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81. [Request] Green flash for plasma weapons - in Feedback/Requests [original thread]
BL4CKST4R wrote: In fallout plasma is some green gloop, but plasma is a heated gas not l whatever the hell that is Plasma is ionized gas, but the coloured light we see changes according to each gas. I don't remember the plasma cannon's des...
- by Ghermard-ol Dizeriois - at 2014.01.20 13:51:00
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82. With all this talk about infantry/full respec, I'd like to make another sugg... - in Feedback/Requests [original thread]
Maken Tosch wrote: For infantry, yes. We'll have all racial suit classes (core classes), racial assaults, and racial sidearms. But racial heavies will still be lacking the heavy weapons for Amarr, Gallente, and maybe Caldari. Then there are the...
- by Ghermard-ol Dizeriois - at 2014.01.20 12:41:00
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83. With all this talk about infantry/full respec, I'd like to make another sugg... - in Feedback/Requests [original thread]
Maken Tosch wrote: Only when racial symmetry is established. Eve Online had one respec but that was nearly 10 years ago when racial symmetry was likely established. Since then, many Eve ships were either added or overhauled throughout the 10 ye...
- by Ghermard-ol Dizeriois - at 2014.01.19 22:33:00
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84. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
The Commando suit looks very useful, loads only average gear due to limited CPU/PG and finally it has not great performances because it's stripped of shields/armors while having base values reduced if compared to a Sentinel. Yet, I easily underst...
- by Ghermard-ol Dizeriois - at 2014.01.19 22:25:00
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85. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Considering the previous vehicle RESPEC which gave us back the SP of both "Vehicles" and "Vehicles Upgrade", I really hope CCP will do the same this time, meaning that returning the Armors SP only would be a problem for almost all of us.
- by Ghermard-ol Dizeriois - at 2014.01.19 22:13:00
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86. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I'm waiting to see the stats of all the suits, not only the new ones...
- by Ghermard-ol Dizeriois - at 2014.01.19 12:48:00
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87. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I heard people are complaining for the "1 sec. recharge delay" for the Caldari Sentinel armor, implying it's a typo: I really hope it's correct as it is, because 1 left slot is almost nothing for surviving, and even by placing 3 complex damage mod...
- by Ghermard-ol Dizeriois - at 2014.01.18 21:26:00
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88. [Feedback] Menus are slow and unresponsive - in Feedback/Requests [original thread]
+1 /10char
- by Ghermard-ol Dizeriois - at 2014.01.17 23:47:00
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89. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Krom Ganesh wrote: KAGEHOSHI Horned Wolf wrote: Can you post a link to source confirming overheat? Item description implies it. Edit: Though it may not be an overheat like the SR or LR. The weapon could just shut down but not lock the...
- by Ghermard-ol Dizeriois - at 2014.01.17 21:12:00
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90. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
+1 for .xlsx data Reading about, I don't see anything related to "standard" Heavy Suit. Any word on their stats? Will they differ from Heavy and Sentinel (like now) or not?
- by Ghermard-ol Dizeriois - at 2014.01.17 14:42:00
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91. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
+1000 for .xlsx data!
- by Ghermard-ol Dizeriois - at 2014.01.17 14:38:00
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92. Sniper gameplay - in Feedback/Requests [original thread]
Tallen Ellecon wrote: 2. HD has improved vastly but there are still isues with head gliching. If I can line up and turn that dot red it should hit my target. By that same token if I can't hit him even though I can see him and line up the shot, ...
- by Ghermard-ol Dizeriois - at 2014.01.17 13:39:00
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93. (Request) One Gun To Rule Them All! Salutation - in Feedback/Requests [original thread]
Amarr - Scrambler Rifle (laser) - Scrambler Pistol (laser) Caldari - Rail Rifle (eletromagnetic) - Rail pistol (eletromagnetic) Gallente - Assault Rifle (plasma) - Ion pistol (plasma) Minmatar - Combat rifle (kinetic) OR Mass driver (explosive...
- by Ghermard-ol Dizeriois - at 2014.01.16 23:29:00
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94. Sniper gameplay - in Feedback/Requests [original thread]
If I can't find a safe place where to use my Kaalakiota Sniper rifle, heck yeah I'm gonna sit somewhere in the red line. CCP is doing almost everything to discourage us from sniping, like preventing people from normally reaching an high spot or by...
- by Ghermard-ol Dizeriois - at 2014.01.16 20:15:00
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95. (Request) One Gun To Rule Them All! Salutation - in Feedback/Requests [original thread]
+1 for the time spent writing your message.
- by Ghermard-ol Dizeriois - at 2014.01.16 18:42:00
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96. Active Scanner outside squad - in Feedback/Requests [original thread]
Long ago, before scanner were mandatory, your squad could see all the time the enemy you had in range. Old good days
- by Ghermard-ol Dizeriois - at 2014.01.16 18:39:00
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97. [Feedback] Large Missile Installations Have 2,000m Range - in Feedback/Requests [original thread]
Not a big wuss for me... the recoil (!?) prevents all rockets from hitting the target at mid-long distances.
- by Ghermard-ol Dizeriois - at 2014.01.16 18:36:00
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98. Swarm Launcher 2.0 - in Feedback/Requests [original thread]
I proposed to restore Dumb-Fire some ago, and there I was told such possibility existed in old DUST, but it was removed. Missiles are slow, none can deny this. The 175.00 meters of acquiring range isn't that good either, especially if you consid...
- by Ghermard-ol Dizeriois - at 2014.01.16 13:26:00
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99. What exactly is the point of a missile gunnlogi? - in Feedback/Requests [original thread]
The Missile turret seems great for saturation fire against enemy infantry, but the reduced damage against shields can be a problem when fighting a properly fit Gunnlogi...
- by Ghermard-ol Dizeriois - at 2014.01.16 00:21:00
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100. Damage modifier feedback/suggestion - in Feedback/Requests [original thread]
Complex damage modifier has already a big request in terms of CPU/PG, it prevents you from placing a Complex Shield Extender and there is the stacking penalty too. What more do you want OP, to be shining all over the map so everybody becomes awar...
- by Ghermard-ol Dizeriois - at 2014.01.15 20:47:00
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