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4641. 8,712,750 - in General Discussions [original thread]
Banning Hammer wrote: Godin Thekiller wrote: ZDub 303 wrote: Its gotta be either Null Cannon or Flight Ceiling... nothing else it really could be. Fine. Since nobody can guess it, I'll tell you another hint: It always looks like a POS ...
- by Godin Thekiller - at 2013.10.02 23:12:00
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4642. 8,712,750 - in General Discussions [original thread]
Agent Monroe wrote: Do I have to be in a big Corp to get a reply? Nope, just try and guess right.
- by Godin Thekiller - at 2013.10.02 23:09:00
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4643. Vehicle changes - Anyone notice missiles - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: Princeps Marcellus wrote: Have you heard? Large missile turrets won't fire in bursts anymore. Full auto for twelve shots, and then a reload period of ten seconds. Other large turrets are eight. first off no. tht...
- by Godin Thekiller - at 2013.10.02 23:08:00
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4644. 8,712,750 - in General Discussions [original thread]
ZDub 303 wrote: Its gotta be either Null Cannon or Flight Ceiling... nothing else it really could be. Fine. Since nobody can guess it, I'll tell you another hint: It always looks like a POS when it does something.
- by Godin Thekiller - at 2013.10.02 23:06:00
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4645. 8,712,750 - in General Discussions [original thread]
ZDub 303 wrote: Amount of damage recieved when you hit the invisible flight ceiling? I've never taken damage from hitting the ceiling, and that's with 2 AB's at the same time.
- by Godin Thekiller - at 2013.10.02 23:04:00
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4646. 8,712,750 - in General Discussions [original thread]
Buttercup Chipmint wrote: Amount of vacation hours CCP takes a year. Stay on topic. Go with the flow. And stop being a ****. Please and thank you.
- by Godin Thekiller - at 2013.10.02 22:58:00
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4647. Staying positive on the vehicle changes - in General Discussions [original thread]
I agree with the EVE style regen being far superior, as well. They should have buffed it, and then made it shut down while receiving damage, but then turn on when a booster is active, and boosting the rate it goes up.
- by Godin Thekiller - at 2013.10.02 22:57:00
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4648. 8,712,750 - in General Discussions [original thread]
Jakar Umbra wrote: Godin Thekiller wrote: Banning Hammer wrote: The Circumference Damage of an Orbital Strike ? Come on ! give us a clue !! I did. it has something to do with damage and ADS's. Amount of damage a glitched AV Grenad...
- by Godin Thekiller - at 2013.10.02 22:54:00
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4649. 8,712,750 - in General Discussions [original thread]
Banning Hammer wrote: The Circumference Damage of an Orbital Strike ? Come on ! give us a clue !! I did. it has something to do with damage and ADS's.
- by Godin Thekiller - at 2013.10.02 22:52:00
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4650. 8,712,750 - in General Discussions [original thread]
Knight Soiaire wrote: Damage recieved, guessing from an RDV. It's lower on a RDV, but also close.
- by Godin Thekiller - at 2013.10.02 22:47:00
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4651. 8,712,750 - in General Discussions [original thread]
Arkena Wyrnspire wrote: ISK spent on ADSes? SP spent on ADSes? No, but close
- by Godin Thekiller - at 2013.10.02 22:46:00
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4652. 8,712,750 - in General Discussions [original thread]
none of these are right. A pilot might know the answer to this.
- by Godin Thekiller - at 2013.10.02 22:24:00
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4653. 8,712,750 - in General Discussions [original thread]
Guess what this number stands for.
- by Godin Thekiller - at 2013.10.02 22:11:00
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4654. All this crying about vehicle changes... - in General Discussions [original thread]
With my new fit for this, I didn't even add in small turrets, and I'm still lacking the fittings to fit a scanner. A ******* scanner.....
- by Godin Thekiller - at 2013.10.02 21:56:00
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4655. Request - Make breach weapons bypass natural vehicle/installation resist. - in Feedback/Requests [original thread]
I-Shayz-I wrote: True Adamance wrote: Terrible Idea. A breach forge dealing 2500 damage ignoring resistances would **** up this game far more than anything done yet. not to mention this scenario only benefits infantry and severely gimps tan...
- by Godin Thekiller - at 2013.10.02 20:59:00
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4656. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Problems with this- 1: The module layout needs to be put back, and a CPU/PG buff needs to come along with it 2: The turrets getting no better as the tiers go up, but costing more makes no sense. You're charging me for a name? witf? I assume that...
- by Godin Thekiller - at 2013.10.02 20:39:00
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4657. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
DUST Fiend wrote: The Attorney General wrote: As long as proto AV is out there, these tanks, from the stats will be even bigger coffins than the current batch. Thankfully they aren't making us beta test this stuff since we've officially r...
- by Godin Thekiller - at 2013.10.02 19:51:00
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4658. **CONFIRMED! Tank and Weapon Changes Not Coming In 1.6 Either... Tankers Time To... - in General Discussions [original thread]
Spkr4theDead wrote: KING CHECKMATE wrote: ''Tanks are squishy enough as it is,'' - as always , TANKERS exagerate. http://www.youtube.com/watch?v=xDy8oZDrJD0&feature=youtu.be Learn to tanks. thats vs a WHOLE enemy team of the same co...
- by Godin Thekiller - at 2013.10.02 07:52:00
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4659. Took me long enough. I'm reading The Empyrean Age. *spoilers* - in General Discussions [original thread]
Cyrius Li-Moody wrote: I feel like Templar one really didn't hit its stride until like halfway through. That's what he was going for. A slow start, and them BOOM!
- by Godin Thekiller - at 2013.10.02 07:47:00
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4660. A Declaration - in Intergalactic Summit [original thread]
Eh. As long as I get paid, I'll fight. The second I don't, **** you. You will die, and you will regret i. I will have you live a reoccurring ******* nightmare every ******* second of your miserable tiny existence. You will never see the end. That ...
- by Godin Thekiller - at 2013.10.02 07:39:00
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