Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1021. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
True Adamance wrote: I think every one knows that I feel HAV can be fixed with minor module changes and a redesign of large turrets. Any and all EWAR and capacitor based content could then be added from that point as required. AV needs no true...
- by Godin Thekiller - at 2014.02.17 21:46:00
|
1022. The highest Kill Count You've Seen - Skirmish - in General Discussions [original thread]
108. Why?
- by Godin Thekiller - at 2014.02.17 20:16:00
|
1023. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
Bump
- by Godin Thekiller - at 2014.02.17 19:39:00
|
1024. Yet again, tankers decided the fate of AV - in General Discussions [original thread]
Shame, you really are a idiot. anyways, I wonder what happened to your twin
- by Godin Thekiller - at 2014.02.17 19:33:00
|
1025. 1.8 SP respec - in General Discussions [original thread]
inb4lock/ban
- by Godin Thekiller - at 2014.02.17 19:29:00
|
1026. My Thoughts On Fixing The V/AV Problem - in General Discussions [original thread]
Lorhak Gannarsein wrote: Godin Thekiller wrote: Lorhak Gannarsein wrote: 2. Nerf the living sh it out of blasters, please. It's these that are causing all the issues. It's harder by far to kill with a railgun, which is why you don't see...
- by Godin Thekiller - at 2014.02.17 08:00:00
|
1027. Why are people moaning about scanners? - in General Discussions [original thread]
..... and watch as scouts rip your face off. Anyways, 1: It's fitting, not class 2: nobody in a good fit uses a scanner on a HAV 3: I'll be scanning you down in 1.8 with either my scanner or my passives on my scout, so like it'll matter. 4: y...
- by Godin Thekiller - at 2014.02.17 07:52:00
|
1028. My Thoughts On Fixing The V/AV Problem - in General Discussions [original thread]
Lorhak Gannarsein wrote: 2. Nerf the living sh it out of blasters, please. It's these that are causing all the issues. It's harder by far to kill with a railgun, which is why you don't see so many MLT ones spammed at the start of matches. Obv...
- by Godin Thekiller - at 2014.02.17 07:29:00
|
1029. Whats the coolest thing about EVE online - in General Discussions [original thread]
NK Scout wrote: Godin Thekiller wrote: Izlare Lenix wrote: Eve is massive in every sense of the word. I have played for 4.5 years and have only been to a couple hundred solar systems out of almost 10k systems. There are also entire paths ...
- by Godin Thekiller - at 2014.02.17 06:35:00
|
1030. Whats the coolest thing about EVE online - in General Discussions [original thread]
Izlare Lenix wrote: Eve is massive in every sense of the word. I have played for 4.5 years and have only been to a couple hundred solar systems out of almost 10k systems. There are also entire paths I have still not even done like mining, busin...
- by Godin Thekiller - at 2014.02.17 06:29:00
|
1031. Going back to old vehicle stats - in General Discussions [original thread]
Hynox Xitio wrote: I liked it better when the graphics sucked back in chromosome. You liberals ruin everything. I did too. Many things in chromo was good. MAny things in it was bad too sadly :(
- by Godin Thekiller - at 2014.02.17 04:04:00
|
1032. Bad,s has a Idea for AV - in General Discussions [original thread]
That would undermine it as a role in the game.
- by Godin Thekiller - at 2014.02.17 02:49:00
|
1033. My Thoughts On Fixing The V/AV Problem - in General Discussions [original thread]
lolno.
- by Godin Thekiller - at 2014.02.17 00:35:00
|
1034. Going back to old vehicle stats - in General Discussions [original thread]
Beld Errmon wrote: Limit hardeners to 1 per vehicle, and nerf hardeners, half the OP gone right there. make blasters 50% less effective vs infantry and 50% more effective vs vehicles, there goes the rest of the problem. lolno.
- by Godin Thekiller - at 2014.02.17 00:32:00
|
1035. Going back to old vehicle stats - in General Discussions [original thread]
Chesyre Armundsen wrote: Sgt Buttscratch wrote: The AV fix should have been soo simple. (this is what they should have done for 1.7) AV Remove proto AV stats Add 1.6 ADV AV as the proto Create new ADV AV stats (midground between MLT/STD...
- by Godin Thekiller - at 2014.02.16 22:53:00
|
1036. Buffing Light AV is the only way to stop MLT tank spam - in General Discussions [original thread]
lolno
- by Godin Thekiller - at 2014.02.16 22:47:00
|
1037. Assault dropship costs are insane - in General Discussions [original thread]
darkiller240 wrote: Godin Thekiller wrote: KAGEHOSHI Horned Wolf wrote: A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it ...
- by Godin Thekiller - at 2014.02.16 21:46:00
|
1038. Going back to old vehicle stats - in General Discussions [original thread]
LEHON Xeon wrote: Making proximity mines relevant might actually be helpful. They are quite a shock if you run over them, and are good for starters in ambushes. If we ever get a map with a tight canyon, it'll be riddled with PE's.
- by Godin Thekiller - at 2014.02.16 21:23:00
|
1039. Who are the Gallente? - in General Discussions [original thread]
Cody Sietz wrote: The Gallente scout is the only suit that comes close. Why all Gal suits don't have enhanced scanning skills is beyond me. Same reason why not all Gal ships don't.
- by Godin Thekiller - at 2014.02.16 21:21:00
|
1040. Bad,s has a Idea for AV - in General Discussions [original thread]
Canari Elphus wrote: Honestly, I just think CCP needs to finally introduce (or reintroduce) adv and proto tanks. The main issue is they are trying to balance prototype AV against militia and standard tanks. 1: Hell no, tiercide. 2: There ...
- by Godin Thekiller - at 2014.02.16 21:15:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |