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1021. T II DS's - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Godin Thekiller wrote: For LDS's, It would have a focus on spawning in people and dropping them off (getting the ability to use the crux of such, the acive mCRU, which is in the post). LDS's shouldn't get rep bonuses...
- by Godin Thekiller - at 2015.02.05 23:06:00
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1022. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: I know what your saying about the ADS role not being well defined...originally they where supposed to be dropships with some manner of fire support, but that has largely evolved into a full gunship over time...unless we...
- by Godin Thekiller - at 2015.02.05 22:45:00
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1023. There needs to be more targets for HAV's to shoot at - in Feedback/Requests [original thread]
So in a match a solid 5 minutes ago, I saw about 5 HAV's driving around, Gunnlogis and a Sica, shooting blasters at infantry the entire match, and we still lost (because our infantry sucked. I wasn't really trying that match at all, more so throwi...
- by Godin Thekiller - at 2015.02.05 22:39:00
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1024. T II DS's - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Godin Thekiller wrote: SUMMARY : Each DS would get a ship bonus and a passenger bonus Interesting notion. Godin Thekiller wrote: FRDS (Force Recon DS), made to do discreet dropoffs; it's the Black Ops Heli o...
- by Godin Thekiller - at 2015.02.05 22:24:00
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1025. T II DS's - in Feedback/Requests [original thread]
bump
- by Godin Thekiller - at 2015.02.05 21:36:00
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1026. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Jammeh McJam wrote: Godin Thekiller wrote: Bahirae Serugiusu wrote: Godin Thekiller wrote: Bahirae Serugiusu wrote: Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running ...
- by Godin Thekiller - at 2015.02.05 21:30:00
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1027. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: ADS as they should be balanced now, should focus on the assault part of their name, to the exclusion of transport. Right now we are giving them too many hats to wear: transport, assault, etc. We need to give them one job...
- by Godin Thekiller - at 2015.02.05 21:20:00
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1028. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Godin Thekiller wrote: Thaddeus Reynolds wrote: Main turret shooting up? No... Top Small Turret Shooting up? Yes...very yes...please The Top Gun to function as a deterrent, but not something that flat out kills ...
- by Godin Thekiller - at 2015.02.05 21:14:00
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1029. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Vesta Opalus wrote: Godin Thekiller wrote: And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This ...
- by Godin Thekiller - at 2015.02.05 20:42:00
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1030. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Godin Thekiller wrote: I'm trying to have a balanced game. No, you're simply trying to nerf something that isn't, despite your 'refutations' (which are just you saying "No") isn't over performing. That Maddy fit t...
- by Godin Thekiller - at 2015.02.05 20:29:00
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1031. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Tesfa Alem wrote: Godin Thekiller wrote: And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is...
- by Godin Thekiller - at 2015.02.05 11:10:00
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1032. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Godin Thekiller wrote: XxBlazikenxX wrote: Juno Tristan wrote: Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role. Dropping off passeng...
- by Godin Thekiller - at 2015.02.05 11:04:00
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1033. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Tell me how often you see a Railgun ADS dominating both vehicles and infantry, and if a missile ADS is destroying every HAV in sight without any threats present, then the enemy team is simply trash. 8 seconds is the time...
- by Godin Thekiller - at 2015.02.05 11:03:00
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1034. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Godin Thekiller wrote: An ADS is a Dropship, yet it's preforming like a gunship, and is only used as a Gunship. This seems to be the crux of your argument. ADSs are primarily being used to harass and attack gunship-...
- by Godin Thekiller - at 2015.02.05 10:46:00
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1035. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Stupid Blueberry wrote: Godin Thekiller wrote: Stupid Blueberry wrote: I think OP is a bad tank pilot. I also think OP doesn't realize ADS costs the same as his proto'd up tank with a much, much lower TTK. You think, you think, you thi...
- by Godin Thekiller - at 2015.02.05 10:42:00
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1036. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Main turret shooting up? No... Top Small Turret Shooting up? Yes...very yes...please The Top Gun to function as a deterrent, but not something that flat out kills it Again, that would imply that a HAV has to rely o...
- by Godin Thekiller - at 2015.02.05 10:36:00
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1037. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Didn't read it all but... best. Your first point is ivalid, as a- scary is not the word to use, as I'm not scared by doing manuvers that looks to be hard, but really are not, just looks to be so. b- the ADS can rai...
- by Godin Thekiller - at 2015.02.05 10:33:00
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1038. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Are you trying to imply that 8 seconds is a long time? You do realize that through the balance pass HAV's is going through, average battle times will be closer to 30 seconds, right? Also, that doesn't excuse the fact that HAV's can't shoot back,...
- by Godin Thekiller - at 2015.02.05 00:11:00
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1039. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Stupid Blueberry wrote: I think OP is a bad tank pilot. I also think OP doesn't realize ADS costs the same as his proto'd up tank with a much, much lower TTK. You think, you think, you think. First off, I was looking from the persepective of...
- by Godin Thekiller - at 2015.02.04 23:44:00
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1040. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Skyline Lonewolf wrote: Godin Thekiller wrote: Sir Dukey wrote: Hover over my HAV and i'll make sure my squad shoots that thing down in seconds. Hover over my HAV and i'll make sure to jump out and 3 shot you with my forgegun. Hover...
- by Godin Thekiller - at 2015.02.04 23:40:00
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