Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
376
|
Posted - 2014.06.26 03:35:00 -
[91] - Quote
Maken Tosch wrote:Roger Cordill wrote:Maken Tosch wrote:Roger Cordill wrote:Wait, hold up: how are we to get skillbooks if there's no NPC seeding? I'm guessing CCP Z is referring to weapons, vehicles and modules specifically. Skill books on the other hand are mostly NPC seeded even in Eve Online. Okay, next question: Why is it so hard to have straight up manufacturing and mining in Legion?Why does everything have to be about going pew pew at clones and rogue drones (which is a silly amount of things to shoot at)? It just seems to make sense to allow Eve players to handle the production side of things while Legion players handle the harvesting side of things for one very compelling reason. Eve Online has 11 years worth of manufacturing experience. Their industry is exceedingly robust and efficient and every industrial player there knows how to best produce bulk quantities in a short amount of time to meet the demand. They have the tools, the facilities, and the skills. Legion on the other hand doesn't even have an industry to begin with except for maybe the districts one day becoming the ground work for large-scale harvesting of materials. Hell, we don't know what materials will be harvested or needed for production of the gear we need as Legionaries and we don't even have NPC production facilities for those who don't want to bother owning and managing one. So until Legion is ready for its own industry, it's just easier in the short term to let the Eve player handle the production while Legionaries deal with harvesting. Some people speculate that this will only mean that Eve players will be extorting Legionaries through pricing, but that's not going to be the case if Eve players have to one day rely on Legionaries to provide the materials needed and when the same Eve players have to deal with their own competitors who are willing to snatch up their clients. Competition ensures the prices remain reasonable.
...... And We can use the same person for all accounts, so by that logic, Can't someone in Legion do it as well?
EDIT: I mean, as you said, we're doing the harvesting, so why are they building the stuff? IF we are in a sense the same person, why couldn't you simply plug it in yourself? What, force us to switch games to do something as silly as start a job? |
Maken Tosch
DUST University Ivy League
8811
|
Posted - 2014.06.26 04:31:00 -
[92] - Quote
Roger Cordill wrote:...... And We can use the same person for all accounts, so by that logic, Can't someone in Legion do it as well?
EDIT: I mean, as you said, we're doing the harvesting, so why are they building the stuff? IF we are in a sense the same person, why couldn't you simply plug it in yourself? What, force us to switch games to do something as silly as start a job?
I guess you could say that the mere fact that Legion is not as mature as Eve is what forces us to switch games. You can ask any of the 11-year Eve vets about how life was back in 2003 for Eve and they will tell you that industry took baby steps to get to where it is. So until Legion has matured over time, manufacturing within Legion will have to wait.
But to be fair to you, I will have to state that Eve Online didn't have a role model to look up to like Legion does now. Legion is looking up to Eve as the model on how things are done right and/or balanced for the part of the universe it's creating. But Eve Online didn't have that back then. There was no other game to look up to as the standard model. Eve was quite literally it's own standard. So CCP had to do a ton of adjustments, overhauls, plus trial and error in order to get Eve to where it is today. Legion on the other hand has a chance to learn from the mistakes of Eve Online and apply that to itself.
But if we're going to manufacture all the gear on our own, then at least we need to answer the following first.
1. What are the various ores we can harvest? And the materials that are obtained from refining the ores? 2. What use does each material have for each gear you want to manufacture? 3. How much material and/or salvage can go into manufacturing one unit of an item? 4. What facilities do we have? 5. What about the User Interface for every step of the manufacturing cycle such as refining, researching, manufacturing, and storage? 6. What skill books can apply to manufacturing, researching and inventing? What are their bonuses? 7. Where do we acquire the blueprints? 8. How can we move the materials between systems and regions to a facility that will assemble them into an item?
For 1-3, this will likely take the longest to figure out since you need to account for the variety of weapons, modules, vehicles, and installations to get this done.
