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        | 221. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread] Kaeru Nayiri wrote:  The way I see it, this will only work if the portal is an objective in and of itself, that must be fought over and controlled.   If that is NOT the case then:  [/b]I do not see how this remedies redlining any more than say.....
 - by Greiv Rabbah - at 2015.03.05 04:58:00
 
 
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        | 222. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread] CCP Rattati wrote:    Fizzer XCIV wrote:  This seems like something that new maps would have to be designed around, rather than just tossing them into our current maps.  Something like this is a HUGE shake-up to point to point transportation, an...
 - by Greiv Rabbah - at 2015.03.05 04:52:00
 
 
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        | 223. Apologies to those asking for a RE nerf - in General Discussions [original thread] SILENTSAM 69 wrote:  The guy above me has the right idea. Grenades need to be buffed a lot. Explosive are deadly, and people should accept that.  If there is an issue with grenade spam then increase the amount of nanites they require to replace....
 - by Greiv Rabbah - at 2015.03.05 04:21:00
 
 
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        | 224. Replace MU matchmaking system with something else - in Feedback/Requests [original thread] LOOKMOM NOHANDS wrote:    Greiv Rabbah wrote:    LOOKMOM NOHANDS wrote:    Greiv Rabbah wrote:  For better matchmaking, the already planned meta level lockout system will be good. Older players with low meta suits will be tough, but not insurmou...
 - by Greiv Rabbah - at 2015.03.05 03:44:00
 
 
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        | 225. Replace MU matchmaking system with something else - in Feedback/Requests [original thread] The-Errorist wrote:    LOOKMOM NOHANDS wrote:  The issue here becomes squads and what the squad multiplier should be.   Also I am pretty sure that is exactly what MU does only a different formula. I have not seen the exact formula.    I'll get t...
 - by Greiv Rabbah - at 2015.03.05 03:40:00
 
 
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        | 226. Replace MU matchmaking system with something else - in Feedback/Requests [original thread] LOOKMOM NOHANDS wrote:    Greiv Rabbah wrote:  For better matchmaking, the already planned meta level lockout system will be good. Older players with low meta suits will be tough, but not insurmountable and I feel it will also make balancing the...
 - by Greiv Rabbah - at 2015.03.05 03:32:00
 
 
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        | 227. Apologies to those asking for a RE nerf - in General Discussions [original thread] Solar Qoio wrote:    CCP Rattati wrote:  Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting da...
 - by Greiv Rabbah - at 2015.03.05 03:29:00
 
 
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        | 228. Apologies to those asking for a RE nerf - in General Discussions [original thread] Starlight Burner wrote:    Blind Cat wrote:  i know this isn't battlefield but the REs seem the same as c4 so i don't see the problem no one complains about c4 in battlefield   Can't toss them like a Frisbee in BF3 and battlefield games before i...
 - by Greiv Rabbah - at 2015.03.05 03:19:00
 
 
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        | 229. Apologies to those asking for a RE nerf - in General Discussions [original thread] Talos Vagheitan wrote:  Throw distance could be stamina related. And perhaps increased with KinKats or some other biotic module?  Just "throwing it out there".   Ba-dum-tss!  Nah but seriously, cloned super soldiers. If plasma leaking from a fir...
 - by Greiv Rabbah - at 2015.03.05 03:12:00
 
 
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        | 230. Apologies to those asking for a RE nerf - in General Discussions [original thread] CCP Rattati wrote:  Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if pac...
 - by Greiv Rabbah - at 2015.03.05 03:10:00
 
 
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        | 231. Apologies to those asking for a RE nerf - in General Discussions [original thread] MRBH1997 wrote:    Starlight Burner wrote:    dy5t0pia wrote:  Then nerf all equipment throw distance.   I'm fine with that.    Same, honestly you shouldn't be able to jump after sprinting and whip any equipment like a frisbee. But houldnt talk ...
 - by Greiv Rabbah - at 2015.03.05 02:52:00
 
 
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        | 232. Why is Project Legion not appearing at Fanfest 2014? - in General Discussions [original thread] I wrote:  Please tell me why any of this can't be done in dust?  Kristoff Atruin wrote:  stuff     I can tell you know a bit, but this makes my head hurt. The biggest issue they had in early development wasn't the limitations of the ps3, it was ...
 - by Greiv Rabbah - at 2015.03.05 02:45:00
 
 
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        | 233. Range amplifiers - in Feedback/Requests [original thread] Nocturnal Soul wrote:    Greiv Rabbah wrote:  I like it EVE online style. Why can't we have 20%/25%/30% with stacking penalties applying? At the same time classes that should be good at spotting(scouts, assaults to a lesser degree) should have b...
 - by Greiv Rabbah - at 2015.03.05 00:03:00
 
 
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        | 234. Announcement:[Event] Five Million Clone Challenge! - in Announcement and Events [original thread] XxBlazikenxX wrote:    Greiv Rabbah wrote:    Most Sneakiest wrote:    DRT 99 wrote:  im thinking the BPO is going to be quafe equipment of some sort.  Inb4 Quafe REs.     *shudders at the thought*    Omgomgomgomgomg how did I not see this till ...
 - by Greiv Rabbah - at 2015.03.04 18:15:00
 
 
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        | 235. Announcement:[Event] Five Million Clone Challenge! - in Announcement and Events [original thread] Most Sneakiest wrote:    DRT 99 wrote:  im thinking the BPO is going to be quafe equipment of some sort.  Inb4 Quafe REs.     *shudders at the thought*    Omgomgomgomgomg how did I not see this till just now?!?! Yes please with a green explosion!!!
 - by Greiv Rabbah - at 2015.03.04 18:11:00
 
 
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        | 236. Replace MU matchmaking system with something else - in Feedback/Requests [original thread] For better matchmaking, the already planned meta level lockout system will be good. Older players with low meta suits will be tough, but not insurmountable and I feel it will also make balancing the game easier. Are you talking about an alternate ...
 - by Greiv Rabbah - at 2015.03.04 18:08:00
 
 
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        | 237. Range amplifiers - in Feedback/Requests [original thread] I like it EVE online style. Why can't we have 20%/25%/30% with stacking penalties applying? At the same time classes that should be good at spotting(scouts, assaults to a lesser degree) should have base values that make signal amps useful I also l...
 - by Greiv Rabbah - at 2015.03.04 17:59:00
 
 
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        | 238. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread] Adipem Nothi wrote:    Greiv Rabbah wrote:  ... because im the most underpowered class in the game ...    I agree that Heavies have it too easy, but I've gotta stop you there, Greiv.   Neither the Scout nor your MinScout is not the "the most und...
 - by Greiv Rabbah - at 2015.03.04 17:18:00
 
 
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        | 239. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread] Breakin Stuff wrote:    Greiv Rabbah wrote:  nothing useful    this was a useless rant.  Be more constructive if you want a change    Sorry you feel it was a useless rant, but it highlights a number of issues that need fixed, such as pointing ou...
 - by Greiv Rabbah - at 2015.03.04 17:13:00
 
 
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        | 240. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread] Breakin Stuff wrote:    Greiv Rabbah wrote:    KA24DERT wrote:    Pokey Dravon wrote:    KA24DERT wrote:  Yeah.  I think this is a good idea.  I also think that Sentinels should have a resistance to any weapon that is actively shooting them.    ...
 - by Greiv Rabbah - at 2015.03.04 14:35:00
 
 
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