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1941. {REQUEST} - BOMBS FOR DROPSHIPS - in General Discussions [original thread]
Hell to the no. bombs should be only for fixed flight crafts (aka T II variant of the LAA). EDIT: Also, all of those are OP as hell anyways. protip: don't smoke/drink and try to make a post.
- by Godin Thekiller - at 2014.05.28 16:03:00
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1942. vehicles are definitely not fine - in Feedback/Requests [original thread]
Atiim wrote: The main problems, are the 80GJ Blaster and 80GJ Railgun. blasters are fine for AV (actually it's useless against the broken repairers). Wtf are you talking about?
- by Godin Thekiller - at 2014.05.28 15:23:00
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1943. hacking in legion - in General Discussions [original thread]
Arkena Wyrnspire wrote: Godin Thekiller wrote: speed hacks and aim bots would most certainly help in EVE. Both of those actually existed in EVE. Guess what? Both were ingame, available for anyone to use. I don't think you realize how good C...
- by Godin Thekiller - at 2014.05.28 15:12:00
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1944. vehicles are definitely not fine - in Feedback/Requests [original thread]
Nothing Certain wrote: I think it will be hard to change TTK for vehicle/vehicle without hurting IAV/VEH balance. The only way to do it is to nerf turrets and then tankers will cry a river. My suggestion is to head in the direction of nerfing ...
- by Godin Thekiller - at 2014.05.28 15:07:00
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1945. CCP! When are vehicles getting their modules back? - in Feedback/Requests [original thread]
Harpyja wrote: I just noticed while sitting in the fitting screen that when you select the vehicle low-slot module, the info on the left says. "Typically, low slot modules are armor or propulsion-related," which is funny because the only propul...
- by Godin Thekiller - at 2014.05.28 15:05:00
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1946. vehicles are definitely not fine - in Feedback/Requests [original thread]
CCP Rattati wrote: "Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few Okay, that's better. You coul...
- by Godin Thekiller - at 2014.05.28 14:58:00
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1947. Gameplay Immersion - in General Discussions [original thread]
1: Those vehicles were just trucks with clone vats (aka a mCRU) put on it. There's no point in making a specific vehicle for that (although there should be a vehicle specialized in spawning people, which I've made a post on.). 2: The tech exist...
- by Godin Thekiller - at 2014.05.28 04:46:00
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1948. vehicles are definitely not fine - in Feedback/Requests [original thread]
I'm surprised I'm having to explain this. How is a HAV fight lasting under 5 seconds fine? How is a ADS being able to easily kill a HAV in one gun gun run fine? How is it that the only thing for vehicles to do atm is a quick drop off and then go p...
- by Godin Thekiller - at 2014.05.28 04:38:00
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1949. [suggestion] vehicles and scan radius - in Feedback/Requests [original thread]
Why do you have the DS and ADS as two separate things?...........................
- by Godin Thekiller - at 2014.05.28 04:34:00
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1950. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: We want to stick to the dampening removal on cloaks. How, and you only have one stat to change, do we do that while not making Gallente scout the only viable (PC) meta? Go! Make it to where like it was before only taking...
- by Godin Thekiller - at 2014.05.28 04:07:00
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1951. Feedback:The cloak nerf closes one door but opens others - in Feedback/Requests [original thread]
Scouts shouldn't be solely based around cloaking. No.
- by Godin Thekiller - at 2014.05.28 04:03:00
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1952. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Glyd Path wrote: CCP Rattati wrote: Vehicles GÇóWe believe, based on data, that Tank v Tank is in a good place. However, with the grenade number being reduced, we believe that AV grenades need to do more damage overall to become a viabl...
- by Godin Thekiller - at 2014.05.28 04:00:00
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1953. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Wait, you want to make MORE ways to do gank in a vehicle? Yup, not taking you serious.
- by Godin Thekiller - at 2014.05.28 03:55:00
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1954. [Feedback&Suggestion] NPE: Tool Tips - in General Discussions [original thread]
Make sure I can turn that off, because I got it memorized in my head
- by Godin Thekiller - at 2014.05.28 03:51:00
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1955. Dust > Legion Transfer - AURUM - in General Discussions [original thread]
SponkSponkSponk wrote: CCP Saberwing wrote: This would likely mean AUR, along with some sort of conversion (or some such thing) for SP and ISK. You've probably thought of this already, but I suggest only ISK up to a certain threshold ...
- by Godin Thekiller - at 2014.05.28 03:40:00
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1956. Will you fix frisbie RE's in legion??? - in General Discussions [original thread]
Day, shut yo ass up.
- by Godin Thekiller - at 2014.05.28 03:26:00
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1957. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
THUNDERGROOVE wrote: Shooty Dangerman wrote: Shorten the active hardener duration by 10 secs. Change all active modules so that only one of each type can be active at a time, to prevent double stacking hardeners and damage mods. This fixes ...
- by Godin Thekiller - at 2014.05.28 02:28:00
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1958. Monuments! - in General Discussions [original thread]
Alaika Arbosa wrote: Godin Thekiller wrote: Alaika Arbosa wrote: Godin Thekiller wrote: Alaika Arbosa wrote: They should have 1b hp and be destructible. If we destroy them, they should respawn after the following downtime. Na. T...
- by Godin Thekiller - at 2014.05.27 23:47:00
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1959. Monuments! - in General Discussions [original thread]
Alaika Arbosa wrote: Godin Thekiller wrote: Alaika Arbosa wrote: They should have 1b hp and be destructible. If we destroy them, they should respawn after the following downtime. Na. They should have 1b HP, and then when we destroy th...
- by Godin Thekiller - at 2014.05.27 23:18:00
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1960. Monuments! - in General Discussions [original thread]
Alaika Arbosa wrote: They should have 1b hp and be destructible. If we destroy them, they should respawn after the following downtime. Na. They should have 1b HP, and then when we destroy them, they are destroyed.
- by Godin Thekiller - at 2014.05.27 22:38:00
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