For 4 it seems like it has an easy answer. In the short term we can use the same manufacturing facilities as the Eve players do which are located in orbiting stations near the moons. But of course some import/export taxes will likely be imposed as you need to move those materials from the planet to the stations. Keep in mind that vast majority of the stations are orbiting the moons of the planets. And if the system your materials are located in doesn't have a station, you will need to send them via stargates to the nearest system that does have a station.
For 5, the UI can be based on the new UI for industry coming for Eve Online: Crius.
For 6, this will take some time to figure out as you want the skill book bonuses to be balanced out.
Not sure about 7.
For 8, that's a tricky one.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2674
|
Posted - 2014.06.26 18:12:00 -
[93] - Quote
CCP Z, it's not often another man gets me rock hard.
Can I show you mine now? |
Ku Shala
The Generals
959
|
Posted - 2014.06.26 19:04:00 -
[94] - Quote
very nice I can see the market now it isn't just a blur ! look well organised too.. +5
-¦a+ó a+ú-Æa+äla+ä
Caldari Loyalist:
-Assault CK.0 -Logistics CK.0 -Sentinal CK.0 -Scout CK.0 -Commando C-1 series
|
lateris ablon
Commando Perkone Caldari State
4
|
Posted - 2014.06.26 19:09:00 -
[95] - Quote
I really like the fact that you have the fitting requirements in the layout upfront. Also, the use of colors to make items stands out is cool.
o-0-((~Immersion through Scale-Consistency through light and shading-High detail through tessellation ~))-0-o
|
Maken Tosch
DUST University Ivy League
8812
|
Posted - 2014.06.26 20:25:00 -
[96] - Quote
lateris ablon wrote:I really like the fact that you have the fitting requirements in the layout upfront. Also, the use of colors to make items stands out is cool.
Which reminds me.
What about those who are color blind? Will the market window account for that?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
M Zwei
Nyain San General Tso's Alliance
32
|
Posted - 2014.06.27 02:06:00 -
[97] - Quote
would there is an option to click for checking the details (show info) for the modules?
|
Malkai Inos
Any Given Day
1456
|
Posted - 2014.06.27 02:29:00 -
[98] - Quote
M Zwei wrote:would there is an option to click for checking the details (show info) for the modules?
I was noticing a distinct lack of "show info" icons as well.
Having a one-click way to access all relevant stats from ideally everywhere is important when shopping and building fits.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
The Lion ElJonson
1st Legion The Dark Angels
50
|
Posted - 2014.06.27 10:31:00 -
[99] - Quote
Will project legion allow us too board jita stations and slaughter EvE pilots and confiscate there stuff? |
Monkey MAC
Rough Riders..
2936
|
Posted - 2014.06.27 11:04:00 -
[100] - Quote
Hot damn that is a nice looking market. A few things probably more personal taste than problematic.
1) Personally I would prefer 50,000 ISK over +¦50,000
2) Would it be possible to create a Pop-up list that does an intial filter? Weapons ^ Heavy Weapons ^ Light Weapons >>>>> Rifles >>>>>>>>>Blaster Rifles >>>>>>>>>Combat Rifles >>>>>>>>>Scrambler Rifles >>>>>>>>>Rail Rifles >>>>>Shotguns >>>>>Launchers
Etc?
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
|
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
381
|
Posted - 2014.06.28 03:49:00 -
[101] - Quote
Monkey MAC wrote:Hot damn that is a nice looking market. A few things probably more personal taste than problematic.
1) Personally I would prefer 50,000 ISK over +¦50,000
2) Would it be possible to create a Pop-up list that does an intial filter? Weapons ^ Heavy Weapons ^ Light Weapons >>>>> Rifles >>>>>>>>>Plasma Rifles >>>>>>>>>Combat Rifles >>>>>>>>>Scrambler Rifles >>>>>>>>>Rail Rifles >>>>>Shotguns >>>>>Launchers
Etc?
Fixed. Stop calling it the wrong name. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
381
|
Posted - 2014.06.28 03:50:00 -
[102] - Quote
The Lion ElJonson wrote:Will project legion allow us too board jita stations and slaughter EvE pilots and confiscate there stuff?
That will never happen. At all. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
381
|
Posted - 2014.06.28 04:18:00 -
[103] - Quote
Maken Tosch wrote: 1. What are the various ores we can harvest? And the materials that are obtained from refining the ores? 2. What use does each material have for each gear you want to manufacture? 3. How much material and/or salvage can go into manufacturing one unit of an item? 4. What facilities do we have? 5. What about the User Interface for every step of the manufacturing cycle such as refining, researching, manufacturing, and storage? 6. What skill books can apply to manufacturing, researching and inventing? What are their bonuses? 7. Where do we acquire the blueprints? 8. How can we move the materials between systems and regions to a facility that will assemble them into an item?
For 1-3, this will likely take the longest to figure out since you need to account for the variety of weapons, modules, vehicles, and installations to get this done.
For 6, this will take some time to figure out as you want the skill book bonuses to be balanced out.
Not sure about 7.
For 8, that's a tricky one.
And This is the actual problem. Now, I can't say I know exactly the right answer as far as the skills and timers/numbers go, so honestly, I won't even try on that (leave it to the economist to handle).
You answered 4 and 5 as I would, so I won't cover those.
That leaves 7 and 8, which I think I have an idea of:
7: Well, for 7, I say that it works just like EVE's BPO's (minus the skin BPO's, which I really think should be BPO's, not like EVE's where it's just BPC's, which kinda makes sense, as those ships are for showing off and PVE and such, where ships last a long time, versus here, where we'll die easily). That NPC's sometimes seeds BPO's to the market, in which people buys, uses, levels, and eventually sells as a better BPO through contracts (oh, on that note, I really think that we should be able to display comments on contracts to tell people what they are buying fully).
8: Well, I see it as two ways: NPC (aka interbus or ORE, yes, they are going to be used again), or via capusleer. Interbus would be simple: Either it would be
a- Assuming there's no hub for us as a operating center for us to use for ground ops (which should come in), you'd "call" for a interbus hauler to come down and pick up your load, in which after a minute (or 5), it sends down a a hauler drone (modified RDV with a storage crate under it), in which it would take the ore from you (or loot, whatever necessary), back to the ship to a pre-picked destination (probably you would save the station as a drop off point before hand, and then select it). Or you would go the capusleer route and Call on him/her to link to said district, send a drone down to your location, and it basically does the same thing as the NPC. Difference between the two is that the NPC would take X time per jump/warp, and stays on a set course while the capusleer can change course. NPC is also probably only allowed in hisec as well.
b-assuming that we actually do get a hub, It changes to one of three things:
space elevator sends up stuff
a landing pad for the hauler drones (doing it in the field is not possible)
a rocket sends things up
The capsuller option also still exists (it's the same). |
Vin Vicious
Capital Acquisitions LLC
685
|
Posted - 2014.06.28 08:29:00 -
[104] - Quote
How will I know if my goods are selling for the lowest price
Will I be able to modify my sell orders?
Will I be able to set up buy orders?
(Some people don't want to take the time to set up sell orders, allowing buy orders makes it easier for those people to quickly sell their goods. At the same time rewarding people that have the patience too set up these orders.)
Side question: why is DUST items still visible in EVEs market menu
'#PCMasterRace
|
Maken Tosch
DUST University Ivy League
8817
|
Posted - 2014.06.28 14:33:00 -
[105] - Quote
Vin Vicious wrote:How will I know if my goods are selling for the lowest price
Will I be able to modify my sell orders?
Will I be able to set up buy orders?
(Some people don't want to take the time to set up sell orders, allowing buy orders makes it easier for those people to quickly sell their goods. At the same time rewarding people that have the patience too set up these orders.)
Side question: why is DUST items still visible in EVEs market menu
Because they are part of the singularity and tranquillity server inventory.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Hawkings Greenback
Red Star. EoN.
