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341. Patchnotes ? disappointing much ? imo, yes. - in General Discussions [original thread]
fenrir storm wrote: Goat of Dover wrote: fenrir storm wrote: DEADPOOL5241 wrote: +1 CCP for fixing issues, instead of adding more issues on top of the ones you have. Yes because in previous builds things they said were fixed work...
- by Goat of Dover - at 2012.12.17 23:55:00
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342. Who complained about the AR damage gap?? - in General Discussions [original thread]
Cerebral Wolf Jr wrote: Maybe time i rolled something other than a AR/Assault class this time. Maybe time to go Logi/Mass driver. I want to say that I was Logi/Mass driver before the patches were posted. lol
- by Goat of Dover - at 2012.12.17 23:26:00
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343. Patchnotes ? disappointing much ? imo, yes. - in General Discussions [original thread]
fenrir storm wrote: DEADPOOL5241 wrote: +1 CCP for fixing issues, instead of adding more issues on top of the ones you have. Yes because in previous builds things they said were fixed worked right People like laurent are posting bec...
- by Goat of Dover - at 2012.12.17 22:16:00
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344. Dude....... =( - in General Discussions [original thread]
Scheneighnay McBob wrote: HowDidThatTaste wrote: Sorry pal I don't use glitches we played ring around the objective and you lost. To clarify this to the OP- NULL cannons are glitchy. Any fighting inside one doesn't work the way it should....
- by Goat of Dover - at 2012.12.16 18:07:00
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345. Nova Knives need extended reach - in General Discussions [original thread]
xprotoman23 wrote: side arm sharpshooter should extend their effective range. Not to troll but this would not work due to it being on a percent base. The effective range is 0 meters, so any percentage increase to 0 is still 0.
- by Goat of Dover - at 2012.12.16 18:04:00
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346. Nova Knives need extended reach - in General Discussions [original thread]
It has already been stated that there is going to be the ability to charge and run at the same time in an upcoming update. Dashing would feel to commando like for me personally this might be a fix if they are still to weak after the ability to ru...
- by Goat of Dover - at 2012.12.16 18:02:00
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347. Discussion for Skill boosters. - in General Discussions [original thread]
Reimus Klinsman wrote: Personally I would prefer the F2P Model for dust to allow for a subscription. If you pay a set 15 dollars a month you get access to some AUR income which you can use to buy your boosters or whatever else you need. That wa...
- by Goat of Dover - at 2012.12.16 18:00:00
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348. Discussion for Skill boosters. - in General Discussions [original thread]
I am in no way siding for one or the other I will put out the two sides for people to discuss. I would like for CCP to see where people stand and why they feel that way. Should skill boosters allow you to get more than the weekly cap, or should t...
- by Goat of Dover - at 2012.12.16 15:13:00
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349. Duel Shock Settings - in General Discussions [original thread]
WT Sherman wrote: Been playing the beta since second or third build and usually play sniper roles. I have been having trouble finding settings for this build. The controls feel mushy, not very precise, either too fast or too slow and nothing in...
- by Goat of Dover - at 2012.12.09 17:25:00
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350. AR's need a nerf. - in General Discussions [original thread]
Kiiran-B wrote: They don't even have that much damage nor range when you start out. You have to channel tons and tons of skill points into getting the gun to be effective: five levels of assault rifle, five levels of proficiency, five levels o...
- by Goat of Dover - at 2012.12.08 23:09:00
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351. Please keep Mass Drivers the way they are - in General Discussions [original thread]
Ludvig Enraga wrote: The weapon is dramatically underpowered. If killing snipers in egg shell scout suits roosting on a ledge is your triumph and glory and that's all you care about, MD if fine. But even for this there are more artful ways to k...
- by Goat of Dover - at 2012.12.08 22:59:00
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352. Please keep Mass Drivers the way they are - in General Discussions [original thread]
Salazar Skye-fire wrote: i think they need a tweak to include damage for the user more if a nub shoots it 3ft in front of them in order to kill you. maybe a slight decrease in ROF but everything else is just a minor anoyance. These people ar...
- by Goat of Dover - at 2012.12.08 22:55:00
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353. Why is this turning into another MAG/Halo? - in General Discussions [original thread]
Mavado V Noriega wrote: Goat of Dover wrote: Mavado V Noriega wrote: Spkr4theDead wrote: Everybody everywhere is only specing out for prototype ARs, dropsuits and shield modules, along with jumping around like rabbits. Why clone existi...
- by Goat of Dover - at 2012.12.08 00:12:00
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354. AR's need a nerf. - in General Discussions [original thread]
SoTa PoP wrote: as AR should be the king of mid range - but the increase doesn't make it king, it's god. Your MD's, your forge gunners, your SMGs, your shotgunners, pistol wielders, dual knifers, anything, I'm going to butcher it with a militia...
- by Goat of Dover - at 2012.12.08 00:08:00
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355. Why is this turning into another MAG/Halo? - in General Discussions [original thread]
Mavado V Noriega wrote: Spkr4theDead wrote: Everybody everywhere is only specing out for prototype ARs, dropsuits and shield modules, along with jumping around like rabbits. Why clone existing games? lol so what are ppl suppose to skill i...
- by Goat of Dover - at 2012.12.07 23:55:00
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356. AR's need a nerf. - in General Discussions [original thread]
ImMortal SoLDieR X wrote: Wow!!!!!!, all this QQ about the AR..... what ppl are forgetting is the we as dusters go to diff schools (upgrading skills) using sp to do this. ITS NOT IN THE WEAPON ITS IN THE SKILLS. MY AR IS NOT LIKE HIS AR!!!!!!! ...
- by Goat of Dover - at 2012.12.06 02:59:00
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357. The Mass Driver.... - in General Discussions [original thread]
EternalRMG wrote: Grimmiers wrote: I never understood why one side of the map can be camped while the other is safe behind the redzone. south side has better snipers position and is closer to a and b To add on to snipers it has the hig...
- by Goat of Dover - at 2012.12.05 22:04:00
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358. AR's need a nerf. - in General Discussions [original thread]
ALM1GHTY STATIUS wrote: Goat of Dover wrote: ALM1GHTY STATIUS wrote: AR's seem overpowered because people who are good at FPS' (regnum zitro's proto me etc etc etc) are used to Assaults, how they work and how to use them efficiently while...
- by Goat of Dover - at 2012.12.05 03:18:00
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359. AR's need a nerf. - in General Discussions [original thread]
ALM1GHTY STATIUS wrote: AR's seem overpowered because people who are good at FPS' (regnum zitro's proto me etc etc etc) are used to Assaults, how they work and how to use them efficiently while having the aim to back them up. It may seen like t...
- by Goat of Dover - at 2012.12.05 02:52:00
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360. AR's need a nerf. - in General Discussions [original thread]
Ydubbs81 RND wrote: ARs have recoil....go full auto and you'll see they'll go straight up. But forget that.....this is a futuristic game. Guns are made with plasma bullets or whatever the hell the description says. There shouldn't be any recoi...
- by Goat of Dover - at 2012.12.05 02:47:00
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