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1061. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: True Adamance wrote: Godin Thekiller wrote: You do realize that you can move and still hover over a HAV, correct? Yeah what of it? That seems like a viable tactic to employ if the tanker...
- by Godin Thekiller - at 2015.02.04 01:01:00
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1062. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: If they aren't being gunships now, then we should modify them to where they can be gunships. Buff that front turret and remove the side ones. We need an Apache-type vehicle. Most games allows for turrets to be able to...
- by Godin Thekiller - at 2015.02.04 00:57:00
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1063. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: You do realize that you can move and still hover over a HAV, correct? Yeah what of it? That seems like a viable tactic to employ if the tanker below cannot get into a position to respond. It's...
- by Godin Thekiller - at 2015.02.04 00:44:00
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1064. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Foundation Seldon wrote: You mean the flying ship with guns on it is acting like a flying ship with guns on it? Weird! No, it's a ADS acting like a Gunship. Two different things.
- by Godin Thekiller - at 2015.02.04 00:41:00
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1065. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: Bahirae Serugiusu wrote: Godin Thekiller wrote: Bahirae Serugiusu wrote: Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running...
- by Godin Thekiller - at 2015.02.03 23:59:00
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1066. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Sir Dukey wrote: Godin Thekiller wrote: Sir Dukey wrote: Godin Thekiller wrote: And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still...
- by Godin Thekiller - at 2015.02.03 23:29:00
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1067. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: Godin Thekiller wrote: Bahirae Serugiusu wrote: Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my...
- by Godin Thekiller - at 2015.02.03 23:27:00
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1068. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: Broken mechanics do not justify other bad mechanics. JLAV's huh? That too.
- by Godin Thekiller - at 2015.02.03 23:10:00
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1069. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Buwaro Draemon wrote: That's the thing. Every pilot treats it like a Gunship. When in reality, CCP made them so pilots could transport units around AND still manage to defend themselves do to Dropship QQ back in beta plus a "temporary" place ho...
- by Godin Thekiller - at 2015.02.03 23:08:00
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1070. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some...
- by Godin Thekiller - at 2015.02.03 23:04:00
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1071. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Broken mechanics do not justify other bad mechanics. Was putting something out there, but how is a raised turret elevation bad exactly?
- by Godin Thekiller - at 2015.02.03 23:03:00
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1072. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Sir Dukey wrote: Godin Thekiller wrote: And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is ...
- by Godin Thekiller - at 2015.02.03 23:01:00
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1073. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Not locks. Eject button. Believe it or not, stolen vehicles is intended to be a thing. About that, if the person doesn't have the skills for said vehicle, I don't think they should be able to even steal it (maybe recall...
- by Godin Thekiller - at 2015.02.03 22:01:00
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1074. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a ...
- by Godin Thekiller - at 2015.02.03 21:31:00
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1075. Aurum Lord 1.0 - in General Discussions [original thread]
Aidualc wrote: Ripley Riley wrote: Pokey Dravon wrote: Honestly I much prefer a subscription based model anyways. Amen to that. If Dust 514 offered a subscription-based payment model I would be all over it. Final Fantasy XIV 3 plata...
- by Godin Thekiller - at 2015.02.03 20:52:00
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1076. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Because it's the only way to ensure that solo HAV drivers aren't rendered instantly inferior by the standard HAV drivers dismounting the turrets to Instantly free up resources for a superior EHP value. I have explained thi...
- by Godin Thekiller - at 2015.02.03 00:14:00
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1077. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Xocoyol Zaraoul wrote: Godin Thekiller wrote: Also, I used to run fits with one single top turret (because bottom turrets suck). That isn't possible anymore. I don't remember that ever being possible, every single i...
- by Godin Thekiller - at 2015.02.03 00:10:00
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1078. [Suggestion] My thoughts on integrating pilot suits - in Feedback/Requests [original thread]
Pokey Dravon wrote: Can I sneak up on other players, hack their dropsuit, and eject their flash cooked biomass out of the ass? I'd like free PROTO assault suits.
- by Godin Thekiller - at 2015.02.03 00:09:00
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1079. [Suggestion] My thoughts on integrating pilot suits - in Feedback/Requests [original thread]
Already spoke my peace on how foolish this is. Yea, let's avoid all the shielding and Armor a HAV has, simply hop onto it and kick out the current pilot or simply outright kill him/her. Also, just played around with testing on trying to hop onto ...
- by Godin Thekiller - at 2015.02.03 00:00:00
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1080. Is it technically possible? - in Feedback/Requests [original thread]
Shamarskii Simon wrote: How did you do that!? Read the description.
- by Godin Thekiller - at 2015.02.02 21:52:00
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