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101. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
Sextus Hardcock wrote: +1 nothing bad or exploitable about this idea I think you're not considering FW: let me kill you, steal your PRO tank and call the RDV to save it. Problem? Good for you I don't like tanks, but I'm pretty sure the...
- by Ghermard-ol Dizeriois - at 2014.01.11 22:14:00
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102. [Request] Increase The Amount of Fits We Can Have. - in Feedback/Requests [original thread]
I barely reach 20 fits, but I easily understand those who need to have many (and many) fits to swap according to the situation. A folder / sub-folder system would definitely help.
- by Ghermard-ol Dizeriois - at 2014.01.10 19:30:00
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103. [Request] Disable Heavy Suit from using LAV / HAV - in Feedback/Requests [original thread]
Preventing HVY from using every vehicle is plain ****. Yet, I agree they should be unable to get inside HAVs (they cannot jump, how are they supposed to climb to the top of a tank???) Galvan Nized wrote: Either create a 'enter/exit vehicle' ...
- by Ghermard-ol Dizeriois - at 2014.01.08 10:29:00
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104. repair tool - if they remove logistics passive repair - in Feedback/Requests [original thread]
I think CCP could consider a sub-model which has less repairing capacity but a part of the beam is directed toward who holds the Armor Repairer.
- by Ghermard-ol Dizeriois - at 2014.01.07 22:49:00
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105. [Request] Add to the loyalty store basic frames dropsuits - in Feedback/Requests [original thread]
What about the standard Heavy Amarr ak.0 then? :P
- by Ghermard-ol Dizeriois - at 2014.01.07 00:12:00
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106. Sniping through hills - in Feedback/Requests [original thread]
Lt Royal wrote: It has nothing to do with bad hit detection or bad terrain; its to do with the game engine itself, that badly renders an inconsistency between the 1st person and 3rd person views. It's a d*ck move used by a lot of people across ...
- by Ghermard-ol Dizeriois - at 2014.01.06 16:43:00
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107. [Feedback] How to balance Swarm Launchers - in Feedback/Requests [original thread]
X7 lion wrote: you do realize swarms would be less unbalanced if there where simply countermeasures for them, such as flares. becuse without cover or timing out there travel time swarms are a garenteed hit Good idea but very hard to implemen...
- by Ghermard-ol Dizeriois - at 2014.01.06 16:30:00
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108. [Request] single-missile dumbfire for swarm launcher ability - in Feedback/Requests [original thread]
Old thing but still worth to be mentioned, look here: Blind fire for Swarm Launchers .
- by Ghermard-ol Dizeriois - at 2014.01.06 13:31:00
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109. [Feedback] How to balance Swarm Launchers - in Feedback/Requests [original thread]
Remember we are still dealing ONLY with Basic and MLT tanks. If in the year 2047 CCP decides to add more tanks, or to resume the old Marauder (which I've never seen, but barn's tales speak about an invincible vehicle) even your PRO SL will be good...
- by Ghermard-ol Dizeriois - at 2014.01.06 13:25:00
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110. [Request] FIRE - in Feedback/Requests [original thread]
Considering that CCP earns money mostly with SP / LP enhancers, giving them away for free would be a loss. Offering a tast of various items on the contrary is a good idea to push people playing more. I would have chosen different rewards maybe, b...
- by Ghermard-ol Dizeriois - at 2014.01.05 21:30:00
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111. 12 Days of Dust Event Feedback Poll - in Feedback/Requests [original thread]
Voted GÇó The rewards were underwhelming GÇó The event encouraged me to login GÇó I liked the event The idea of giving free items is always nice, and the requirements were fair enough since a victory is not impossible to achieve even if you play ...
- by Ghermard-ol Dizeriois - at 2014.01.05 21:27:00
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112. Message telling you who is sending the squad invite, not their SL - in Feedback/Requests [original thread]
+1 the old way was better. or at least in the invitation message point out both sender and squad leader.
- by Ghermard-ol Dizeriois - at 2014.01.05 21:13:00
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113. Fully Charged SCR Should Overheat Over Time or Fire Automatically At Max Charge - in Feedback/Requests [original thread]
There is already an FG model which does NOT allow the user to keep the charged shot, there is no point in penalizing the standard version. Remember also that charged FG are visible from very far away, they are noisy and the user cannot run or aim...
- by Ghermard-ol Dizeriois - at 2014.01.04 11:14:00
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114. (Suggestion/Request) Give Tanks higher scan profiles - in Feedback/Requests [original thread]
Tanks should be always visible. And TBH they should make a lot more noise than now. Sometimes they are just plain silent!
- by Ghermard-ol Dizeriois - at 2014.01.03 00:37:00
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115. request: fix the damn forge gun! - in Feedback/Requests [original thread]
I only use seldom the FG, but so far I've never met the bugs you're reporting. What FG were you using? Was it always the same?
- by Ghermard-ol Dizeriois - at 2014.01.03 00:35:00
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116. The real problem about vehicles. - in Feedback/Requests [original thread]
Severus Smith wrote: I disagree. The problem is that 1 player in a HAV is more effective than 1 player in a dropsuit. And since match sizes are fixed (16v16 or 24v24) a team fielding more HAVs will MOST OF TIMES be more effective than a team ...
- by Ghermard-ol Dizeriois - at 2014.01.03 00:30:00
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117. Request: Revive Fix - in Feedback/Requests [original thread]
Ok, I agree sometimes the medics are really AH when they revive you in front of enemies, but if they got killed by a sniper I try to see what weapon is he holding, so I can decide if I can attempt to revive the downed soldier or not. Removing 60 W...
- by Ghermard-ol Dizeriois - at 2014.01.02 20:21:00
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118. Removing Mine detection from tanks. - in Feedback/Requests [original thread]
Is there a module which gives out the sound or is "included" when you buy the tank? In the second case, I'd say to simply turn it into a module.
- by Ghermard-ol Dizeriois - at 2014.01.01 15:37:00
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119. Blind fire for Swarm Launchers - in Feedback/Requests [original thread]
Stefan Stahl wrote: On the topic: The swarm launcher is a very boring weapon because it can only be used while a vehicle is visible and in range. In any other case the operator can't participate in the battle. Totally agree on that. Unless y...
- by Ghermard-ol Dizeriois - at 2013.12.31 11:12:00
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120. Blind fire for Swarm Launchers - in Feedback/Requests [original thread]
Maken Tosch wrote: We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparently it made it all too easy for a suicide merc to just aim at the floor and take out every mer...
- by Ghermard-ol Dizeriois - at 2013.12.30 23:32:00
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