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281. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
With proper reinforcement timers and appropriate mechanics station destruction is perfectly fine. You're taking a risk having it there as it is (you could lose control of the station and be unable to dock). CCP has already mentioned an interest in...
- by Geirskoegul - at 2012.08.08 17:11:00
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282. Z: Stop freaking spamming. - in Feedback/Requests [original thread]
All I see is a bunch of spam, with poorly fleshed out points, with almost ZERO time to actually develop useful knowledge or opinions. He's spamming, pure and simple, and ego attached to his posting style is even more grating.
- by Geirskoegul - at 2012.07.17 20:20:00
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283. [suggestion] Add a structure bar to dropships - in Feedback/Requests [original thread]
Zeran Haggai wrote: Geirskoegul wrote: Zeran Haggai wrote: Geirskoegul wrote: Waruiko DUST wrote: I've never seen a dropship take enough damage to explode outright even under volly rail and forge fire I'm sorry you haven't played ...
- by Geirskoegul - at 2012.07.17 20:17:00
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284. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Etero Narciss wrote: Geirskoegul wrote: Etero Narciss wrote: Geirskoegul wrote: Etero Narciss wrote: Just posting to say that charging the teamkiller the loss of the suit due to negligence might be one of the best ways to punish tea...
- by Geirskoegul - at 2012.07.17 20:13:00
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285. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Etero Narciss wrote: Geirskoegul wrote: Etero Narciss wrote: Just posting to say that charging the teamkiller the loss of the suit due to negligence might be one of the best ways to punish teamkilling (other than kicking him out of the ma...
- by Geirskoegul - at 2012.07.17 18:44:00
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286. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Buzzwords wrote: i think you guys are looking at this the wrong way. a team kill in dust is NOT analogous to a hi-sec kill in eve. in eve, even in hi-sec, i'm not teamed up with every other player. i have no reason to trust them, and we have m...
- by Geirskoegul - at 2012.07.17 18:43:00
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287. Z: Stop freaking spamming. - in Feedback/Requests [original thread]
You have HOW MANY posts, with no responses, in how short a time? You then have the audacity to put that idiotic "Z" in front of the title of each one? Is this your first time on the internet? **** man, it's rare that someone can annoy me so com...
- by Geirskoegul - at 2012.07.17 18:37:00
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288. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Etero Narciss wrote: Just posting to say that charging the teamkiller the loss of the suit due to negligence might be one of the best ways to punish teamkilling (other than kicking him out of the match). I don't think anything else should be re...
- by Geirskoegul - at 2012.07.17 18:34:00
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289. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Garrett Blacknova wrote: I've said it before, and I'll say it again... HighSec - Loss of standing (as in EVE), and Concord fines paid to the player(s) killed. The value paid is the cost of gear you destroyed, modified for the victim's standing...
- by Geirskoegul - at 2012.07.17 18:32:00
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290. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Noc Tempre wrote: One thing that might ease your mind is no FF in high sec. Not sure how even nanites explain that but that is how it will be. For the record, there are ALWAYS ways to ruin someones day as a blue dot, even without direct FF. Ra...
- by Geirskoegul - at 2012.07.17 18:26:00
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291. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Tony Calif wrote: Alaric Rhys wrote: Not sure if I agree with there being a penalty for killing a teammate if FF gets turned on, since I've been in many instances where I've been blasting away at an enemy only to have some 'tard on my team r...
- by Geirskoegul - at 2012.07.17 18:23:00
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292. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: Most of you are against so I guess I'm wrong, but this game has a lot of potential for accidental team killing. With so many splash damage based method to kill, accidental team kills will become far too frequent. Have...
- by Geirskoegul - at 2012.07.17 18:20:00
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293. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Buzzwords wrote: Geirskoegul wrote: Buzzwords wrote: it's a tough one... teamkilling cannot go completely unpunished. it would be ridiculous. what would stop a pissed off CoD fanboy from joining and murdering unsuspecting teammates just ...
- by Geirskoegul - at 2012.07.17 18:20:00
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294. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Buzzwords wrote: it's a tough one... teamkilling cannot go completely unpunished. it would be ridiculous. what would stop a pissed off CoD fanboy from joining and murdering unsuspecting teammates just to waste their isk? 1 ******* could render...
- by Geirskoegul - at 2012.07.17 18:01:00
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295. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Agnoeo wrote: Why not give a commander the option to yank that persons clone once he gets killed or team mates kill him. Something like cutting off his up-link? So you could still have the edge of always a possible spy/sabotage like in eve, jus...
- by Geirskoegul - at 2012.07.17 17:55:00
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296. Kill cam - in General Discussions [original thread]
Garrett Blacknova wrote: PEEEEEEETREEEEEEEEEEEEEE wrote: DonRodie II wrote: I just want to see who killed me ( how they look and what gun they used) so that I can get my revenge. look in the kill feed /thread I'd like to see the ki...
- by Geirskoegul - at 2012.07.17 17:49:00
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297. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Tony Calif wrote: Geirskoegul wrote: Tony Calif wrote: It shoul give them the option to repay you. Ricochet would work great tbh. Think runnin man/battle royale style necklaces for all clones. You TK? You go pop. Simple. Or just make 5 in...
- by Geirskoegul - at 2012.07.17 17:47:00
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298. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Tony Calif wrote: It shoul give them the option to repay you. Ricochet would work great tbh. Think runnin man/battle royale style necklaces for all clones. You TK? You go pop. Simple. Or just make 5 in a game an auto kick. Tbh friendly fire isn...
- by Geirskoegul - at 2012.07.17 17:29:00
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299. The Mercenary Pack - in General Discussions [original thread]
Erahk Manaan wrote: How many uses of the suit/SMG do you get? is it a BPO? or say a 50 run BPC? The suit and SMG are BPOs, as stated in the description before you purchase it. Learn to read.
- by Geirskoegul - at 2012.07.17 17:26:00
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300. Event Horizon lounge - missing companion drone - in Technical Support/Bugs [original thread]
Sw3RvE wrote: we get a dust homespace? or are you talking about the dust bar in home? At the moment there is only the Event Horizon Lounge, but to think that something with this much hype and potential won't get, at a bare minimum, something ...
- by Geirskoegul - at 2012.07.17 17:25:00
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