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201. Feedback: Awesome Stability - in Feedback/Requests [original thread]
Mine is also very very stable, no disconnects at all since the patch and the regular maintenances!:)
- by Gcember - at 2012.09.18 09:59:00
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202. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Soleire wrote: This makes sense and should be in. Make something like: Militia : 2 sec hack Normal: 4 Advanced: 5 Proto: 6 We could also have a new variant of hives and uplink: "Firewalled" +50% hacktime That is exactly how it should be when...
- by Gcember - at 2012.09.18 05:21:00
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203. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Also nanohives should not be too hard to hack depending on its value, if it is a milita nanohive for example it should not take more than 5 seconds to hack it, but if there is a nanohive of high value it should take a while, same with drop uplinks.
- by Gcember - at 2012.09.17 20:31:00
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204. Let me buy a turret! - in Feedback/Requests [original thread]
Yeah, also the tanks will have to focus more on the railguns as they are a roblem for them and not have to go berserk on infantry :)
- by Gcember - at 2012.09.17 20:27:00
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205. [Idea] Station Takeover - in Feedback/Requests [original thread]
+1 I like your idea, capturing certain areas would be really cool, some sort of checkpoints that are l a huge advantage for a team to control, for example it could contain resources such as improved ammo with higher damage and also some sort of dr...
- by Gcember - at 2012.09.17 20:14:00
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206. Let me buy a turret! - in Feedback/Requests [original thread]
Also the tanks can solve the railgun problems because the tanks are mobile ;)
- by Gcember - at 2012.09.17 20:09:00
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207. Revival system improvement suggestion - in Feedback/Requests [original thread]
1+ to you aswell, the ACCEPT/DENY feature is a really good suggestion as you might know that you will be revived in the middle of a firefight with very low health.
- by Gcember - at 2012.09.17 19:29:00
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208. Revival system improvement suggestion - in Feedback/Requests [original thread]
When you go into man down state and you press the square button to call for help, it does not LOOK like something is happening when you do that, my suggestion for this is that when you have pressed the square button it should dissapear to confirm ...
- by Gcember - at 2012.09.17 19:23:00
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209. Market - in Feedback/Requests [original thread]
You mean sell? :)
- by Gcember - at 2012.09.17 18:33:00
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210. squad leaders, please do your job - in General Discussions [original thread]
Agreed, It should pop be a popup or something that says you are the squad leader or who actually is the squad leader
- by Gcember - at 2012.09.17 18:03:00
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211. squad leaders, please do your job - in General Discussions [original thread]
You forgot one thing, DEPLOY THE ORBITAL STRIKES WHEN THEY BECOME AVAILABLE! Thank you^^
- by Gcember - at 2012.09.17 17:52:00
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212. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
It would be cool if we had the ability to hack nanohives, drop uplinks and such. It gives points and improves the teamwork.
- by Gcember - at 2012.09.17 17:25:00
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213. Choose if you want to have K/D ratio or not - in Feedback/Requests [original thread]
Raynor Ragna wrote: How about both KDR and WPs displaying at the end of a match. We need to know whose pulling their own weight and someone who runs around and needlessly hacks points isn't doing anything if they aren't keeping the enemy at bay...
- by Gcember - at 2012.09.17 15:51:00
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214. Invalid Fixed??? - in General Discussions [original thread]
Maximus Stryker wrote: Tonight I played from 9pm EST to 1am EST...straight through, no reboots, no invalid fits. Had the same squad of three for most of the time. We did experience major lag starting at 1am and am finally shutting down for the ...
- by Gcember - at 2012.09.17 15:47:00
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215. Choose if you want to have K/D ratio or not - in Feedback/Requests [original thread]
Kyy Seiska wrote: It's just statistics, don't let it bother you or just laugh at how good/bad you are. it matters little what gets recorded and what does not. Yeah, you got that right, but sometimes it is hard to ignore as K/D tends to show...
- by Gcember - at 2012.09.17 15:34:00
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216. Choose if you want to have K/D ratio or not - in Feedback/Requests [original thread]
Another post about this inspired me to write this. What if a player got to choose if he wants to have a K/D ratio or not? There are always players who seek just to have fun and and be relaxed while playing and not worry about negative K/D ratio. Y...
- by Gcember - at 2012.09.16 16:23:00
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217. POINT SYSTEM over K/D ratio - in Feedback/Requests [original thread]
Majin Sora wrote: Instead of focusing players standings on the team roster purely on K/D ratio they should also add a point system. Instead of being rated on how many kills and deaths you have (like in COD) you would get graded on how well you...
- by Gcember - at 2012.09.16 16:00:00
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218. Aim Down Sights Animations, Pre-Game Lobby, Prone & Crosshairs/Reticle - in Feedback/Requests [original thread]
Like your idea about the reticle, I have stated this before that the reticle is hard to see when aiming towards something bright, would want to see a colour change on it so it is easier to keep track of it when aiming towards someone that stands i...
- by Gcember - at 2012.09.16 15:29:00
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219. Ideas for new players to get some SP - in General Discussions [original thread]
New recruits mode is a very good idea! As there is no level system like character is level 10, a time limit would be good, like when you are new you are able to play on the new recruits server for 10 hours or so, +1 to you
- by Gcember - at 2012.09.16 15:25:00
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220. Question about the servers - in General Discussions [original thread]
I think it is one server? Singularity
- by Gcember - at 2012.09.16 15:18:00
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