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461. Armor Tanks are OP. - in Feedback/Requests [original thread]
Sir Dukey wrote: THUNDERGROOVE wrote: Sir Dukey wrote: I and 90% of this community has fast enough reflexes to turn on hardeners while i'm skill knick picking at his shields with my slow RoF missiles. You, along with 90% of the DUST ...
- by Godin Thekiller - at 2015.03.25 20:20:00
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462. Armor Tanks are OP. - in Feedback/Requests [original thread]
Hell Destroyer wrote: Vesta Opalus wrote: THUNDERGROOVE wrote: The answer is still missiles. You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess? So yeah missiles do nothing, b...
- by Godin Thekiller - at 2015.03.25 20:19:00
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463. Armor Tanks are OP. - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Just nerf the armor hardeners... They seriously need one. Same resistance as shield hardener but longer duration, shorter cool down, Continuously repairing and easier to fit. Why must they be 40/40? i have no idea. 3...
- by Godin Thekiller - at 2015.03.25 20:18:00
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464. Armor Tanks are OP. - in Feedback/Requests [original thread]
tritan abbattere wrote: This is why we need capacitor in the game to help balance vehicles ...... cap won't change jack ****, it'll just make it worse.
- by Godin Thekiller - at 2015.03.25 20:15:00
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465. Armor Tanks are OP. - in Feedback/Requests [original thread]
Derpty Derp wrote: Nerf reps while hardener is active, then everything will be fine. Large blaster is still the best anti-infantry weapon in the game though... But now it can thrash vehicles as well, Id say that's probably not balanced. Madru...
- by Godin Thekiller - at 2015.03.25 20:12:00
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466. Rattati, about the acquisition mode - in Feedback/Requests [original thread]
That mode sounds ******* stupid. FW needs to be redone into something more grand. PC does as well. a ****** remix of dom? lolno.
- by Godin Thekiller - at 2015.03.25 20:11:00
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467. missile launchers - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: I feel that missles should be a gank weapon. 1 clip and an armor tank should be KIA. While it should take anywhere from 2-2.5 clips to take out a gunlogi given that the gunlogi is properly fitted. Which is why they were...
- by Godin Thekiller - at 2015.03.25 20:09:00
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468. HAV destruction points should increase by tier - in Feedback/Requests [original thread]
Derpty Derp wrote: If you overdo it, then we'll be getting payed more to play tractor simulator (farming infantry) rather than actually fending off the other vehicles... Trust me, you don't want that... The AV doesn't hold up well against a lar...
- by Godin Thekiller - at 2015.03.25 20:05:00
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469. HAV Prices - in Feedback/Requests [original thread]
The dark cloud wrote: You can aswell use STD and ADV tanks cause they are actually viable. Using complex hardeners is in my opinion wasted fitting cause at enhanced and max skills you can cycle between 2 hardeners pretty easyily. a STD tank wit...
- by Godin Thekiller - at 2015.03.25 19:59:00
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470. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Finn Colman wrote: Tread Loudly 2 wrote: Apocalyptic Destroyer wrote: There's another problem you all haven't noticed. The small blasters on an incubus fire so damn fast that damage when damaging a tank does not register at all, not onl...
- by Godin Thekiller - at 2015.03.25 19:55:00
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471. HAV destruction points should increase by tier - in Feedback/Requests [original thread]
Breakin Stuff wrote: since an LAV is only worth 40, I think at most hitting it is worth 20. I'm willing to bet that the AV damage thing is oversimplified and applies the same formula against every target without variable. THat's how I'd do it...
- by Godin Thekiller - at 2015.03.25 19:55:00
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472. HAV destruction points should increase by tier - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: I don't feel like HAV's should be giving points just for hitting them. In pubs, specifically. All it does is convince the dirty plebs to all go AV while the rest of the team steals the point because there is no real inf...
- by Godin Thekiller - at 2015.03.25 19:54:00
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473. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Apocalyptic Destroyer wrote: There's another problem you all haven't noticed. The small blasters on an incubus fire so damn fast that damage when damaging a tank does not register at all, not only that but the ammo ...
- by Godin Thekiller - at 2015.03.25 19:51:00
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474. Discussion on tank speed. - in Feedback/Requests [original thread]
The top speed doesn't need reducing, the speeds are fine for them. It's the acceleration that needs nerfing. It should take around 5-10 seconds to get to max speed, not 1, and slightly lower (3-5 seconds) for nitro. Regardless, there would need t...
- by Godin Thekiller - at 2015.03.25 19:48:00
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475. [Idea] New Academy Sub-Tiers - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Terry Webber wrote: I like it, Jarrel, but the ISK amounts for unlocking tiers seem way too high. Players could abuse this by transferring it to their other characters. Lowering the amounts could discourage this. ...
- by Godin Thekiller - at 2015.03.25 19:41:00
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476. [Idea] New Academy Sub-Tiers - in Feedback/Requests [original thread]
JARREL THOMAS wrote: Godin Thekiller wrote: Huh, I got none of this ****, and I played in cb. ****, bluedots these days get babied, they don't need 100 mil for std suits. >.> 1st off: thats clearly 1 million for basic fits 2nd off:...
- by Godin Thekiller - at 2015.03.25 19:40:00
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477. Suggestion: New Game Mode: Convoy ambush - in Feedback/Requests [original thread]
wiseguy12 wrote: 1) agree 2) agree I like that 3) what do you mean. CEO Pyrex said in one of his videos tanks are overlooked. That got me thinking about it and this was my product. Pyrex is a FOTM follower, and is a ****** pilot. Also, my st...
- by Godin Thekiller - at 2015.03.25 19:37:00
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478. Officer hulls and turrets - in Feedback/Requests [original thread]
Spkr4theDead wrote: Why is it unreasonable? Because I want an officer tank to be an officer tank, like officer suits are superior to regular PRO suits? Officer suits are still reasonably killable. These aren't.
- by Godin Thekiller - at 2015.03.25 02:17:00
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479. Vehicle tiers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Godin Thekiller wrote: Pokey Dravon wrote: Im not entirely sure how adding difference in slots will change the balance between armor and shields? The only difference is hardeners and repairers tbh. IMO armor hardene...
- by Godin Thekiller - at 2015.03.25 00:04:00
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480. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Doshneil Antaro wrote: The problem that arises from this is that tanks would be able to mount these and we would have more QQ about tanks kill infantry too gud. I'm not saying that this wouldn't help dropships, just that they would be too power...
- by Godin Thekiller - at 2015.03.24 23:55:00
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