151
|
Posted - 2014.06.29 11:24:00 -
[106] - Quote
+1 CCP Z
I have only had chance to look on my phone but they look nice. The balance for me would be between allowing the ease of use for a casual player and allowing the complexity for a market trader.
Good work so far
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
|
Emo Skellington
The Neutral Zone Psychotic Alliance
82
|
Posted - 2014.07.02 14:15:00 -
[107] - Quote
CCP Z wrote:Hey guys, As promised to some of you on twitter, here are some screenshots from the new Market in-game (which is the reason why I did not have the time to get back to the Progression Discussion for quite a while). What's to know?As CCP Rouge presented during Fanfest, we want to create a player driven Economy in Legion. No more Secondary Market with NPC selling at a given price whatever quantity you would dream of. Now people have to loot gear and sell it on this Market. Basic functionalities will be:
- Sort
- Search per name, or category
- Create a Sell Order
- Purchase a Sell Order
This feature will come with a set of sorting/filtering options:
- Price
- Name
- Metalevel
- Quantity
- Rarity
- Duration
I can answer some questions on functionality and future development of this feature, but remember, it is only a 1st iteration ;) Enjoy: [img]http://i.imgur.com/Q6sraNb.jpg[/img] http://i.imgur.com/Q6sraNb.jpg[img]http://i.imgur.com/EuvkKz5.jpg[/img] http://i.imgur.com/EuvkKz5.jpg
Whoa whoa whoa.....those are way to expensive man....how little do you think we will be dying ? lol or are the ship boardings in eve and the ground fighting going to be giving out more isk.... or will they be provided in the eve market?
Oh eve market will be awesome in Legion. This is a must
And corps should be able to make the guns for corp members too...maaybe...but that can be abused :/
Supporter of Legion
Supporter of Valkyrie
Supporter/Fan of Eve
|
Buster Friently
Rosen Association
2418
|
Posted - 2014.07.02 17:49:00 -
[108] - Quote
DeathwindRising wrote:I-Shayz-I wrote:So this is what you guys have been busy working on ;D
My initial reaction when I saw this was "Woah, look at all the pretty colors!" Seriously, in the current Dust market it's very blue...and more blue
I know that a lot of other players really like the idea of a player-market, but it's one of the things that has kept me away from playing EVE. FPS players want to spend more time shooting people in the face than managing their assets in a market hub. I really hope that even though we won't be able to buy thousands of weapons from a NPC market, there will still be a simplistic way to restock items (like you currently can on the fitting screen) without having to go into the market to buy and sell.
That said, this is great stuff and I seriously can't wait to see more of it in the future. Keep it up! sure you could buy everything the simple way... blindy buying from the "lowest" seller. theres an option for that. problem for you is you dont know if the seller is marking up his prices. 10k isk for a rail rifle from a guy in some station, in a solar system, in a particular region sounds great. but theres a guy in a different station in another region selling the same item for 100 isk. people get ripped off every day in eve.
