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1041. Going back to old vehicle stats - in General Discussions [original thread]
Rasatsu wrote: So instead of dealing with duel hardener issue, let's throw out the baby and not even bother with the bathwater. Trying to tell me how to fit my HAV or any other vehicle is like me telling you how to fit your suits; I don't. I...
- by Godin Thekiller - at 2014.02.16 21:10:00
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1042. Going back to old vehicle stats - in General Discussions [original thread]
Takahiro Kashuken wrote: So you want the old hardeners back which were 25% armor resistance and 30% shield resistance except with the new timers but old fitting stats Tanks have slots back upto old so 5/2 at least Damage mods to go back to ...
- by Godin Thekiller - at 2014.02.16 21:07:00
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1043. Assault dropship costs are insane - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault...
- by Godin Thekiller - at 2014.02.16 08:58:00
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1044. Vehicle Shield Physics are wrong - in General Discussions [original thread]
darkiller240 wrote: Godin Thekiller wrote: Didn't you already do this? Yea in suggest part of the forums but no one goes there........... That's why I post everything here; you get more (and technically less) of a chance to get a dev to...
- by Godin Thekiller - at 2014.02.16 08:55:00
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1045. Vehicle Shield Physics are wrong - in General Discussions [original thread]
Didn't you already do this?
- by Godin Thekiller - at 2014.02.16 08:52:00
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1046. [Video] Shotgun Theory - in General Discussions [original thread]
2-4m optimal buff, and a slightly less ahrsh dropoff, and the shotty will be perfect.
- by Godin Thekiller - at 2014.02.16 08:51:00
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1047. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
Auris Lionesse wrote: Balance the combat by buffing av. If a tank can solo infantry with ease, and infantry can solo avers with ease av should be able to at least solo tanks. No excuse for the militia swarm to be unable to kill a militia tank ...
- by Godin Thekiller - at 2014.02.16 08:41:00
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1048. CCP: Get rid of Vehicle Recall - in General Discussions [original thread]
All these ideas are garbage. Just make it to where 1: recalls 2: call modules have to cooldown 3: vehicle starts repairing and reloading ammo 4: vehicle can't be recalled until 2 and 3 is done, but after they are, it can be called.
- by Godin Thekiller - at 2014.02.16 08:37:00
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1049. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
Brokerib wrote: Godin Thekiller wrote: Brokerib wrote: Suggestion I put up for increasing the visibility of vehicles based on frame. To aid infantry in being able to track and avoid vehicles, which would reduce the current appearance we h...
- by Godin Thekiller - at 2014.02.16 08:31:00
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1050. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
Brokerib wrote: Suggestion I put up for increasing the visibility of vehicles based on frame. To aid infantry in being able to track and avoid vehicles, which would reduce the current appearance we have of them being OP. https://forums.dust51...
- by Godin Thekiller - at 2014.02.16 07:42:00
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1051. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
Trolling me isn't funny, only I can **** post and It's funny
- by Godin Thekiller - at 2014.02.16 07:17:00
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1052. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
Bump
- by Godin Thekiller - at 2014.02.16 05:25:00
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1053. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
TL;DR This is a list of ideas to fix vehicles. look at them Vehicles have always been in a odd state throughout the life of dust. They were never balanced, and always needed tweaking (Chromosome was the closest to being balanced imo). In 1.7, it'...
- by Godin Thekiller - at 2014.02.16 03:18:00
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1054. When do we see Amarrian & Minmatar Vehicle Models? - in General Discussions [original thread]
We're already seen the concept art, which is pretty much the same thing.
- by Godin Thekiller - at 2014.02.16 02:34:00
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1055. Yet again, infantry deciding the fate of tanks - in General Discussions [original thread]
Am I only middle man here?
- by Godin Thekiller - at 2014.02.16 01:59:00
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1056. Blaster adjustments - in General Discussions [original thread]
Bump
- by Godin Thekiller - at 2014.02.16 01:00:00
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1057. Questions about Tanks/Vehicles - in General Discussions [original thread]
Hagintora wrote: Takahiro Kashuken wrote: [quote=Hagintora]Problem is we were against proto suits/mods and AV weapons and the proto AV weapons That's my point. If Vehicles are only at MLT/STD then that's where AV needs to be too. But as A...
- by Godin Thekiller - at 2014.02.15 22:51:00
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1058. Questions about Tanks/Vehicles - in General Discussions [original thread]
Kallas Hallytyr wrote: Ideally, wouldn't the tiercided/technicided AV weapon/vehicle hull skills provide some form of bonus like that of the Core Skills/Weapon Operation at the moment instead of providing access to simply better weapons? So, fo...
- by Godin Thekiller - at 2014.02.15 22:48:00
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1059. "fixing" tanks - in General Discussions [original thread]
lolno.
- by Godin Thekiller - at 2014.02.15 22:15:00
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1060. Questions about Tanks/Vehicles - in General Discussions [original thread]
Hagintora wrote: Atiim wrote: Vehicle hulls (especially HAVs) are tiericided, and techicided. All of your STD, ADV, and PRO turrets & modules are all fitted onto the same hull, and the extra benifits (such as CPU/PG) come from core skil...
- by Godin Thekiller - at 2014.02.15 21:47:00
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