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121. Blind fire for Swarm Launchers - in Feedback/Requests [original thread]
A very easy function, BLIND FIRE for Swarm Launchers Simply hold L1 (or the button you usually use to aim) to disable the lock-on and to manually fire the rounds. Missiles will travel in a straight line for the standard distance BUT with an highe...
- by Ghermard-ol Dizeriois - at 2013.12.30 23:20:00
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122. [Suggestion] Increase LP and Standings Payouts for Losing Factions - in Feedback/Requests [original thread]
Losing a FW should grant you +15 standing, which is the amount you lose with the enemy faction. Unless you lose nothing (never found out), in which case a +5 or +10 would be more than enough.
- by Ghermard-ol Dizeriois - at 2013.12.30 20:10:00
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123. [Request] Allow Nanite Injector to work on enemies - in Feedback/Requests [original thread]
Not sure if serious or just trolling... *evil blink
- by Ghermard-ol Dizeriois - at 2013.12.30 20:03:00
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124. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
May I suggest to check out THIS topic?
- by Ghermard-ol Dizeriois - at 2013.12.30 13:14:00
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125. Mine-sweeper APC vehicle? - in Feedback/Requests [original thread]
Reading all those threads about "OP tanks" and uneffective weapons to use against them, pointed out how the situation remains extremely unbalanced. Yesterday, for example, I joined an Ambush where the enemy was patrolling the entire map with 5 ta...
- by Ghermard-ol Dizeriois - at 2013.12.30 13:12:00
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126. Breach Remote Explosives - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Why are people liking this thread? It's asking for is an overpowered piece of equipment that would one-shot almost any unhardened vehicle, and two-shot the rest of the unhardened vehicles. No one is considering the possibl...
- by Ghermard-ol Dizeriois - at 2013.12.30 11:44:00
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127. [Request] More stats on the fitting screen - in Feedback/Requests [original thread]
Data like RPG games where you see stats such as "+10%" / "-5%" would be very nice. Same for CPU / PG, where I must do some serious math to find out what I've gained with the skills (Weapons CPU reduction, PG reduction, Armor +1% and so on).
- by Ghermard-ol Dizeriois - at 2013.12.30 11:35:00
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128. This is very familiar? - in Feedback/Requests [original thread]
Taking down a MLT tank does not require a miracle, but if you're fighting a tank with top-tier gear you'll need more than 1 miracle to destroy it.
- by Ghermard-ol Dizeriois - at 2013.12.26 13:58:00
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129. Sniper Review - in Feedback/Requests [original thread]
<-- common sniper I agree sniper rifles here on DUST are very weakened if compared to Terran weapons, especially their range. My farthest recorded kill is 598.98m (thanks God I managed to take a picture), but IIRC I couldn't even see the targ...
- by Ghermard-ol Dizeriois - at 2013.12.24 17:49:00
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130. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
Current AV weapons are mostly uneffective unless there are many soldiers using them together against a single target. But since there are too many enemy tanks to deal with, AV soldiers always have the lower hand. Someone suggested to use 3 soldie...
- by Ghermard-ol Dizeriois - at 2013.12.23 23:42:00
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131. Weapon installations too weak - in Feedback/Requests [original thread]
Current Turret FOV is very limited, and I agree with OP that they all have very few HP considering they can be destroyed from targets BVR (which is totally BS for me).
- by Ghermard-ol Dizeriois - at 2013.12.23 23:12:00
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132. [Request] Raise enhanced shied extender to 44 HP - in Feedback/Requests [original thread]
The SP needed to unlock Complex Shields are way more than the ones needed for Enhanced ones. I'd give a +34 for Enhanced Shields.
- by Ghermard-ol Dizeriois - at 2013.12.23 13:24:00
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133. CCP STOP LISTENING TO CRY BABIES - in Feedback/Requests [original thread]
Topics written in CAPS are hardly ever considered. While I agree CCP often listens too much to those "crybabies" you mentioned, I disagree on the rest.
- by Ghermard-ol Dizeriois - at 2013.12.23 13:21:00
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134. 1.7 officially ruined Dust for me. I am heartbroken. - in Feedback/Requests [original thread]
In FW there was some real lag for the entire time... very hard to play with. Nothing new so far.
- by Ghermard-ol Dizeriois - at 2013.12.10 15:25:00
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135. [Feedback] Logistics has too many slots and no tradeoffs compared to basic mediu... - in Feedback/Requests [original thread]
While I agree Logi suits have several tradeoffs, I see what OP means: there is no SOLID difference between {base} ck.0 and {assault} ck.0
- by Ghermard-ol Dizeriois - at 2013.11.26 23:04:00
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136. Red line - in Feedback/Requests [original thread]
Why not showing own red line then? Problem, OP?
- by Ghermard-ol Dizeriois - at 2013.11.26 22:59:00
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137. Request: include weapon range in their description - in Feedback/Requests [original thread]
+1 /10char
- by Ghermard-ol Dizeriois - at 2013.11.24 15:56:00
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138. [REQUEST] End of match MCC destruction - in Feedback/Requests [original thread]
Nothing against this, but I'd focus more on other aspects like poor visual range or something else with same importance. If the interested dep's have nothing to currently work on, I'll say "Let's do that!"
- by Ghermard-ol Dizeriois - at 2013.11.14 14:01:00
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139. Vehicle Locks - in Feedback/Requests [original thread]
A Corp mate dealt with Dropships thieves by putting them upside-down if there are blueberries nearby who could steal his airship. KEROSIINI-TERO wrote: [BALANCING SUGGESTION:] Vehicle lock on as long as you're alive. If you die, vehicle...
- by Ghermard-ol Dizeriois - at 2013.11.14 13:59:00
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140. Militia - in Feedback/Requests [original thread]
............................................________ ....................................,.-'"...................``~., .............................,.-"..................................."-., .........................,/...............................
- by Ghermard-ol Dizeriois - at 2013.11.10 21:19:00
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