That's called paying for convenience, not being ripped off. |
Emo Skellington
The Neutral Zone Psychotic Alliance
82
|
Posted - 2014.07.02 18:37:00 -
[109] - Quote
CCP Z wrote:Quick answers: - Of course the weapons were just put there for the purpose of the screenshot - We want to make it even easier to restock your fittings, so no back and forth between fitting and Market - Regarding the skill missing: imagine now clicking on it and it opens up your skill tree so you know what to upgrade to get it
Will there be other skill reqs like in eve where say you want to throw an emp grenade and you need cpu skills to level 4 or if you wanted a specialist weapon you need prof 2 and a (possibly) new skill book like gallente weapoins specialist (lowers cpu and pg needs of gallente weapons)
I would very much like faction gear too where you need other skills limke in eve
hopefully something like this -caldari logistics III -Amarr logistics III
Supporter of Legion
Supporter of Valkyrie
Supporter/Fan of Eve
|
Maken Tosch
DUST University Ivy League
8832
|
Posted - 2014.07.02 18:58:00 -
[110] - Quote
Emo Skellington wrote:CCP Z wrote:Hey guys, As promised to some of you on twitter, here are some screenshots from the new Market in-game (which is the reason why I did not have the time to get back to the Progression Discussion for quite a while). What's to know?As CCP Rouge presented during Fanfest, we want to create a player driven Economy in Legion. No more Secondary Market with NPC selling at a given price whatever quantity you would dream of. Now people have to loot gear and sell it on this Market. Basic functionalities will be:
- Sort
- Search per name, or category
- Create a Sell Order
- Purchase a Sell Order
This feature will come with a set of sorting/filtering options:
- Price
- Name
- Metalevel
- Quantity
- Rarity
- Duration
I can answer some questions on functionality and future development of this feature, but remember, it is only a 1st iteration ;) Enjoy: [img]http://i.imgur.com/Q6sraNb.jpg[/img] http://i.imgur.com/Q6sraNb.jpg[img]http://i.imgur.com/EuvkKz5.jpg[/img] http://i.imgur.com/EuvkKz5.jpg Whoa whoa whoa.....those are way to expensive man....how little do you think we will be dying ? lol or are the ship boardings in eve and the ground fighting going to be giving out more isk.... or will they be provided in the eve market? Oh eve market will be awesome in Legion. This is a must And corps should be able to make the guns for corp members too...maaybe...but that can be abused :/
It's not about how little you will be dying. It will be about how much you make. Prices will be determined by the players after all. That means that the market forces of Supply & Demand will ensure that the price is right according to the average wealth of the players. Also if you have more ISK, you will be willing to spend more ISK for the same item. If you are tight on ISK, you will not be as willing.
And since the Secondary Market will be key to this, it means you will then have additional means of earning ISK. Market Trading, similar to real-world Day Trading, will be a lucrative business for certain players who like the buy low and sell high and then profit from the margins while they're busy fighting. Imagine if I have a strong market presence in the region you're fighting in and you and me run into each other in battle. Not only will I make a profit fulfilling contracts by defeating you in combat, but I will also be making additional profit off of YOU when you later decide to replenish your stockpile with sell orders that I already established. That's right. A double whammy!
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
|
Monkey MAC
Rough Riders..
3018
|
Posted - 2014.07.05 00:32:00 -
[111] - Quote
Roger Cordill wrote:Monkey MAC wrote:Hot damn that is a nice looking market. A few things probably more personal taste than problematic.
1) Personally I would prefer 50,000 ISK over +¦50,000
2) Would it be possible to create a Pop-up list that does an intial filter? Weapons ^ Heavy Weapons ^ Light Weapons >>>>> Rifles >>>>>>>>>Blaster Rifles >>>>>>>>>Combat Rifles >>>>>>>>>Scrambler Rifles >>>>>>>>>Rail Rifles >>>>>Shotguns >>>>>Launchers
Etc? Fixed. Stop calling it the wrong name.
Never, it has and always will be the blaster rifle to me, sounds so much more badass!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Ender Storm
Goonfeet Special Planetary Emergency Response Group
177
|
Posted - 2014.07.08 03:40:00 -
[112] - Quote
To OP.
Its a beauty.
That said, you dont need that big items. Make it smaller. Get out of that console design mentality, we can look at more than 4 items at once in the same listing,, especially when the big images add little to nothing to functionality and information.
And have precision pointing tools at our disposal for added awesomeness. |
Kincate
DUST University Ivy League
76
|
Posted - 2014.07.08 12:11:00 -
[113] - Quote
CCP Z, Market looks shiny. My only comment is that even though at this point it may not be critical, Market data being able to look at an item's price history, volume sold, etc...
otherwise tr+¿s bon.
1st Legionhare
|
Ghural
The Southern Legion Final Resolution.
255
|
Posted - 2014.07.13 03:47:00 -
[114] - Quote
A couple suggestions.
