thanks for yet another passive buff to nk's and shotties, that's just what this game really needed. Last I checked, balance trumped realism. But I guess balance dropped a rung recently. Thanks for the backpedaling changes...
- by Greiv Rabbah - at 2015.03.05 10:49:00
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217. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We are removing all vehicles from the OMS gamemode. Ambush and OMS will from now on be infantry only, a traditional Team Death Match mode. Now I may have slightly misquoted you here rattata, but thus is what y...
- by Greiv Rabbah - at 2015.03.05 10:46:00
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218. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Francois Sanchez wrote: I forgot to ask if the removal/reduction of the ridiculous scan range penalty of the cloak was still on the table? Scout bonus encourages you to fit a cloak while you're better when running around w...
- by Greiv Rabbah - at 2015.03.05 10:23:00
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219. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, after a lot of thought on this issue, I want to get your feedback. Those I have asked, have unanimously supported the idea. I started thinking about the complexity of adding shield swarm missiles, plus the neg...
- by Greiv Rabbah - at 2015.03.05 09:59:00
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220. 2.5 Second Remote Explosives, and Other RE Bugs. - in General Discussions [original thread]
CeeJ Mantis wrote: So, REs were supposed to have a 5 second delay between when they were thrown, and when they can be detonated. I tested this out, and it is only 2.5 seconds. I had suspected this for a while, but never use REs, so I didn't bot...
- by Greiv Rabbah - at 2015.03.05 08:58:00
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