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221. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: The way I see it, this will only work if the portal is an objective in and of itself, that must be fought over and controlled. If that is NOT the case then: [/b]I do not see how this remedies redlining any more than say.....
- by Greiv Rabbah - at 2015.03.05 04:58:00
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222. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
CCP Rattati wrote: Fizzer XCIV wrote: This seems like something that new maps would have to be designed around, rather than just tossing them into our current maps. Something like this is a HUGE shake-up to point to point transportation, an...
- by Greiv Rabbah - at 2015.03.05 04:52:00
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223. Apologies to those asking for a RE nerf - in General Discussions [original thread]
SILENTSAM 69 wrote: The guy above me has the right idea. Grenades need to be buffed a lot. Explosive are deadly, and people should accept that. If there is an issue with grenade spam then increase the amount of nanites they require to replace....
- by Greiv Rabbah - at 2015.03.05 04:21:00
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224. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: Greiv Rabbah wrote: LOOKMOM NOHANDS wrote: Greiv Rabbah wrote: For better matchmaking, the already planned meta level lockout system will be good. Older players with low meta suits will be tough, but not insurmou...
- by Greiv Rabbah - at 2015.03.05 03:44:00
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225. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
The-Errorist wrote: LOOKMOM NOHANDS wrote: The issue here becomes squads and what the squad multiplier should be. Also I am pretty sure that is exactly what MU does only a different formula. I have not seen the exact formula. I'll get t...
- by Greiv Rabbah - at 2015.03.05 03:40:00
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226. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: Greiv Rabbah wrote: For better matchmaking, the already planned meta level lockout system will be good. Older players with low meta suits will be tough, but not insurmountable and I feel it will also make balancing the...
- by Greiv Rabbah - at 2015.03.05 03:32:00
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227. Apologies to those asking for a RE nerf - in General Discussions [original thread]
Solar Qoio wrote: CCP Rattati wrote: Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting da...
- by Greiv Rabbah - at 2015.03.05 03:29:00
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228. Apologies to those asking for a RE nerf - in General Discussions [original thread]
Starlight Burner wrote: Blind Cat wrote: i know this isn't battlefield but the REs seem the same as c4 so i don't see the problem no one complains about c4 in battlefield Can't toss them like a Frisbee in BF3 and battlefield games before i...
- by Greiv Rabbah - at 2015.03.05 03:19:00
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229. Apologies to those asking for a RE nerf - in General Discussions [original thread]
Talos Vagheitan wrote: Throw distance could be stamina related. And perhaps increased with KinKats or some other biotic module? Just "throwing it out there". Ba-dum-tss! Nah but seriously, cloned super soldiers. If plasma leaking from a fir...
- by Greiv Rabbah - at 2015.03.05 03:12:00
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230. Apologies to those asking for a RE nerf - in General Discussions [original thread]
CCP Rattati wrote: Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if pac...
- by Greiv Rabbah - at 2015.03.05 03:10:00
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231. Apologies to those asking for a RE nerf - in General Discussions [original thread]
MRBH1997 wrote: Starlight Burner wrote: dy5t0pia wrote: Then nerf all equipment throw distance. I'm fine with that. Same, honestly you shouldn't be able to jump after sprinting and whip any equipment like a frisbee. But houldnt talk ...
- by Greiv Rabbah - at 2015.03.05 02:52:00
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232. Why is Project Legion not appearing at Fanfest 2014? - in General Discussions [original thread]
I wrote: Please tell me why any of this can't be done in dust? Kristoff Atruin wrote: stuff I can tell you know a bit, but this makes my head hurt. The biggest issue they had in early development wasn't the limitations of the ps3, it was ...
- by Greiv Rabbah - at 2015.03.05 02:45:00
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233. Range amplifiers - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Greiv Rabbah wrote: I like it EVE online style. Why can't we have 20%/25%/30% with stacking penalties applying? At the same time classes that should be good at spotting(scouts, assaults to a lesser degree) should have b...
- by Greiv Rabbah - at 2015.03.05 00:03:00
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234. Announcement:[Event] Five Million Clone Challenge! - in Announcement and Events [original thread]
XxBlazikenxX wrote: Greiv Rabbah wrote: Most Sneakiest wrote: DRT 99 wrote: im thinking the BPO is going to be quafe equipment of some sort. Inb4 Quafe REs. *shudders at the thought* Omgomgomgomgomg how did I not see this till ...
- by Greiv Rabbah - at 2015.03.04 18:15:00
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235. Announcement:[Event] Five Million Clone Challenge! - in Announcement and Events [original thread]
Most Sneakiest wrote: DRT 99 wrote: im thinking the BPO is going to be quafe equipment of some sort. Inb4 Quafe REs. *shudders at the thought* Omgomgomgomgomg how did I not see this till just now?!?! Yes please with a green explosion!!!
- by Greiv Rabbah - at 2015.03.04 18:11:00
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236. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
For better matchmaking, the already planned meta level lockout system will be good. Older players with low meta suits will be tough, but not insurmountable and I feel it will also make balancing the game easier. Are you talking about an alternate ...
- by Greiv Rabbah - at 2015.03.04 18:08:00
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237. Range amplifiers - in Feedback/Requests [original thread]
I like it EVE online style. Why can't we have 20%/25%/30% with stacking penalties applying? At the same time classes that should be good at spotting(scouts, assaults to a lesser degree) should have base values that make signal amps useful I also l...
- by Greiv Rabbah - at 2015.03.04 17:59:00
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238. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Adipem Nothi wrote: Greiv Rabbah wrote: ... because im the most underpowered class in the game ... I agree that Heavies have it too easy, but I've gotta stop you there, Greiv. Neither the Scout nor your MinScout is not the "the most und...
- by Greiv Rabbah - at 2015.03.04 17:18:00
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239. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Breakin Stuff wrote: Greiv Rabbah wrote: nothing useful this was a useless rant. Be more constructive if you want a change Sorry you feel it was a useless rant, but it highlights a number of issues that need fixed, such as pointing ou...
- by Greiv Rabbah - at 2015.03.04 17:13:00
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240. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Breakin Stuff wrote: Greiv Rabbah wrote: KA24DERT wrote: Pokey Dravon wrote: KA24DERT wrote: Yeah. I think this is a good idea. I also think that Sentinels should have a resistance to any weapon that is actively shooting them. ...
- by Greiv Rabbah - at 2015.03.04 14:35:00
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