1. If you have an unfilled order (buy or sell) for an item then it should be highlighted in the market. Say if I have an order for a bunch of assault riffles, an exclamation mark would then appear next to the relevant category (Weapons). And when you expand another exclamation mark appears next to the next relevant category (Light), and this is repeated right down to the relevant weapon which has an "oustanding order" message on it (similar to the skill missing message except green maybe?)
2. Being able to filter by race.
3. Being able to see on the market screen how many you already have in stock.
4. Entries color coded according to rarity. Unless of course the items themselves will have some visual cues to indicate rarity. |
Ghural Bear
Pradox One Proficiency V.
298
|
Posted - 2014.07.13 03:47:00 -
[115] - Quote
A couple suggestions.
1. If you have an unfilled order (buy or sell) for an item then it should be highlighted in the market. Say if I have an order for a bunch of assault riffles, an exclamation mark would then appear next to the relevant category (Weapons). And when you expand another exclamation mark appears next to the next relevant category (Light), and this is repeated right down to the relevant weapon which has an "oustanding order" message on it (similar to the skill missing message except green maybe?)
2. Being able to filter by race.
3. Being able to see on the market screen how many you already have in stock.
4. Entries color coded according to rarity. Unless of course the items themselves will have some visual cues to indicate rarity. |
Ghural
The Southern Legion Final Resolution.
255
|
Posted - 2014.07.13 03:49:00 -
[116] - Quote
Ender Storm wrote:To OP.
Its a beauty.
That said, you dont need that big items. Make it smaller. Get out of that console design mentality, we can look at more than 4 items at once in the same listing,, especially when the big images add little to nothing to functionality and information.
And have precision pointing tools at our disposal for added awesomeness.
No. No. No.
Not everyone has great eyesight *squints*
Maybe have a compact and expanded option that people can toggle. |
Ghural Bear
Pradox One Proficiency V.
298
|
Posted - 2014.07.13 03:49:00 -
[117] - Quote
Ender Storm wrote:To OP.
Its a beauty.
That said, you dont need that big items. Make it smaller. Get out of that console design mentality, we can look at more than 4 items at once in the same listing,, especially when the big images add little to nothing to functionality and information.
And have precision pointing tools at our disposal for added awesomeness.
No. No. No.
Not everyone has great eyesight *squints*
Maybe have a compact and expanded option that people can toggle. |
Atiim
Fooly Cooly. Anime Empire.
10720
|
Posted - 2014.07.19 23:47:00 -
[118] - Quote
Could we add a "Recommended" Section, where it shows items purchased the most by players in your Contacts List?
And on that day, that very day, not a single Pilot lived...
-HAND
|
ZDub 303
Escrow Removal and Acquisition Dark Taboo
3169
|
Posted - 2014.07.21 03:01:00 -
[119] - Quote
I'm not sure if you guys have discussed this yet... I just noticed that this Plasma Rifle requires a High Slot.
This might mean we are finally moving to a more eve-like high-mid-low set up. Very exciting imo, this will allow for more customization in terms of equipment, grenades, explosives, weapons, etc. Hopefully we can see a fleshed out hardpoint system later on as well!
B C R U are letters, not words - Wierd Al Yankovich
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
398
|
Posted - 2014.07.22 19:03:00 -
[120] - Quote
Monkey MAC wrote:Roger Cordill wrote:Monkey MAC wrote:Hot damn that is a nice looking market. A few things probably more personal taste than problematic.
1) Personally I would prefer 50,000 ISK over +¦50,000
2) Would it be possible to create a Pop-up list that does an intial filter? Weapons ^ Heavy Weapons ^ Light Weapons >>>>> Rifles >>>>>>>>>Blaster Rifles >>>>>>>>>Combat Rifles >>>>>>>>>Scrambler Rifles >>>>>>>>>Rail Rifles >>>>>Shotguns >>>>>Launchers
Etc? Fixed. Stop calling it the wrong name. Never, it has and always will be the blaster rifle to me, sounds so much more badass!
1: Get out of your own world and come back to reality, it's called the Plasma Rifle, deal with it.
2: That is an opinion. |
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |