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421. 3rd person toggle - in Feedback/Requests [original thread]
SuperMido wrote: Skytt Syysch wrote: Yeah, it's not an experience thing, it's the ability to see around corners. I absolutely hate how much that gets abused in 3rd person shooters. When I said experience, I didn't mean actual experience o...
- by Geirskoegul - at 2012.07.14 06:29:00
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422. To you Gimmick players - in Feedback/Requests [original thread]
Da Lancer wrote: Another solution could be a trick from killzone mulitplayer: when choosing spawn points you get a camera near the area showing you how much fighting is going on near there, also giving the player a visual way to see a enemy bom...
- by Geirskoegul - at 2012.07.14 06:21:00
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423. To you Gimmick players - in Feedback/Requests [original thread]
Traynor Youngs wrote: Geirskoegul wrote: Traynor Youngs wrote: Geirskoegul wrote: Sorry, I got stuck on him condemning the use of remote explosives as an in-a-pinch grenade (somewhat reasonable) and advocating its use for spawn-camping...
- by Geirskoegul - at 2012.07.09 19:54:00
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424. To you Gimmick players - in Feedback/Requests [original thread]
Traynor Youngs wrote: Geirskoegul wrote: Sorry, I got stuck on him condemning the use of remote explosives as an in-a-pinch grenade (somewhat reasonable) and advocating its use for spawn-camping (REALLY?!). While not exactly conventional, it...
- by Geirskoegul - at 2012.07.09 19:34:00
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425. 3rd person toggle - in Feedback/Requests [original thread]
SuperMido wrote: That would give an unfair advantage to those used to 3rd person shooters over FPS players. So, NO to that idea . Not about the "experience" advantage, it's about the ridiculous, cheap, unrealistic SA advantage third person v...
- by Geirskoegul - at 2012.07.09 19:33:00
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426. To you Gimmick players - in Feedback/Requests [original thread]
Sorry, I got stuck on him condemning the use of remote explosives as an in-a-pinch grenade (somewhat reasonable) and advocating its use for spawn-camping (REALLY?!). While not exactly conventional, it could work. The spawncamping, on the other han...
- by Geirskoegul - at 2012.07.09 19:13:00
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427. [request] Jetpacks - in Feedback/Requests [original thread]
Abner Kalen wrote: This could probably work quite well in low grav/ gas planets or on moons. They can be used to quickly jump around but would take lots of CPU and not be as functional on higher-gravity temperate planets. Aren't they included i...
- by Geirskoegul - at 2012.07.09 19:08:00
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428. [request] Jetpacks - in Feedback/Requests [original thread]
Move to the EXISTING and WELL-DEVELOPED thread on the topic, which I linked, please. Further, it's a Goon, did you expect something useful from it?
- by Geirskoegul - at 2012.07.09 19:07:00
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429. Request - turret range of motion and facing indicator - in Feedback/Requests [original thread]
bump
- by Geirskoegul - at 2012.07.09 19:01:00
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430. [Request] DMR - Designated Marksman Rifle. - in Feedback/Requests [original thread]
So i just spent the last 15 minutes thoroughly destroying all of your failed and flawed points only to have the forums eat it, then save your quote as the new draft. Here are the highlights: No matter what you do, artillery do not work as anythin...
- by Geirskoegul - at 2012.07.09 18:57:00
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431. 3rd person toggle - in Feedback/Requests [original thread]
Quite simply, no. It's bad enough that vehicles allow third-person view, third-person on infantry is absolutely unacceptable. You may not have magical 360 degree SA and the ability to look around corners without exposing yourself. This is not SOCO...
- by Geirskoegul - at 2012.07.09 18:25:00
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432. [request] Jetpacks - in Feedback/Requests [original thread]
No, for the reasons I laid out here: https://forums.dust514.com/default.aspx?g=posts&t=25385&find=unread Maybe later, but it doesn't seem like it'd fit into EVE lore well.
- by Geirskoegul - at 2012.07.09 18:20:00
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433. COLOR-CODED foe assessment - in Feedback/Requests [original thread]
Bones1182 wrote: On topic I suppose. If a squad mate has eyes on target there should be away to know what kind of armor it is but not just popping up on the overview. But really it just needs to be easier to tell which is which. Perhaps going...
- by Geirskoegul - at 2012.07.09 07:11:00
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434. [Request] DMR - Designated Marksman Rifle. - in Feedback/Requests [original thread]
Ronin Odachi wrote: Geirskoegul wrote: Ok, I thought that might be what you were saying. That's freaking r-tarded (goddamned censor). You're basically saying to completely ignore all the characteristics of those weapon types just so that ea...
- by Geirskoegul - at 2012.07.09 07:01:00
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435. [Request] DMR - Designated Marksman Rifle. - in Feedback/Requests [original thread]
Ronin Odachi wrote: Geirskoegul wrote: Uhhh, no, I'm not... lol How am I saying that just because Race X makes it, it completely changes the nature, behavior, and stats of the weapon type? Pulse lasers have longer range and less damage tha...
- by Geirskoegul - at 2012.07.08 21:38:00
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436. COLOR-CODED foe assessment - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: There should be ways for scouts to relay this intel with right moduels and other stuff talked about in Roles on the battlefield at fanfest. Armour type at the absolute most, and I already addressed that earlier in the t...
- by Geirskoegul - at 2012.07.08 21:30:00
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437. COLOR-CODED foe assessment - in Feedback/Requests [original thread]
Nate Silverley wrote: Geirskoegul wrote: I shot this down the last time it came up. There's no logical reason you would have this information, there's no logical reason to display it, and it overly complicates things. Use the MAG example, yo...
- by Geirskoegul - at 2012.07.08 21:19:00
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438. [Request] DMR - Designated Marksman Rifle. - in Feedback/Requests [original thread]
Ronin Odachi wrote: Geirskoegul wrote: They could, and it would be a rail and a sniper, not a baster and af. Just as the gallente can have the same. Furthermore, plenty of good railfits for gallente. You're conflating aspects and stats and ...
- by Geirskoegul - at 2012.07.08 21:14:00
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439. [Request] DMR - Designated Marksman Rifle. - in Feedback/Requests [original thread]
Ronin Odachi wrote: Geirskoegul wrote: You keep repeating the same mistake. There are no "caldari hybrids," or "gallente hybrids," there ar just hybrids. They come in blaster and rail form. Caldari would also use blasters for rapid fire weap...
- by Geirskoegul - at 2012.07.08 20:05:00
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440. COLOR-CODED foe assessment - in Feedback/Requests [original thread]
I shot this down the last time it came up. There's no logical reason you would have this information, there's no logical reason to display it, and it overly complicates things. Use the MAG example, you only getspecial icons for a short time when s...
- by Geirskoegul - at 2012.07.08 19:59:00
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