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261. Better motivation for snipers - in Feedback/Requests [original thread]
Mobius Kaethis wrote: By following my suggestion of drastically limiting post match rewards for losing they will notice that when they are sniping in non-productive ways they loose more frequently which in turn leads to uselessly small payouts...
- by George Moros - at 2013.09.08 20:50:00
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262. "I enjoy it and it's fun" - in General Discussions [original thread]
Ludvig Enraga wrote: rant against AA ATM I'm not decidedly pro nor con AA. But if AA makes people focus more on tactics/teamplay and less on ridiculous bunny-hopping/strafing, then it will actually be a good thing. If the most important pr...
- by George Moros - at 2013.09.08 19:02:00
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263. Sentinel skill discussion - in General Discussions [original thread]
I-Shayz-I wrote: Lastly, everyone keeps trying to compare a heavy to a tank. You have to remember, tanks are vulnerable when alone, but invincible with a team. if you can stick with a group of infantry that will stick by your side, a heavy bec...
- by George Moros - at 2013.09.08 11:23:00
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264. Sentinel skill discussion - in General Discussions [original thread]
IMHO, there are two factors that contribute to this situation: The new aim assists are making AR, scrambler and laser rifle very deadly at medium-long ranges. A heavy caught in the open isn't agile enough to evade their damage now they have built...
- by George Moros - at 2013.09.08 08:29:00
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265. CCP, why do you hate snipers? - in Feedback/Requests [original thread]
TcuBe3 wrote: Unfortunately, in skirmish which is the mode used to gain territory i.e. PC battles. I don't care about kills I care about holding ground and objectives. Yes a sniper can contain an enemy unit to a certain portion of the map and ...
- by George Moros - at 2013.09.07 22:46:00
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266. CCP, why do you hate snipers? - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Cass Caul wrote: You even said that your new map design philosophy is to stop snipers from getting up high. Each of the new maps has either structures that are too sloped to stand atop of or they damage you for being on...
- by George Moros - at 2013.09.07 22:04:00
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267. CCP, why do you hate snipers? - in Feedback/Requests [original thread]
KING CHECKMATE wrote: I use a Covenant sniper rifle with 3 complex damage mods and kill everything in 1 shot, worst case scenario 2 shots, AT MOST. I have sniper operation level 2. : / What are you talking about bros. You are either incre...
- by George Moros - at 2013.09.07 18:36:00
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268. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
After my yesterday's post that was full of praise for the battle finder fix, I now have to start whining. I don't know what (if anything) you changed today with battle finder, but I got some very annoying crap to report. The "searching for battle...
- by George Moros - at 2013.09.05 21:48:00
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269. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
dustwaffle wrote: So, any word from people who've played? Is the battle finder/matchmaking fixed yet? I just played some 7-8 pub matches... The "Searching for battle" period never lasted longer than 10 seconds, and each and every time I got ...
- by George Moros - at 2013.09.04 19:49:00
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270. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
I noticed 2 issues: On the new map, during skirmish match, there was this new socket (I think it's called Reactor Core) that had a marker for large turret buried in the ground beneath it and was completely invisible/inaccessible. I joined a domi...
- by George Moros - at 2013.09.03 20:11:00
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271. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
My impressions: Sound and visuals - definite improvement, but it seems that the game lost some FPS and responsiveness as a result. UI - improved. Matchmaking - bad, but maybe it gets better tomorrow when everyone updates and cap resets. Aim as...
- by George Moros - at 2013.09.03 18:20:00
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272. How can we be called mercenaries with these dynamics? - in General Discussions [original thread]
Geovexen wrote: TLDR; we are mercs not guards, we don't need planetary infrastructure give it to capsuleers. Mercenary is a person who will, to put it as simply as possible, fight other people's fights for money. I don't see the big diff...
- by George Moros - at 2013.08.31 20:57:00
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273. DOES ANY1 ELSES PS3 FREEZE PLAYING DUST? - in General Discussions [original thread]
No.
- by George Moros - at 2013.08.31 16:24:00
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274. Remove K/D ratio and kills stats - in General Discussions [original thread]
Panther Alpha wrote: And how many battles are won by depleting the other teams clone supplies ? 1 of every 100 ? Most battles are won by destroying the enemy Command Center... By hunting snipers i free hacking terminals, i allowing my team to ...
- by George Moros - at 2013.08.31 14:36:00
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275. Remove K/D ratio and kills stats - in General Discussions [original thread]
Panther Alpha wrote: I make a Sport of hunting snipers ...they are the easiest kill... they just sit there, waiting to pick the easy kill. Their contribution to the battle is nearly ZERO...But a Logi that Dies repairing my suit....That sacrifi...
- by George Moros - at 2013.08.31 13:51:00
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276. What's keeping EVE/DUST economies from merging? - in General Discussions [original thread]
steadyhand amarr wrote: its more of the fact that EvE could lock dust players out of the market by over priceing everything or worse, the EvE market collapses for some reasion, and it can happen as you can just look at the real world markets se...
- by George Moros - at 2013.08.30 18:42:00
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277. Incentive to win in pubs? - in General Discussions [original thread]
Dale Templar wrote: What's the incentive to win in Battlefield, Call of Duty, Crysis? It's fun. Of course winning is fun. But the concept of winning is not the same for everyone. Some people will feel as winners if they get 30/0 K/D in a ...
- by George Moros - at 2013.08.24 18:50:00
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278. [REQUEST] going prone. - in Feedback/Requests [original thread]
I like the idea solely because it doesn't make any sense to not be able to go prone, reality-check-wise. I dislike the idea because it would make snipers even harder to kill. I'm also a sniper, so I guess I know what I'm talking about. It's not j...
- by George Moros - at 2013.08.23 18:40:00
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279. Some math related whines concerning dropsuit modules. - in Feedback/Requests [original thread]
gargantuise aaron wrote: I don't have a problem with it. It would help the discussion if you mention why you don't have a problem with it. I wasn't trying to make a yes/no poll here.
- by George Moros - at 2013.08.23 18:14:00
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280. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Rejoice!
- by George Moros - at 2013.08.23 12:38:00
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